December 10th, 2012, 14:06
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(December 10th, 2012, 11:37)Sullla Wrote: I will take care of it when I get home in 2-3 hours. If we're worried that the German team will end their turn before then bwa ha ha ha, ok, sorry, couldn't finish that sentence without collapsing into laughter.
Seriously, one of you is welcome to log in and adjust the capital and Horse Feathers so they look like this:
With CFC just ending their turn and only the Germans left, I changed the tile assignments to match Sullla's screenshot. You never know.
mh
December 10th, 2012, 14:18
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I logged in to double-check, and you forgot to switch to a worker in HF!
I also note that we've had a jungle growth 2N of MM, for inclusion in the sandbox. That would've caused trouble in the old micro plan.
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December 10th, 2012, 14:42
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(December 10th, 2012, 14:18)kjn Wrote: I logged in to double-check, and you forgot to switch to a worker in HF!
Thanks, I only checked the tile assignments.
mh
December 16th, 2012, 09:34
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Updated sandbox, as per T78.
Note that the tile 3SE of our scout is a mountain - I spotted it in the fog while I was trying to find any CFC borders.
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December 18th, 2012, 06:12
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(December 16th, 2012, 09:34)kjn Wrote: Updated sandbox, as per T78.
Note that the tile 3SE of our scout is a mountain - I spotted it in the fog while I was trying to find any CFC borders.
There's a tile 2N of the eastermost spices, 2S of cows, that should be forested, not jungled.
If you know what I mean.
December 18th, 2012, 12:57
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(December 18th, 2012, 06:12)zakalwe Wrote: There's a tile 2N of the eastermost spices, 2S of cows, that should be forested, not jungled.
Well spotted!
Here's the T79 sandbox. The barbs didn't move as per the game, but our axes are in the correct positions and the tiles has been updated.
I forgot to spread Hinduism to HF, though. Will have to remember that for next turn.
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December 18th, 2012, 14:56
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Updated T79 sandbox with corrected hinduism, barb placement, HF build and placement of the TH axe. :-)
I have to run.
December 18th, 2012, 15:11
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Quote:A thought about the lighthouse in GM: if we're sharing out the clams to a city on that plains hill in the west, it could make sense to let that city build a lighthouse and work the clams permanently. So maybe stick with a library in GM for now.
Sorry that I have not been paying super-close attention, but has GLH been built? I think that we are (rightly) prioritizing expansion / workers / settlers right now, but if it hasn't been built, might be worth throwing some hammers to in the next 20-30t...
December 18th, 2012, 15:27
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(December 18th, 2012, 15:11)regoarrarr Wrote: Quote:A thought about the lighthouse in GM: if we're sharing out the clams to a city on that plains hill in the west, it could make sense to let that city build a lighthouse and work the clams permanently. So maybe stick with a library in GM for now.
Sorry that I have not been paying super-close attention, but has GLH been built? I think that we are (rightly) prioritizing expansion / workers / settlers right now, but if it hasn't been built, might be worth throwing some hammers to in the next 20-30t...
It's still available I think. We don't have a city with a lighthouse yet however, and neither of our coastal plants have tremendous production capabilities.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
December 18th, 2012, 15:29
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(December 18th, 2012, 15:11)regoarrarr Wrote: Quote:A thought about the lighthouse in GM: if we're sharing out the clams to a city on that plains hill in the west, it could make sense to let that city build a lighthouse and work the clams permanently. So maybe stick with a library in GM for now.
Sorry that I have not been paying super-close attention, but has GLH been built? I think that we are (rightly) prioritizing expansion / workers / settlers right now, but if it hasn't been built, might be worth throwing some hammers to in the next 20-30t...
The only candidates would be KC and HF. KC is hammer poor and would have to whip/overflow to get it done. I'd not recommend whipping off those juicy FP cottages, though. KC could do it, but has been prioritizing workers, etc. I don't see it happening, as we can use as many workers/settlers as we can churn out for the immediate future. Stone/Horse, Spices, SE Corn/Fish, then whatever we choose to carve out of the jungle. And, an expanding happy cap means more tile development needed in the 7 cities we'll already have, so ever more workers. I don't see GLH happening, even for fail gold.
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