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Brainstorming Challenges.

My monk is all set for Mallyx. My Paragon still needs veil and gloom. Nobody else has done any of them.

Vort
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey
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Me and Wyrm finally have a monk and paragon ready for mallyx, respectively. Veil only took us 4 hours or so. [Image: rolleyes.gif]
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it was because of my uber searing flames and PI!!! yikes
If you believe everything you read, better not read.
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I'm actually free this weekend! [Image: jive.gif]
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I'm up for Mallyx if that is the plan...
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Ok, let's talk about the build then. Recap of who's entering.

Warrior: Seijin, WB. Xyn?
Dervish: Hawk.
Paragon: Wyrm.
Ranger: Zed.
Necro: Me.
Monk: Fox.

Vort has been offline for the past month so I don't assume he'll be there this saturday even though everything is possible. Ducus might make it but does not currently have any characters fully ready and his schedule is problematic on weekends.

I'm going to try to make a build for Mallyx. Assuming we get two warriors, one dervish, one para, necro and monk. Plus a hero.

I made up this build: Linky

Tell me what you think about it.
"Ignorance is the night of the mind, but a night without moon and star." Kong Fuzi
My English has to improve. A lot.
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Your Warrior builds aren't going to work. They might work for general PvE (ie the business of reaching Mallyx), but players trying to run them in The Ebony Citadel are going to find themselves pausing to charge up "I Am The Strongest!" in between infrequent use of Whirlwind Attack and not much else. The rest of the skill bar will effectively be empty skill slots, so there's no way I'm running either of those.

The problem is all the area conditions from those four spirits. The 2-pip regen characters run at a mostly constant 0 energy when attacking and the 50% miss chance cuts our Adrenaline build in half before even factoring in Mallyx's Summoning Shadows and Shadow Smash interrupting. Add in -10 damage/sec effect running back to Mallyx and we'll be spitting teeth.

For similar reasons I think the Paragon you have there is in trouble.


I'll be running my Warrior. I have all allegiance ranks maxed so I'm happy to bring the Trytophan Signet (how is that not in your build anyway? [Image: yikes.gif] ). Any Warriors and Paragons in the mix are probably going to want to consider how to get Adrenalin and Energy ramped up (without involving attacking) as possible build strategies.
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Maybe I'm a moron for asking, or I should somehow hack your computer and find your skill templates, but what exactly are you running on your warrior for Mallyx?

I mean, clue us in here or something. Unless its a big secret. I for one have never done Mallyx and really don't know what to expect. Or better yet, help out in a team build?
If you believe everything you read, better not read.
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I designed the build with our players in mind, really. I know all the warriors in our build like to bring a hammer so I just made two mirror ES bars. Tryptophan Sig can surely replace something on one of the warrior bars, or even better on the Dervish bar so it has some utility as well; not sure of Hawk's Ebon Vanguard title on her dervish though. If she doesn't feel like taking it I'd think the best skill to replace it with would be Flash on warrior #1.

One thought about the warriors is that one could run another elite like Backbreaker, that would make us slightly stronger versus Mallyx but maybe weaker for the initial waves.

The R/Me is our weapon for Mallyx: he has Diversion and Unnatural Signet, which he will spam on the spirits to take them down fast at the start and whenever they respawn. This should help the adrenaline building a lot for warriors and paragon, I don't think those characters will feel much difference from the usual gameplay if the Ranger kills the spirits quickly. Diversion he should use whenever Mallyx's hex and condition eating skill recharges, and at that point no conditions or hexes should be on the target so that the healing is only the 300 health of Diversion. This requires skill because Zed will have to count down the added recharge (48 seconds) every time, and every other party member who hexes or conditions will have to as well in order to refrain from applying debuffs when closing in. This way Mallyx will be clean except for Diversion every time, which he will eat.

I have a feeling Mallyx does slashing damage, so I put in Bladeturn Refrain. If you know it's not so, that skill is not worth bringing and we can choose an alternative.

My job will be nuking and helping the offense with the first four skills (devastating), and helping to defend with the rit ones. I'm not sure exactly which rit skills to bring though, heh. So any input there will be appreciated. Keep in mind my Soul Reaping will be worthless vs. Mallyx mostly so don't overload me too much on energy.
"Ignorance is the night of the mind, but a night without moon and star." Kong Fuzi
My English has to improve. A lot.
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I have heard conflicting reports on whether diversion works on monster skills. Needs to be checked out. (Where is the easiest/most spammed of those?) Old wiki has this comment: "Be aware that Mallyx's skills cannot be disabled for longer than their stated recharge, even through skills such as Diversion."
Armor bonii don't stack, making anything beyond SY superflous.
Spiteful is pretty blah compared to rit stuff you might be cramming on the bar vs mallyx. (Yeah lots of numbers, but they're tiny compared to barbs/MoP and none of them work vs mallyx anyway.)
We really need our ranger doing actual damage and doing so VS mallyx. For bows that means either expert's dexterity or turret build, else pick up some weapon + pet build.
Said bow ranger also needs to consistently hit his 1.5 second spirit summons. Consume Soul is the only alternative if that isn't possible.
I may post my own ideas later.
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