First, let me state that I am newcomer to Realms Beyond.
Long have I obsessed over how the MOO races fare against each other. While there exist many anecdotal rankings and commentaries on the strengths and weaknesses of each race, I would like to ask if anyone knows of a more objective listing based on actual game results. I was inspired by the listing here: http://www.garath.net/Sullla/MOO/MOOImpossible.txt
Here is a more concrete question I would like to ask this community. Let's assume the game is MOO v1.31 with the follwing settings: Medium Galaxy, Impossible difficulty level and 5 opponents. (The Official Strategy Guide claims this is the most difficult setup, and I have stuck with them since 1995.) What would your chances be of winning this game of MOO, broken down by your choice of starting race? Could you at least rank the races from best to worst? If you do not use certain tactics you consider exploitative, please mention this if you think it changes things.
I have only recently starting documenting my games, and I have only a small sample size so far. I suspect that the Silicoids may rank very high, simply because many of my losses are due to an early Galactic Council vote for the Silicoids. Selecting them yourself eliminates this possibility. Could they possibly rank higher than the Klackons? Is it possible they would eclipse even the Psilons?
I will venture this ranking and commentary based on my MOO experiences over the years. I suspect that most players would come up with a similar list. Top ten lists are always fun, right?
1. Psilon - I have nothing new to say about these guys.
2. Human - My current thinking is that their diplomacy bonus pushes them above even the Klackons
3. Klackon - Their bonus production always for rapid early expansion
4. Silicoid - all about the early council votes. Could they go higher?
5. Sakkra - occasionally, the AI runs away with the council vote after researching some planetology. The population growth bonus never seems to help me as much I expect.
6. Meklar - I believe their extra factories push them above the remaining races, who get no economic bonuses.
7. Alkari - Excellent propulsion bonus aids expansion, particularly if there are no inhabitable planets within 3 parsecs of your homeworld. Their defensive bonus allows for impressive fleets, even early on.
8. Darlok - mostly because of their poor starting racial relations. I used to think they rated higher, but I now attribute this to manipulating the diplomatic game by offering stolen techs as tribute.
9. Mrrshan - it's difficult to avoid early wars given their starting racial relations
10. Bulrathi - for whatever reason, I fare poorly with these guys, even worse than with the Mrrshan. Very occasionally you can rush a nearby AI with an early ground invasion before it puts up missile bases. Maybe it's the Poor Computer research penalty?
If I ever complete a large enough sample size, say a few dozen games with each race, I would love to compare the actual results to what I've posted here. I wonder if any surprised would be in store. However, this endeavour may take me months, or even years, to complete.
Long have I obsessed over how the MOO races fare against each other. While there exist many anecdotal rankings and commentaries on the strengths and weaknesses of each race, I would like to ask if anyone knows of a more objective listing based on actual game results. I was inspired by the listing here: http://www.garath.net/Sullla/MOO/MOOImpossible.txt
Here is a more concrete question I would like to ask this community. Let's assume the game is MOO v1.31 with the follwing settings: Medium Galaxy, Impossible difficulty level and 5 opponents. (The Official Strategy Guide claims this is the most difficult setup, and I have stuck with them since 1995.) What would your chances be of winning this game of MOO, broken down by your choice of starting race? Could you at least rank the races from best to worst? If you do not use certain tactics you consider exploitative, please mention this if you think it changes things.
I have only recently starting documenting my games, and I have only a small sample size so far. I suspect that the Silicoids may rank very high, simply because many of my losses are due to an early Galactic Council vote for the Silicoids. Selecting them yourself eliminates this possibility. Could they possibly rank higher than the Klackons? Is it possible they would eclipse even the Psilons?
I will venture this ranking and commentary based on my MOO experiences over the years. I suspect that most players would come up with a similar list. Top ten lists are always fun, right?
1. Psilon - I have nothing new to say about these guys.
2. Human - My current thinking is that their diplomacy bonus pushes them above even the Klackons
3. Klackon - Their bonus production always for rapid early expansion
4. Silicoid - all about the early council votes. Could they go higher?
5. Sakkra - occasionally, the AI runs away with the council vote after researching some planetology. The population growth bonus never seems to help me as much I expect.
6. Meklar - I believe their extra factories push them above the remaining races, who get no economic bonuses.
7. Alkari - Excellent propulsion bonus aids expansion, particularly if there are no inhabitable planets within 3 parsecs of your homeworld. Their defensive bonus allows for impressive fleets, even early on.
8. Darlok - mostly because of their poor starting racial relations. I used to think they rated higher, but I now attribute this to manipulating the diplomatic game by offering stolen techs as tribute.
9. Mrrshan - it's difficult to avoid early wars given their starting racial relations
10. Bulrathi - for whatever reason, I fare poorly with these guys, even worse than with the Mrrshan. Very occasionally you can rush a nearby AI with an early ground invasion before it puts up missile bases. Maybe it's the Poor Computer research penalty?
If I ever complete a large enough sample size, say a few dozen games with each race, I would love to compare the actual results to what I've posted here. I wonder if any surprised would be in store. However, this endeavour may take me months, or even years, to complete.