EitB 0010 Wishlist/Progress
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I'm not sure how magic resistance works. (Wasn't sure if you meant % or some other measurement).
I'd prefer 25%, and don't think It'd be other-powered.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
I see no reason to go with such a large value to start with. I'm not even sure AV needs to be nerfed...
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Its hardly a big nerf IMO.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Where is the nerf?
Anyways, I don't think +15% fire resist is very flavorful tbh ... Not sure it needs anything else tbh. If any resist it should be unholy resist. If any boost it should be something% vs Stigmata, but admittedly that's a tad bit stronger than 15% fire resist. Maybe if there was a "Water-Bless" or "Fire-Shield" then a fire resist would make sense ... but bless nah. I dunno ... maybea 5 or 10% resist against ALL elemental damages + unholy damage, yea, that might work. Or 10% spell resist... something all inclusive, or just vs evil ... but to target fire specifically seems a bit odd for bless tbh
Anyways, I'm just happy that Wither now gives -1 defense. That was a spell-effect that badly needed a boosting
v10 changelog looking great!
Sareln, I just registered here to say a big thank you for your decision of keeping BUG in via a game option. I'd probably recommend waiting until Tholal's next version before releasing this, as it should be coming soon and I imagine it'd be annoying for a new Tholal patch to come out shortly after this :D I'll grab the occasion for some suggestions: 1) "create battering ram" is useless for the Khazad, it would fit the Doviello very well though. 2) Doviello battlemasters are worse than champions and cost more. seems fair to make them a bit cheaper instead. ( 100 vs 120 for example, not sure if champions got a hammer cost change in Eitb ) 3) the harpy event is still horrible, it comes early game where the 5 unhappy is a death sentence. I'd make it similar to the prophet event ( small gold cost for a great bard ) 4) the minister koun event that has one of your cities revolt randomly is also annoying and imo it should be axed ( keep the one that has the city form a perm alliance a la Basium ) 5) it would be great if you could include the MoM code that has the avoid growth autobuttons ( if on automatically stops growth if city is about to grow into unhappiness - makes managing a huge empire a lot less annoying ) 6) animal mastery REALLY shouldn't need iron working asa prereq, we don't really need to encourage champion spamming even for civs that are supposed to play different. more expensive animal mastery + alteration prereq would be find. same could apply to warhorses possibly. |
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |