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[Public Diplo] The Planetary Council

Excuse me, liberate Centauri Empathy I mean.
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lol

Cool. Though I given how the planet ratings are set up, that's probably something I'll have to grab myself... oh well, whot'cha gonna do neh?
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Uh...Nanotubes didn't work the way it was supposed to. My trenches didn't get the 2 hammer/3 energy bonus advertised. That's an expensive tech to not get the bonus from.

Maniac, can you fix that? I'm going to hold the turn for a while, in hopes you can.
EitB 25 - Perpentach
Occasional mapmaker

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That bonus applies not to the feature but to the trench improvement, which can be found in the icecap. The confusion is regrettable, but I'd say Nanotubes was a good tech to research in your situation regardless. Better naval units, sea boreholes and the subsea trunkline.
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(December 8th, 2012, 09:56)Maniac Wrote: That bonus applies not to the feature but to the trench improvement, which can be found in the icecap. The confusion is regrettable, but I'd say Nanotubes was a good tech to research in your situation regardless. Better naval units, sea boreholes and the subsea trunkline.

That's disappointing. Good tech, yes, but certainly not worth the single-minded focus I spent. Oh well, turn passed.

Also...17! turns for Sea Boreholes? Is that also intentional?
EitB 25 - Perpentach
Occasional mapmaker

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(December 8th, 2012, 11:50)Mardoc Wrote:
(December 8th, 2012, 09:56)Maniac Wrote: That bonus applies not to the feature but to the trench improvement, which can be found in the icecap. The confusion is regrettable, but I'd say Nanotubes was a good tech to research in your situation regardless. Better naval units, sea boreholes and the subsea trunkline.

That's disappointing. Good tech, yes, but certainly not worth the single-minded focus I spent. Oh well, turn passed.

Also...17! turns for Sea Boreholes? Is that also intentional?

My new cry for PF is that I can't stack formers to build fast bunkers...

EDIT: and formers not using mag tubes. Weird worker micro ho!
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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(December 8th, 2012, 11:50)Mardoc Wrote: Also...17! turns for Sea Boreholes? Is that also intentional?

The tier 2 improvements condenser, borehole, solar collector provide a bigger yield than farm, mine, windmill, but require more terraforming turns to compensate. Boreholes are the highest yield improvement there is, so they also require the most terraforming turns. Hell, boreholes may still be imba IMO. Especially in combination with the terraforming civic.

(December 8th, 2012, 16:29)Sareln Wrote: My new cry for PF is that I can't stack formers to build fast bunkers...

That restriction is inherited from the starbase code from the Final Frontier scenario. I think it's a good idea. Being able to immediately fortify an area can be overpowered. I like the opponent having the opportunity to prevent the bunker's construction, and have made thankful use of it in my previous PBEM game.

Quote:EDIT: and formers not using mag tubes. Weird worker micro ho!

One of a number of measures to prevent the need and/or viability of road spaghetti.
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@ Maniac, is it modified by gamespeed? 13 turns feels pretty long for what is effectively a strategic road for me in this game...
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Sure it is (modified by gamespeed). Are you removing fungus with the same build order? That would be (10 for the bunker + 8 for the fungus ) * 67 / 100 = 13 rounded up.

If so, removing the fungus first could've been done with multiple formers of course.
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I think that may be it yes. Cool. Well, as long as the former/bunker things are design decisions, we'll roll with it smile.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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