November 20th, 2012, 13:29
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(November 20th, 2012, 12:04)Sullla Wrote: Revolting also subtracts a turn from all our whip penalties, and gives us another turn to shuffle units where they need to go for barbarian/military police duty. I think I'm just about sold.
Great points. For example, I think that it would be kind of a waste to have an axe in AO. Axes imo should be on the borders to deal with barbs and AO is now safe...
Kalin
November 20th, 2012, 14:20
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(November 20th, 2012, 12:04)Sullla Wrote: Revolting also subtracts a turn from all our whip penalties
Wait, whip anger wears away during anarchy? Or am I misunderstanding you? I didn't know this.
Regardless, revolt sounds like a great plan.
November 20th, 2012, 14:55
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I agree, adopting hinduism is a good idea.
I have to run.
November 20th, 2012, 15:14
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(November 20th, 2012, 14:20)scooter Wrote: (November 20th, 2012, 12:04)Sullla Wrote: Revolting also subtracts a turn from all our whip penalties
Wait, whip anger wears away during anarchy? Or am I misunderstanding you? I didn't know this.
Regardless, revolt sounds like a great plan.
Yep. Even better, letting a city gets captured resets the whip anger counter.
(Let's not get to this point )
November 21st, 2012, 10:08
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Seems like a pretty clear consensus for the revolt next turn.
Quote:Das religiöse Elend ist in einem der Ausdruck des wirklichen Elendes und in einem die Protestation gegen das wirkliche Elend. Die Religion ist der Seufzer der bedrängten Kreatur, das Gemüth einer herzlosen Welt, wie sie der Geist geistloser Zustände ist. Sie ist das Opium des Volks.
Draft micro plan, but I'd be happy for any input or comments. I'm especially not sure if any chops has been invested in the forest 1N of KC, or if we only have a road there (the sandbox has two chopturns).
T68 sandbox, with correct food for HF.
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November 22nd, 2012, 06:28
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Sandbox for T69 (note: I haven't given CFC Masonry and Judism here)
Current micro plan. Your mission, should you decide to accept it, is to claim the horses as quickly as possible.
(I think that's a better target than going for some wonder.)
Furthermore, I consider that forum views should be fluid in width
November 22nd, 2012, 08:17
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I agree with the next target being horses/stone site. From the spacing of capital, I think those horses and stones are located in the middle between teams, similar to the oasis and the gems.
mh
November 22nd, 2012, 09:10
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We can target the site all we want, but we need Sailing tech and a galley to get over there, which isn't happening in the immediate future. That will not be city #7.
November 22nd, 2012, 09:23
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(November 22nd, 2012, 09:10)Sullla Wrote: We can target the site all we want, but we need Sailing tech and a galley to get over there, which isn't happening in the immediate future. That will not be city #7.
A settler that goes there via the land route needs ~9 turns to settle it. I am not sure we can get Sailing and a galley into the water and loading/unloading the settler faster than that.
So, no, Sailing and a galley are not necessarily needed to settle it. Later, yes, to ferry workers back and forth and have flexibility in the defense.
So it might not be city 7 but maybe 8 because the settler takes longer to get there, but we can plan those moves now.
mh
November 22nd, 2012, 09:29
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Uh, we are not walking a settler 9 turns anywhere. I don't think that would be wise. Let's come back to this spot when we have the means to settle and then defend it.
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