As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[SPOILERS] Lewger goes for the Bigwyn

(November 20th, 2012, 02:20)SevenSpirits Wrote:
(November 20th, 2012, 01:41)Qgqqqqq Wrote: It halves your time in anarchy.

I'm assuming half of one is still one, right?

yes, unfortunately frown
Please don't go. The drones need you. They look up to you.
Reply

But in the late game, to revolt it's often 3-4 turns, depending on how many civics you want to revolt as well as how many cities you have.

But still, it doesn't seem like a great wonder for a non-SPI civ. Maybe it could be changed for non-SPI civs to no anarchy but you can only revolt every 5 turns?
Reply

Ehh, the only real problem I see is that it wouldn't work for non-SPI on quick (revolts are always one turn on quick, right?).
But if you make it no anarchy with simple limits, then it still basically replicates the SPI trait at a time when SPI is at its strongest.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

(November 20th, 2012, 14:23)regoarrarr Wrote: But in the late game, to revolt it's often 3-4 turns, depending on how many civics you want to revolt as well as how many cities you have.

But still, it doesn't seem like a great wonder for a non-SPI civ. Maybe it could be changed for non-SPI civs to no anarchy but you can only revolt every 5 turns?

yes, thats exactly what I was thinking too. make it an additional spiritual trait. it comes late enough thats not unbalanced, plus there are plenty of other wonders that add a trait, and spiritual is so powerful here the non-spiritual civs should have a way to catch up. You could make it act as normal for a SPI civ, or not, it doesnt really matter.
Please don't go. The drones need you. They look up to you.
Reply

(November 20th, 2012, 14:45)Qgqqqqq Wrote: Ehh, the only real problem I see is that it wouldn't work for non-SPI on quick (revolts are always one turn on quick, right?).
But if you make it no anarchy with simple limits, then it still basically replicates the SPI trait at a time when SPI is at its strongest.

eh, i'm not sure thats when SPI is strongest. imo, spi is strongest once you have nationalism and rifling - 5 turns of drafting, then back to economic civs, then when drafting unhappy wears off you do another 5 turns of drafting, etc. also for switching to philosophy/caste, hiring a bunch of scientists or merchants in a few key cities for 5 turns, pop out enough GP to do a golden age or whatever, then switch back to ORG religion or free religion. all this is possible way before mass media. you probably have infantry by that point, which makes drafting a lot less appealing (especially with the drafting nerf in rb mod).
Please don't go. The drones need you. They look up to you.
Reply

more land:

[Image: K3nb2.jpg]

I don't think we're gonna find any more huts. but we'll see.

I can hit the hill to scout the edges of azza's land, or the forest to the east and try to catch eastern border of our land. Thoughts?
I like that if Serdoa wants to keep up with us he has to keep his scout on flat land smile

serdoa jumped ahead of us in power last turn and got a score increase, so I'm assuming he got bronze working. Azza got a big score increase too and probably has it as well???

demos:

[Image: P5EA9.jpg]
we are stunting our growth to get 2 workers and a settler out, so considering that they don't look as bad. nnotice we are only 5 food behind the leader, despite the fact there is a level 4 city out there and at least 5 level 3 cities. I think its likely we have one of the best capitals out there, food wise smile.
Please don't go. The drones need you. They look up to you.
Reply

well serdoa moved to the southern forest in the above picture, putting him a turn ahead of us for any huts over there, so I'll move to the hill when the turn rolls.
Please don't go. The drones need you. They look up to you.
Reply

Sigh. Too bad bout the warrior. GChat has been super funky after another round of China Internet crackdown. I can't even bring up google. I think it has to do with the recent government change over so they're really smothering it right now. And I've been busy, extra time was devoted to WW (fat lot of good that's doing) and yesterday was my birthday (yay).

We need to claim that corn... It's dry but there's sparse food and every bit is worth its weight.

We're teching to pottery which is great, maybe hunting after pottery?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

(November 20th, 2012, 23:56)Lewwyn Wrote: Sigh. Too bad bout the warrior. GChat has been super funky after another round of China Internet crackdown. I can't even bring up google. I think it has to do with the recent government change over so they're really smothering it right now. And I've been busy, extra time was devoted to WW (fat lot of good that's doing) and yesterday was my birthday (yay).

We need to claim that corn... It's dry but there's sparse food and every bit is worth its weight.

We're teching to pottery which is great, maybe hunting after pottery?

well, ok, maybe.

keep in mind hunting unlocks pastures, not camps. camps are unlocked with animal husbandry. I assume you're thinking about hooking up the furs.


But we'll need hunting eventually anyway for those pigs, so if we go AH next we might as well do hunting first for the pre-req discount. AH will also be useful for horses - we need to know, at least, if we have horses or iron in our BFC (we have to have 1). I guess the only other option is to grab a religion, but if we make a run at either the pyramids OR the oracle, then judaism should be quite easy to grab afterwards, so maybe there's no point in going after Hinduism?

as for the corn sight.. I don't think we're going to lose that. Serdoa is south of azza, last we knew azza hadn't scouted the north much, and anyway there' a big lake between that sight and his capital. Anyway I still like the spice city as city #2 - it can be founded 2 turns after being built, has trade routes from day 1, and will be easy to get warriors into it for defense quickly (important as we have no military atm), and crank out the WB for our capital quickly. Plus it can share riverside cottages with the capital to help grow them.

The corn sight will make a nice city #3 - for some of the same reasons, and keeping our maintenence relatively low with the close cities. But I really want the pyramids, and that stone is teasing me frown. Not sure if the stone/maoi city is too much of a reach, though.
Please don't go. The drones need you. They look up to you.
Reply

ok, here's another issue. This is an (old) picture of our capital:
[Image: W63uL.jpg]

we do not have vision on the tile SW, SW, SW of our city spot. I think? that its early enough we don't have to worry about barbarians. azza doesn't know where we are, of course, but he could get really lucky and move NE from that spot. if he did it after I moved and I didn't log in to notice it he could hit our capital in 2 turns - it takes us 3 turns to build a warrior (I'm moving early in the turn to keep from double moving serdoa with our scout race, but I suppose I can start playing later now that we'll be splitting off).

3 things we can do:
1. build a warrior after the worker. not really a good idea unless we want to stop chopping and start roading until the warrior is done. we can build him in 4 turns if we grow to size 3 in the process.
2. put 1 turn into warrior, delaying settler by 1 turn.
3. risk it, stick to our current sim. if we do get surprised, our 2 workers are on different schedules, so there's a 2 out of 4 chance one of them will be finishing a chop, and a 1 out of 4chance one of them will be one turn from finishing a chop. that chop can go into a warrior if it means we'll die otherwise.

I'm going with option number 3, I think we're safe enough considering. The settler will found the turn he leaves our borders, so no worry about animals eating him. But I thought I'd put it out there for discussion in case someone is risk adverse smile.
Please don't go. The drones need you. They look up to you.
Reply



Forum Jump: