December 15th, 2012, 02:52
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(December 15th, 2012, 01:36)Bigger Wrote: lewwyn - why is the iliad taking the rice and the wheat to build its worker, while the capital is still stuck at level 3? we're gonna be able to grow to level 6 soon when the furs are connected next turn, i'd rather grow it quickly so we can pump out chariots.
also very nervous the settler and worker being out of our territory without a defender I know there probably aren't any more animals, but a panther could hit that spot from SW of the oasis . oh well, i guess better that than just leave one warrior to defend the settler the turn before it founds. but ill be really nervous until the turn rolls.
luckily our new borders will bump azza off that hill and off our lawn. 2 turns until the oddyssey is founded .
I decided to leave the setler and worker a step behind the warrior so Azza doesn't see them coming.
If the capital has the wheat and the rice and crab it will grow this turn, but then it doesn't get to work the horses and Illiad only gets the cottages and one of the spices to add into the worker. If the cap has the wheat it still can only grow to 3 in 2 turns. By giving the wheat to Illiad the capital still grows in two turns, but Iliad gets 10 hammers into the worker meaning it can whip next turn instead of two turns. This gets us the worker faster, allows the cap to grow at the same speed and we're still working all our improved tiles. We can't grow the cap quicker without giving up some improved tiles.
It's something I came up with as I was lying in bed last night.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
December 15th, 2012, 03:15
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ok, you're planning farther ahead as walways . it will be nice to get a 4th worker sooner also .
I would like to see the capital up to size 6 before we whip again. one reason we're falling behind in teh demos, I think, is that we are whipping before we reach our happy cap.
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December 15th, 2012, 10:44
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Aight so some great news for a change:
A hut?! Daddy needs something to give us a boost!
Also Azza is running off, new city planted next turn:
Also:
Worker next turn plus Cap growth. Illiad regrows to 3 in 2t. If Illiad works both the wheat and the rice this turn it will give us 10h overflow into that warrior. Instant MP. The cap does not need to grow to 6 fast because it still has 9 turns of whip anger. we'll give it one of the rice or wheat to help it grow to 5 but then focus on hammer/commerce.
I set tech to poly. Both Hindu and Buddism are founded so Poly is the only way we get to Judaism in time. Though maybe we ditch that? Demos says:
Ouch.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
December 15th, 2012, 13:51
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they aren't too bad - we have whipped ourself into the ground. 3 cities, 4 workers and grow, grow, grow will help.
I like the idea of following azza with that warrior. we donly have 2 in that area thanks to him, we can send it south past his capital for scouting the south, or just to hang around as an extra military body wants war breaks out? anyway it would be nice to know where his second and third cities are.
if he had settler the stone/big lake sight there would be some indication in the fog over there wouldnt there? like maybe a quarry on the stone?
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December 15th, 2012, 13:57
(This post was last modified: December 15th, 2012, 14:03 by Bigger.)
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as for the hut: whippee, I knew we were exploring uncharted territory (the injured lion we killed must have killed serdoa's scout - so our attack on his scout, even though it failed and we lost our warrior, did indeed net us a hut!!) there are still a few techs that we can get free according to the mod. writing, iron working, sailing, masonry.. maybe metal casting? so cross your fingers
and 100 cash or so wouldnt be bad either, would end up giving us a free tech or so with extra 100% tech rate .
as for the tech - why not tech masonry first? even if we do abort we'll need that more likely that polytheism
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December 16th, 2012, 03:12
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bored, so I gave our unnamed warriors names. Hector is on azza's tail, Achilleus will defend the Odyssey, Patroclus (Achilleus' best friend and lover) is close by and can meet up with him. The capital is defended by Agammnon and the new warrior coming out of the Iliad will be Ajax the great . I also renamed our scout to Odysseus, which seems appropriate and for good luck .
I think Hector should stay on the Azza warrior's tail - maybe let him stay a step behind as to not tempt azza w/ a coin flip? he can skirt azza's borders, and hopefully go around the capital to scout out azza's second and third cities. our first chariot can scout the wine/gold/seafood peninsula while we wait for more to be produced. it should be awhile before barbarian axes/spears appear, so it should be safe.
do we want a fourth city before we go after azza? (we haven't explicity agreed on war, but I think the game is leading us in that direction).
This site that Lewwyn has marked seems adequate:
it can take over the sheep for growth, plus we can get a couple of farms off off the river coming from the capital. plenty of forests to chop out a granary and barracks. then it has the horses and plains hill for hammers, and will be a nice chariot pump. no cottages. I like this because the oddyssey will be subpar for hammers, and the iliad would be useless for hammers - this seems better than trying to get all our chariots out of the capital. it also can produce a second wave if needed and is close enough to azza's capital to send the second assault from a different direction than the first (assuming the first goes east around the lake through the Odyssey).
thoughts?
eventually, the stone/maoi site will take over the horses there, but that site isn't safe to found atm, so close to azza's capital.
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December 16th, 2012, 03:15
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oh, its 4 hours until turn roll, still waiting on Brickabod, who apprently missed their turn last turn. ill be up, so I'll pause it with 30-40 mins to go if they haven't shown up yet :/.
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December 16th, 2012, 04:09
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Would the plains hill be a good alternative? It gets the sheep and horse first ring, but I can't see the bigger picture, so maybe I'm missing something (like the lack of forests)...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 16th, 2012, 04:14
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(December 16th, 2012, 04:09)Old Harry Wrote: Would the plains hill be a good alternative? It gets the sheep and horse first ring, but I can't see the bigger picture, so maybe I'm missing something (like the lack of forests)...
I think it a viable alternative. It would be more defensible on a hill. But yes you're also right that the main draw back is lack of forests in the first ring.
Going for a quick fourth city sounds like a plan. I don't really want to go to war with Azza. I'm not sure if we'll have a choice given he's Rome and we don't have copper.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
December 16th, 2012, 04:14
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(December 16th, 2012, 04:09)Old Harry Wrote: Would the plains hill be a good alternative? It gets the sheep and horse first ring, but I can't see the bigger picture, so maybe I'm missing something (like the lack of forests)...
that sight would be hurting for production and food. the only food spot would be the sheep, whereas the spot in picture above can have 2 grassland farms pre-civil service. and since the horses are on plains, not grassland, we'll need the food.
only advantage (besides the extra hammer in city tile) is that it picks up some lake spots that are wasted otherwise, but since they can't be lighthoused from this location thats not really a big deal pre-steam power.
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