Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Brick by Brick (Spoiler Alert!)

Mmm, riverside gold. Just a single fish (and in the second ring) isn't great. Here's to more food in the fog!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

Turn 10

MY HEAD IS GOING TO EXPLODE AND DIE.

[Image: Screen%20shot%202012-11-27%20at%202.41.13%20PM.png]

Must ... get ... Settler ... out ... as soon as possible.

Meanwhile, our new Worker began farming the Wheat (4t), while Legoland (er ... I still haven't renamed it ...) began building a Quechua:

[Image: Screen%20shot%202012-11-27%20at%202.40.15%20PM.png]
Reply

This map seems quite low food so far...
Reply

Turn 11

Thanks for the wishes, Merovech, for I have found food in the fog!

[Image: Screen%20shot%202012-11-28%20at%209.17.58%20AM.png]

And, playing off what Kuro said, this seems to be one of the highest-food locations we've found so far.

I guess I have a few options: the Fish-Gold-Silver site (only one food resource, second-ring), the Corn-Gold-Silver site (only one food resource, second-ring), or the Corn-Deer-Silver site (two food resources, both second-ring, only one mineral resource) with the Fish-Gold site behind it (requires a second city in a suboptimal site).

This intriguing area has gotten my Scout somewhat sidetracked from doing a nice circle around my capital. Should I spend an extra couple turns here in order to nail down the best possible city location, or swing back around northward immediately to map out the general area faster? Remember that I have a Quechua coming out of the capital in a few turns.
Reply

My biggest fear with these city sites is they are quite far from your capital. You're going to need to travel quite a ways to get there, build a lot of roads to connect them and reinforcing it will be hard. I would scout around the area to see if there is more food around the Gold: Right now I definitely prefer the Deer/Silver/Corn site, which has plenty of food. Fish/Gold/Silver site is bad IMHO: The Fish is 6 food with a Lighthouse, while the Silver/Gold will take 3 of it, so it will grow slowly, and it does not have a lot of production to build stuff either. In addition, the Silver is under jungle, so it's not as attractive until Iron Working.

Right now, I like the Crab/Rice/Fur spot(2 food resources + commerce, could be a good place to whip early Workers out or to cottage cheese up), the Crab/Crab/Banana spot to the north(Potential commerce monster! Is that second Crabs in a Lake?), but would like to wait until Bronze Working to get a concrete idea. I think something like Double Crab City -> Gold City -> Silver City early on is possible. Founding something closer to home early is a good idea and Crab City would fit nicely towards expanding that way plus give us some northern stuff. We'd need to get Fishing though.
Reply

Thanks for your post, Kuro. Yeah, distance is my concern too - that Corn/Deer/Silver site is like 12 tiles from my capital. The Crab/Fur/Rice spot had been an initial thought of mine, too, that I'm not sure I mentioned. At the end of this turn (Turn 12), Bronze Working came in and Copper was revealed on the grassland hill that city would have to go on. That might make it my number one priority.

Oh, and up north, one crab is in a lake and the other is in the ocean.
Reply

Sounds to me like the Crab/Fur/Rice spot and double Crab spot are top dollar, then. Lake Crabs w/ a Lighthouse should be a 6/0/3 tile since Pacal, which is pretty good, combined with the other Crabs you can whip it a lot or later turn it into a specialist place(Or pop an early GSci there). You can also use the lake to bring irrigation places. Crab/Fur/Rice spot is a big priority if copper is there. You could expand in both places, then expland horizontally.
Reply

Just played another turn (Turn 13) - the Worker finished farming the Wheat, giving Legoland exactly enough food to grow. I'm going to see about micromanaging it next turn to get the Quechua and maybe another growth in quickly.
Reply

Could we get an updated map of what you've scouted so far now that you have BW?
Reply

Sure, next turn report. My Scout's kinda gone off in a weird direction, as you'll see, but I sort of forgive myself since we've already found our first three or four city sites, and the Quechua will be helping soon. The Copper near me is the only one I've found so far though.
Reply



Forum Jump: