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What would you do if you were in charge of skill balance updates?

Ok, so I'm bored enough and after mentioning something along the lines of wanting to change a few skills on vent during an AB session today, I figured "oh what the heck, why not?" So, here you have it, my own version of skill balance. I probably didn't think these through as fully as I maybe should have; but hey, this is my own little world we're talking about here, I don't have to think things through. Besides, this is more for fun than anything else. Also, my changes are based on the 1...12 listing like in the unofficial wiki since figuring out 1...12...15 numbers would take too long.

So, here's my laundry list for the warrior. Other classes to follow.

"For Great Justice!" - Change functionality to: For 20 seconds, you gain double adrenaline when you strike a foe.

"None Shall Pass!" - Reduce recharge to 30 seconds.

"On Your Knees!" - Change functionality to: If target foe is knocked down, that foe is crippled for 7 seconds.

"Retreat!" - Increase duration to 10...15 seconds, reduce recharge to 10 seconds.

"Shield's Up!" - Change functionality to: For 5...10 seconds, allies within earshot that are equipped with a shield have a 50% chance to block projectiles.

"Watch Yourself!" - Move to strength attribute, remove recharge time. Change functionality to: For 0...10 seconds, allies within earshot gain +20 armor.

"You Will Die!" - Increase recharge to 25 seconds. Change functionality to: Target foe suffers from cracked armor for 5...15 seconds. If that foe has less than 50% health, that foe is also crippled for 5...15 seconds.

Auspicious Blow - Increase damage to 10...34.

Axe Rake - Change functionality to: If this attack hits, it deals +1...12 damage. If it strikes a foe suffering from a Deep Wound, it deals an additional +1...12 damage and that foe is Crippled for 10 seconds.

Axe Twist - Change functionality to: If this attack hits, it deals +1...12 damage. If it strikes a foe suffering from a Deep Wound, it deals an additional +1...12 damage and that foe suffers from Cracked Armor for 15 seconds.

Decapitate - Skill should no longer remove all energy.

Fierce Blow - Increase conditional damage to +10...42. Increase non-conditional damage to +10...34.

Forceful Blow - Increase damage to 10...42.

Griffon's/Leviathan Sweep - Recude recharge to 5 seconds.

Headbutt - Reduce energy cost to 5, alter daze duration to 10 seconds.

Hundred Blades - The attacks can no longer be blocked.

Irresistible Blow - Increase damage (both bonus and if blocked) to 10...34.

Jaizhenju/Pure Strike - Decrease recharge to 4 seconds.

Keen Chop - Increase adrenaline cost to 4. Change functionality to: If this attack hits, it always results in a critical hit. If target foe is suffering from Cracked Armor, this attack cannot be blocked.

Knee Cutter - Remove adrenaline cost, increase energy cost to 5, increase recharge to 8 seconds.

Lacerating Chop - Increase damage to 10...22.

Lion's Comfort - Change functionality to: You gain 50...100 health and an additional 10...30 health for each signet you have equipped.

Magehunter Strike - Increase damage to 10...34.

Overbearing Smash - Increase damage to 10...34.

Penetrating Blow/Chop - Increase damage to 10...22.

Primal Rage - Change functionality to: For 1...10 seconds you move and attack 33% faster and your attacks have an additional 10...46% chance of being critical hits. When Primal Rage ends, you lose all adrenaline.

Quivering Blade - Increase adrenaline cost to 7. Change functionality to: If this attack hits, it deals an additional +1...32 damage and target foe begins bleeding for 10...22 seconds.

Rage of the Ntouka - Reduce duration to 7 seconds.

Renewing Smash - Reduce energy cost to 5.

Seeking Blade - Increase damage to 1...24.

Sever Artery - Reduce adrenaline cost to 3.

Shove - Increase energy cost to 10, skill should no longer remove all adrenaline.

Signet of Strength - Change functionality to: For 10...20 seconds, your attacks deal an additional 1...5 damage.

Skull Crack - Move to Strength attribute. Change functionality to: If this attack hits, it deals +10...34 damage and your target is interrupted. If that target was casting a spell, they are dazed for 15 seconds.

Soldier's Speed - Reduce recharge to 10 seconds.

Soldier's Stance - Reduce recharge to 4 seconds, increase duration to 5...10 seconds.

Standing Slash - Increase damage (conditional and non-conditional) to 1...20.

Steelfang Slash - Remove adrenaline cost, increase energy cost to 5, increase recharge to 10 seconds.

Swift Chop - Increase damage to 10...22.

Thrill of Victory - Change functionality to: If this attack hits, it deals an additional 10...34 damage. If it strikes a foe with less health than you, you gain 30...70 health.

Tiger Stance - Reduce recharge to 15 seconds.

Victory is Mine! - Increase recharge to 25 seconds. Change functionality to: If target foe is suffering from a condition, you gain 60...100 health and your attacks have an additional 10...20% chance of being critical hits for 5...10 seconds.

Warrior's Cunning - Reduce recharge to 45 seconds.

Wild Blow - Increase recharge to 10 seconds, skill should no longer remove all adrenaline.

Edit: added Headbutt changes.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
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My pet monk skills:

Smiter's Boon: 15e 1s 45r Smiting Prayers Enchantment
For 45 seconds, your smiting skills have double the divine favor bonus.
-Enchant removal should keep that out of high-end GvG but let me have fun in RA/AB.

Pacifism 5e 1s 10r Protection Prayers Hex
For 1...4 seconds target foe cannot attack. Ends if that foe takes damage.
-Alright now I'm just having fun buffing bad skills.

Zealot's Fire 15e 1s 30r
For 60 seconds, whenever you use a non-enchantment skill that targets an ally, all foes adjacent to that ally take 5...29...35 fire damage.
-Stops dervish/Air of Enchantment abuse but still handy if you have the room without the energy loss.

Ray of Judgement 10e 1s 10r Your divine favor attribute becomes 0 for 10 seconds. Target and adjacent foes take 30...90 holy damage. Necromancers, Ritualists, and non-human creatures are set on fire for 3..8 seconds.
-A fun anti-gimmick/PvE skill I guess

Shield of Judgement 5e 3/4ths 15r Enchantment
For 6 seconds, the next time target foe is hit with an attack, their attacker is knocked down. (50% Failure if smiting prayers are 7 or less)
-Make it PvP only if the farmers complain too much

Peace and Harmony 5e 3/4s 15r Divine Favor Enchantment
Target ally gains +3...10 maximum energy for 6...20 seconds. When this enchantment ends, the target gains 1 energy for each second this enchantment was active. Ends early if the target dealt damage or cast a spell on a foe.
-Should make divine boon fun again...

Zealous Benediction 10e 3/4s 3r Protection Prayers Spell
Heal target ally for 30...150 health. Gain 10 energy if that ally had less than 50% health.
-We have WoH now, it's time this got a facelift to help prot-happy arena monks.

Blessed Light 5e 3/4s 3r Spell
Heal target ally for 10..114 health, and remove a condition and a hex. If both a condition and hex were removed, lose 5 energy.
-Need more WoH alternatives.

Probably add more later... the Ritualist needs a complete overhaul on the communing line.
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One other thing I wanted to change about warriors: Strength should be changed so that for every 2 ranks all of your attacks gain 1% armor penetration.

And now, for my ranger laundry list. The main concern I have here is the effectiveness of pets. They just aren't useful enough outside of thumper/IWAY builds to be taken seriously.

Apply Poison - Increase poison duration to 5...15 seconds.

Archer's Signet - Reduce recharge to 30 seconds. Change functionality to: For 10 seconds, your bow attacks recharge 50% faster and cannot be interrupted. When this effect ends, all of your attack skills are disabled for 10...5 seconds.

Arcing Shot - Increase damage to 10...26.

Barbed Arrows - Increase bleed duration to 5...15 seconds.

Barbed Trap - Increase damage to 10...26, reduce bleeding and crippled durations to 3...15 seconds.

Barrage - Change functionality to: All your preparations are removed. Shoot arrows at target foe and up to 6 adjacent foes, that deal an additional +5...15 damage. If you hit fewer than 3 foes with this attack, this attack deals an additional +5...15 damage to those foes.

Bestial Fury/Tiger's Fury - Change functionality to: For 5...8 seconds, you attack 33% faster.

Bestial Mauling - Increase damage to 10...20.

Bestial/Savage Pounce - Increase energy cost to 10, increase recharge to 20 seconds. Change functionality to: Your animal companion attempts a Bestial Pounce that deals +10...24 damage if it hits. If it strikes a foe suffering from Daze or Weakness, that foe is knocked down.

Body Shot - Deacrease activation time to 1 second. Change functionality to: If this attack hits, it strikes for +10...22 damage and your foe suffers from cracked armor for 5...15 seconds.

Brambles - Increase knockdown damage to 10...15.

Broad Head Arrow - Arrow speed can be effected by Read the Wind and Favorable Winds.

Brutal Strike - Increase unconditional damage to +10...34.

Burning Arrow - Increase recharge to 6 seconds, increase damage to +10...34.

Call of Haste - Increase movement and attack speeds to 33%

Call of Protection - Reduce recharge to 30 seconds. Change functionality to: For 20 seconds, your animal companion has an additional 20...60 armor and is not effected by conditions.

Called Shot - Decrease activation time to 1 second, increase recharge to 4 seconds.

Charm Animal - Change functionality to: Charm target animal. Once charmed your animal companion will travel with you whenever you have Charm Animal equipped. If your animal companion dies, this skill is disabled for 60 seconds. When it recharges, if your animal companion is within earshot, it is brought back to life at 50% health.

Choking Gas - Increase energy cost to 25, deacrease recharge to 18 seconds, skill should no longer deal additional damage.

Comfort Animal - Increase healing to 30...120, increase resurrected health to 40...70%.

Concussion Shot - Reduce energy cost to 15, increase reacharge to 15 seconds.

Crippling Shot - Increase energy cost to 15, reduce recharge to 1 second.

Crossfire - Increase damage to 10...22.

Determined Shot - Change functionality to: If Determined Shot hits, it strikes for +10...22 damage. If it fails to hit, it recharges instantly.

Disrupting Lunge - Increase damage to 5...15.

Disrupting Shot - Reduce recharge to 5 seconds, reduce damage to 1...24.

Dodge/Zojun's Haste - Increase block to 40...75%.

Dryder's Defenses - Reduce recharge to 30 seconds.

Energizing Wind - Increase recharge to 1...45 seconds.

Enraged Lunge - Increase damage to 10...22, increase recharge to 8 seconds.

Equinox - Change functionality to: Whenever a foe within range of this spirit casts a spell, that foe loses an additional 2 energy. This spirit lasts for 10...60 seconds.

Expert Focus - Reduce energy cost to 5, increase recharge to 18 seconds, increase energy reduction of spells to 1...3 (minimum cost: 1).

Famine - Increase damage to 10...42.

Favorable Winds - Reduce recharge to 45 seconds.

Feral Aggression - Reduce recharge to 15 seconds, increase damage to +1...15

Feral Lunge - Increase damage to +10...34.

Ferocious Strike - Increase energy cost to 10, increase recharge to 12 seconds, increase damage to +10...42.

Fertile Season - Change functionality to: Create a level 1...8 spirit. Non-spirit creatures with range have +30...120 health and +1 health regeneration. This spirit dies after 10...45 seconds.

Flame Trap - Increase damage to 10...22.

Focused Shot - Increase recharge to 4 seconds, increase damage to 10...34.

Heal As One - Increase healing amount to 40...160.

Hecket's Rampage - Change functionality to: All of your non attack skills are disabled for 5 seconds. For 5...10 seconds, you attack 25% faster.

Hunter's Shot - Increase damage to 5...15.

Ignite Arrows - Increase recharge to 24 seconds, decrease duration to 18 seconds, increase damage to 10...22.

Incendiary Arrows - Increase energy cost to 10, increase recharge to 18 seconds. Alter functionality to: Elite Preparation. For 18 seconds, your arrows cause Burning for 1...3 seconds. If your arrows hit a foe that is already burning, they deal an additional +1...15 fire damage.

Infuriating Heat - Change functionality to: Create a level 1...10 spirit. Non-spirit creatures within range attack 10% faster gain an additional 1 strike of adrenaline when they hit with an attack. This spirit dies after 30...90 seconds.

Keen Arrow - Increase conditional damage to +10...42.

Kindle Arrows - Increase damage to 10...24.

Lacerate - Increase health degeneration for bleeding creatures to -4.

Maiming Strike - Increase damage to 10...22.

Marauder's Shot - Decrease non-attack skill disable duration to 3 seconds.

Marksman's Wager - Decrease recharge to 12 seconds, decrease energy lost when an attack fails to hit to 10...5

Melandru's Arrows - Increase conditional damage to +10...34.

Melandru's Assualt - Increase unconditional damage to +10...22, Increase conditional damage to +10...34.

Muddy Terrain - Decrease activation time to 3 seconds, increase speed penalty to 15%.

Needling Shot - Increase damage to 15...30.

Oath Shot - Deacrease recharge to 15 seconds.

Otyugh's Cry - Change functionality to: For 10...30 seconds, your animal companion moves 40% faster and cannot be blocked.

Penetrating/Sundering Attack - Increase recharge to 6 seconds, increase damage to +5...20.

Pestilence - Change functionality to: Create a level 1...8 spirit. Whenever any non-spirit creature within range uses a skill, that creature becomes diseased for 10 seconds. This spirit dies after 20...45 seconds.

Point Blank/Zojun's Shot - Change functionality to: If this attack hits it deals +10...42 damage and target foe suffers from Cracked Armor for 15 seconds. This attack has melee range.

Poison Arrow - Increase recharge to 6 seconds. Change functionality to: If Poison Arrow hits, target and adjacent foes are poisoned for 5...30 seconds.

Poisonous Bite - Increase recharge to 8 seconds. Change functionality to: Your animal companion attempts a Poisonous Bite that deals +5...15 damage if it hits and poisons that foe for 10...24 seconds.

Pounce - Increase damage to +10...22.

Power Shot - Decrease recharge to 4 seconds.

Practiced Stance - Reduce recharge to 10 seconds. Change functionality to: Elite Stance. For 10...20 seconds your preparations activate and recharge 50% faster and you cannot be interrupted while activating a preparation.

Precision Shot - Increase recharge to 8 seconds, increase damage to +10...24.

Predator's Pounce - Increase energy cost to 10, increase damage to +10...34, increase health gained to 30...60.

Predatory Bond - Change Functionality to: For 15...30 seconds, attacks by your animal companion heal you and your animal companion for 1...25 health.

Predatory Season - Reduce recharge to 45 seconds, Increase health gained to 10.

Prepared Shot - Decrease activation time to 1 second, increase recharge to 8 seconds, increase damage to +10...34.

Primal Echoes - Reduce recharge to 45 seconds. Change functionality to: Create a level 1...8 spirit. For non-spirit creatures within range, signets cost 10 energy to use and take twice as long to activate. This spirit dies after 20...120 seconds.

Punishing Shot - Reduce energy cost to 5.

Quick Shot - Decrease activation time to 1/2 of a second, increase arrow speed to move 3 times as fast.

Quickening Zephyr - Decrease energy cost to 15.

Quicksand - Change functionality to: Create a level 1...10 spirit. All non-spirit creatures within range move 10% slower and lose 1 energy whenever they attack or use a skill. This spirit dies after 20...120 seconds.

Rampage as One - Decrease attack speed bonus to 25%.

Rapid Fire - Increase recharge to 24 seconds. Change functionality to: For 12 seconds, your bow attacks activate twice as fast.

Read the Wind - Increase duration to 36 seconds.

Revive Animal - Decrease activation time to 3 seconds, increase range to earshot.

Roaring Winds - Change functionality to: Create a level 1...8 spirit. Chants and Shouts have half their duration and can only affect allies within the area of the caster. This spirit dies after 20...120 seconds.

Run as One - Decrease recharge to 10 seconds. Change Functionality to: For 5...15 seconds, if your animal companion is alive, you both move 33% faster.

Scavenger Strike - Decrease recharge to 5 seconds.

Scavenger's Focus - Decrease recharge to 10 seconds. Change functionality to: For 10 seconds, the next time you strike a foe suffering from a condition, you deal an additional +1...15 damage to that foe and gain 1...5 energy. This skill ends when you strike a foe.

Screaming Shot - Decrease energy cost to 5, decrease recharge to 6 seconds.

Seeking Arrows - Decrease recharge to 18 seconds, increase duration to 5...24 seconds.

Serpent's Quickness - Decrease recharge to 30 seconds, decrease duration to 1...24 seconds.

Sloth Hunter's Shot - Change functionality to: If this attack hits, it deals an additional 5...15 damage. If it strikes a foe that is not attacking or using a skill, it deals an additional +10...34 damage.

Smoke Trap - Increase Blind and Daze durations to 5...10 seconds.

Snare - Change functionality to: When snare is triggerd, all nearby foes take 10...22 piercing damage and are crippled for 5...20 seconds.

Spike Trap - Increase damage to 10...42.

Splinter Shot - Increase attack damage bonus to +10...24.

Storm Chaser - Decrease energy cost to 5.

Storm's Embrace - Decrease recharge to 20 seconds, decrease duration to 8 seconds.

Strike as One - Increase energy cost to 15. Change functionality to: For 10 seconds, you and your animal companion deal an additional +1...12 damage.

Symbiosis - Reduce activation time to 3 seconds, reduce recharge to 45 seconds.

Symbiotic Bond - Reduce recharge to 30 seconds. Change functionality to: For 5...10 seconds you and your animal companion take 25% less damage and have +1...3 health regeneration.

Throw Dirt - Reduce activation time to 3/4 of a second.

Toxicity - Reduce energy cost to 10, reduce recharge time to 45 seconds.

Tranquility - Reduce recharge to 45 seconds.

Trapper's Focus - reduce recharge to 15 seconds.

Tripwire - Increase piercing damage to 10...22.

Viper's Nest - Increase piercing damage to 10...34.

Volley - Increase damage to 1...10.

Winnowing - Decrease recharge to 45 seconds, increase damage to 5.

Winter - Decrease recharge to 30 seconds. Should affect all non-physical damage.

Edit: updated Quick Shot.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
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Dude, you're either really bored, you have too much time on your hands, or you want a job at ANet. twirl
If you believe everything you read, better not read.
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Seijin Wrote:Dude, you're either really bored, you have too much time on your hands, or you want a job at ANet.
You're pretty much dead on with numbers 1 & 2. Number 3 would be pretty cool, though I don't have any actual expectations of that one ever happening.

I'm thinking of going back and looking at a few more warrior skills, maybe later. In the meantime, I've got some time to kill before nudists, so... Monk time!

Aegis - Reduce block chance to 40%.

Air of Enchantment - Reduce recharge to 4 seconds, increase duration to 5...10 seconds.

Amity - Increase energy cost to 15, increase activation time to 1 second, decrease recharge to 30 seconds. Change functionality to: Elite Hex Spell. For 5...10 seconds, target and adjacent foes cannot use attack skills.

Aura of Faith - Alter duration to 1...5 seconds.

Aura of Stability - Reduce recharge to 4 seconds. Change functionality to: For 1...7 seconds, target other ally cannot be knocked down. This enchantment ends the next time that ally would be knocked down.

Balthazar's Aura - Reduce energy cost to 15, reduce activation time to 1 second, reduce recharge to 20 seconds. Change functionality to: For 8 seconds, whenever target ally hits a foe with an attack, that foe takes 10...24 Holy damage.

Balthazar's Pendulum - Increase recharge to 10 seconds. Change functionality to: For 5...7 seconds, target ally cannot be knocked down and any time they would be knocked down, one nearby foe takes 10...40 Holy damage.

Banish - Increase damage to 20...64.

Blessed Aura - Deacrease energy cost to 5, decrease activation time to 1 second, increase recharge time to 4 seconds. Change functionality to: For 10 seconds, the next monk enchantment you cast lasts 20...35% longer.

Blessed Light - Reduce energy cost to 5, increase amount healed to 30...120.

Boon Signet - Increase recharge to 8 seconds. Change functionality to: For each enchantment on target other ally, that ally is healed for 10...30 health and you gain 2 energy (maximum 1...7 energy).

Contemplation of Purity - Reduce recharge to 5 seconds, reduce healing to 0...30.

Convert Hexes - Reduce energy cost to 10. Change functionality to: Remove 1...6 hexes from target other ally. If a Necromancer hex was removed, that ally gains +20 armor for 10 seconds.

Cure Hex - Increase healing to 30...120.

Defender's Zeal - Increase recharge to 20 seconds. Change functionality to: For 5...10 seconds, whenever target foe hits one of your allies with an attack, all allies adjacent to that foe gain 2 energy.

Divert Hexes - Decrease activation time to 3/4 of a second, increase the number of hexes removed to 1...5.

Divine Boon - Change functionality to: While you maintain this enchantment, Monk spells you cast have triple your Divine Favor bonus. Whenever you cast a spell that targets an ally, you lose 2 energy or Divine Boon ends.

Divine Healing/Heaven's Delight - Increase amount healed to 15...60.

Divine Intervention - Reduce recharge to 20 seconds, reduce duration to 5 seconds.

Divine Spirit - Decrease energy cost to 5, decrease recharge to 45 seconds.

Draw Conditions - Alter amount of health gained per condition to 1...30.

Dwayna's Kiss - Reduce activation time to 3/4 of a second.

Dwayna's Sorrow - Change functionality of skill to: Spell. If a party member is dead, all other party members are healed for 60...100 health.

Empathic Removal - Incerase number of hexes and conditions removed to 2, increase healing to 75.

Ethereal Light - Reduce activation time to 3/4 of a second, reduce recharge to 3 seconds.

Extinguish - Reduce energy cost to 10, reduce recharge time to 10 seconds.

Gift of Health - Reduce the amount of time other healing skills are disabled to 5...3 seconds.

Glimmer of Light - Increase recharge to 2 seconds. Change functionality to: Heal target ally for 10...100 health. After 2 seconds, that ally is healed for an additional 1...50 health.

Guardian - Increase duration to 5...7 seconds. Reduce block chance to 40%.

Heal Area/Karei's Healing Circle - Change functionality to: Heal yourself and all adjacent allies for 30...100 health.

Heal Other/Jamei's Gaze - Reduce activation time to 1/2 of a second.

Heal Party - Reduce energy cost to 10. Change functionality to: Heal your entire party for 40...80 health. If any party members were over 80% health, you lose 5 energy.

Healer's Boon - Change functionality to: For 30...60 seconds, your Healing Prayers attribute is increase by 2 and whenever you cast a Healing Prayers spell on an ally, that ally is healed for an additional 10...40 health.

Healer's Covenant - Increase recharge to 20 seconds. Change functionality to: While you maintain this enchantment, your healing prayers spells cost -1...3 energy. This enchantment ends if you use a skill that does not target an ally.

Healing Breeze - Change functionality to: For 10 seconds, target ally gains +4...9 health regeneration. When Healing Breeze ends, that ally is healed for 20...60 health.

Healing Burst - Reduce recharge to 3 seconds, increase heal to 60...120.

Healing Hands - Change functionality to: Whenever target other ally loses life, that ally is healed for 20...60 health.

Healing Light - Increase energy cost to 10, decrease activation time to 1/4 of a second, increase healing to 10...140, increase energy gained to 3...8.

Healing Ribbon - Reduce activation time to 3/4 of a second, reduce recharge time to 4 seconds, increase range of additional heals to In the Area.

Healing Ring - Increase recharge to 15 seconds. Change functionality to: Heal adjacent allies for 60...200 health. The caster is not healed.

Healing Touch - Increase healing to 40...60.

Healing Whisper - Decrease activation time to 3/4 of a second, increase healing to 40...120.

Holy Haste - Increase recharge to 15 seconds. Change functionality to: For 10...60 seconds, your healing prayers spells cast 50% faster. This effect ends if you use a non-monk skill.

Holy/Stonesoul Strike - Decrease recharge to 5 seconds, increase damage to 30...60.

Holy Wrath - Decrease energy cost to 5, decrease activation time to 1 second.

Judge's Insight - Decrease energy cost to 5, decrease activation time to 1 second, increase duration to 15...25 seconds, should only be able to target other allies.

Judge's Intervention - Decrease recharge to 4 seconds, decrease duration to 5 seconds.

Kirin's/Symbol of Wrath - Increase energy cost to 10. Change functionality to: All adjacent foes take 30...100 Holy damage.

Life Attunement - Decrease energy cost to 5, decrease activation time to 1 second, increase recharge to 10 seconds. Change functionality to: For 5...10 seconds, target ally deals 30% less damage in combat but is healed for 30...60% more health when healed.

Life Sheath - Decrease activation time to 1/4 of a second, decrease recharge time to 5 seconds, decrease duration to 4 seconds.

Light of Deliverance - Change functionality to: All party members below 50% health are healed for 50...100 health.

Light of Dwayna - Reduce energy cost to 10.

Live Vicariously - Reduce activation time to 1 second, increase recharge to 10 seconds. Change functionality to: Whenever target other ally hits with an attack, you gain 10...22 health.

Mark of Protection - Reduce recharge to 30 seconds, reduce duration to 5 seconds.

Martyr - Reduce recharge to 2 seconds.

Mend Ailment - Reduce recharge to 3 seconds.

Mending - Increase health regeneration to 1...5.

Orison of Healing - Decrease activation time to 3/4 of a second.

Pacifism - Reduce activation time to 1 second, reduce recharge to 10 seconds. Change effect to: For 1...4 seconds, target foe cannot attack.

Patient Spirit - Increase healing to 20...120.

Peace and Harmony - Change functionality to: For 30 seconds, target ally gains 0...3 energy regeneration. This effect ends if that ally deals damage to a foe.

Pensive Guardian - Increase duration to 7...14 seconds, decrease block chance to 40%.

(Took a break here since this is when nudists started.)

Protective Bond - Change functionality to: While you maintain this enchantment, target ally cannot lose more than 10% of their maximum health due to damage from a single attack or skill.

Purge Conditions - Reduce recharge to 10 seconds.

Purge Signet - Reduce recharge to 15 seconds.

Purifying Veil - Reduce recharge to 4 seconds, increase condition expiration rate to 40...60%.

Ray of Judgement - Increase activation time to 2 seconds, reduce recharge to 20 seconds. Change functionality to: Target and adjacent foes take 30...90 Holy damage. If any undead are hit, those foes are set on fire for 1...7 seconds.

Rebirth - Increase health and energy of revived character to 50%, increase duration their skill are disabled to 10...5 seconds.

Release Enchantments - Change functionality to: Lose all enchantments. For each enchantment lost this way, each party member is healed for 5...30 health (maximum 120).

Renew Life - Decrease energy cost to 10, increase activation time to 5 seconds, increase range to full spell range.

Restore Life - Increase energy cost to 15, increase activation time to 5 secodns, increase range to half-spell casting range.

Resurrect - Decrease activation time to 3 seconds.

Resurrection Chant - Decrease activation time to 5 seconds.

Reversal of Damage - Decrease recharge to 2 seconds.

Reversal of Fortune - Decrease recharge to 1 second.

Reverse Hex - Reduce energy cost to 5, increase recharge to 10 seconds.

Scourge Enchantment - Decrease duration to 20 seconds.

Scourge Healing - Decrease duration to 20 seconds.

Scourge Sacrifice - Increase duration to 10...20 seconds.

Scribe's Insight - Change functionality to: Elite Signet. For 10...30 seconds, whenever you use a signet you are healed for 10...34 and you gain 3 energy.

Shield Guardian - Reduce energy cost to 5, increase recharge to 6 seconds.

Shield of Deflection - Reduce recharge to 5 seconds, increase duration to 5...10 seconds.

Shield of Judgement - Reduce energy cost to 10, reduce recharge to 20 seconds, reduce duration to 5 seconds.

Shield of Regeneration - Reduce energy cost to 10, increase duration to 5...15 seconds.

Signet of Devotion - Increase healing to 20...100.

Signet of Judgement - Increase recharge to 25 seconds, increase damage to 20...70.

Signet of Rage - Increase unconditional damage to 15...60, increase conditional damage to 5...10.

Signet of Removal - Increase recharge to 15 seconds. Change functionality to: Remove all hexes from target other ally.

Smite - Reduce energy cost to 5.

Smite Condition - Reduce recharge to 5 seconds.

Smiter's Boon - Reduce energy cost to 10, increase activation time to 1 second, reduce recharge to 20 seconds, increase duration to 30 seconds.

Spear of Light - Reduce recharge to 10 seconds.

Spell Shield - Reduce activation time to 1 second. Change functionality to: For 5...17 seconds, while you are casting a spell, you may not be the target of spells from foes.

Succor - Should no longer lose energy when the affected ally casts a spell.

Supportive Spirit - Reduce energy cost to 5, decrease activation time to 1/4 of a second, reduce recharge to 4 seconds, decrease duration to 5...10 seconds.

Unyielding Aura - Decrease activation time to 1 second. Change functionality to: While you maintain this enchantment, your Divine Favor bonus applies to all spells you cast that target an ally.

Vigorous Spirit - Increase healing to 10...24.

Watchful Healing - Increase health regeneration to 1...6.

Withdraw Hexes - Reduce energy cost to 10, reduce recharge to 0 seconds, reduce additional recharge time to 8...4 seconds.

Word of Censure - Decrease energy cost to 5, decrease damage to 10...50, decrease additional recharge time to 10 seconds.

Words of Comfort - Decrease activation time to 1/2 of a second, increase unconditional healing to 15...70, increase conditional healing to 20...80.

Zealot's Fire - Decrease energy cost to 5, decrease recharge to 10 seconds, decrease duration to 30 seconds, increase fire damage to 10...34.

This one took a lot longer than I thought it would... I think I got a little carried away...

Edit: updated Divine Boon.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
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In a post full of power creep, it seems odd that you've actually nerfed divine boon- even at 14 DF the bonus is 44.8, which is slightly less than what you currently get. Probably an oversight.

Unyielding aura = super resto Mo/Rits!
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FoxBat Wrote:Probably an oversight.
Partly oversight, partly not thinking it through completely.

Now for necros...

Angorodon's Gaze - Increase energy cost to 10, increase life steal to 10...50.

Animate Bone Fiend - Decrease energy cost to 15, increase recharge to 10 seconds, increase level of summoned creature to 1...17.

Animate Bone Horror - Decrease energy cost to 5, increase level of summoned creature to 1...18.

Animate Bone Minions - Increase level of summoned creatures to 0...15.

Animate Flesh Golem - Increase energy cost to 15, increase recharge to 45 seconds, increase level of summoned creature to 5...26.

Animate Shambling Horror - Decrease energy cost to 10, decrease recharge to 15 seconds.

Animate Vampiric Horror - Decrease energy cost to 10, decrease recharge to 10 seconds.

Atrophy - Decrease energy cost to 5, decrease activation time to 1/4 of a second, decrease recharge to 15 seconds.

Aura of the Lich - Decrease activation time to 1 second. Change functionality to: For 20...60 seconds, your maximum health is reduced by half, but you take half damage from all sources and your Death Magic attribute is increased by 2. When Aura of the Lich ends, you gain 50...202 health.

Awaken the Blood - Increase duration to 20...44 seconds.

Barbed Signet - Reduce recharge to 12 seconds.

Bitter Chill - Increase recharge to 20 seconds. Change functionality to: Target foe takes 10...60 cold damage. If that foe had more health than you, they are hexed with Bitter Chill for 5 seconds and move 50% slower while hexed.

Blood Bond - Decrease health regeneration for allies to 1...4, decrease health degeneration for self to -1.

Blood Drinker - Decrease activation time to 1 second, increase recharge to 10 seconds.

Blood Ritual - Decrease energy cost to 1.

Blood of the Aggressor - Decrease energy cost to 1.

Blood of the Master - Increase amount healed to 30...150.

Cacophony - Decrease recharge to 5 seconds, increase duration to 15 seconds.

Chilblains - Decrease energy cost to 10, decrease activation time to 3/4 of a second, increase recharge to 15 seconds. Change functionality to: Skill. Target touched foe loses 1...3 enchantments and takes 10...42 cold damage. You are poisoned for 7 seconds.

Consume Corpse - Reduce energy cost to 5.

Contagion - Increase energy cost to 10. Reduce recharge to 15 seconds. Change functionality to: Spell. If you are suffering from a condition, target foe and all foes in the area suffer from Poison and Disease for 5...20 seconds.

Corrupt Enchantment - Decrease recharge to 8 seconds.

Cultist's Fervor - Increase duration to 5...20 seconds, decrease health sacrifice to 20...10.

Dark Bond - Decrease activation time to 1 second.

Dark Pact - Increase damage to 10...50.

Death Nova - Decrease activation time to 1 second, increase recharge to 7 seconds.

Deathly Chill - Increase recharge to 15 seconds. Change functionality to: Deal 10...52 cold damage to target foe. If that foes health is above 50% that foe suffers from Cracked Armor for 10 seconds.

Deathly Swarm - Decrease energy cost to 5, decrease recharge to 4 seconds.

Defile/Desecrate enchantments - Increase unconditional damage to 15...63.

Defile Flesh - Increase health sacrifice to 17%, decrease energy cost to 1.

Demonic Flesh - Change functionality to: For 20...44 seconds, you have an additional 30...160 maximum health and an additional 10...20 armor.

Depravity - Decrease recharge to 10 seconds, increase energy lost to 1...5.

Discord - Decrease activation time to 1 second, increase recharge to 6 seconds.

Enfeebling Touch - Increase weakness duration to 10...30 seconds.

Envenom Enchantment - Reduce recharge to 15 seconds. Change functionality to: Target foe loses one enchantment. If an enchantment is lost in this way, that foe is poisoned for 20 seconds.

Faintheartedness - Decrease recharge to 5 seconds.

Feast of Corruption - Increase life steal to 10...42.

Fetid Ground - Increase health sacrifice to 10%, decrease energy cost to 1.

Foul Feast - Decrease health gained to 0...24.

Hexer's Vigor - Increase activation time to 1 second, decrease recharge to 5 seconds, increase duration to 20 seconds.

Jagged Bones - Increase level of summoned creature to 1...15.

Jaundiced Gaze - Increase health sacrifice to 17%, decrease energy cost to 1, increase recharge to 7 seconds.

Life Siphon - Decrease energy cost to 5.

Lingering Curse - Increase health sacrifice to 25%, decrease energy cost to 1, increase recharge to 15 seconds.

Malaise - Increase damage to 10...60.

Mark of Subversion - Decrease recharge to 20 seconds.

Meekness - Increase health sacrifice to 20%, decrease energy cost to 1, decrease duration to 5...15 seconds.

Necrotic Traversal - Increase health sacrifice to 10%, decrease energy cost to 1.

Offering of Blood - Decrease recharge to 12 seconds.

Oppressive Gaze - Increase recharge to 20 seconds. Change functionality to: Target foe loses all enchantments.

Order of Pain - Increase health sacrifice to 33%, decrease energy cost to 1.

Order of Undeath - Increase damage to 5...15.

Order of the Vampire - Increase health sacrifice to 33%, decrease energy cost to 1, increase amount of health stolen to 5...20.

Pain of Disenchantment - Increase range to nearby.

Poisoned Heart - Change functionality to: Whenever you are struck by a foe in melee range, that foe is poisoned for 10...20 seconds.

Price of Failure - Decrease energy cost to 10.

Putrid Flesh - Decrease energy cost to 5, increase recharge to 5 seconds.

Ravenous Gaze - Change functionality to: Steal 15...63 health from target foe. If your health is below 50%, you gain 10 health regeneration for 5...10 seconds.

Rend Enchantments - Decrease recharge to 15 seconds.

Rigor Mortis - Increase health sacrifice to 17%, decrease energy cost to 1, decrease recharge to 10 seconds, decrease duration to 3...8 seconds.

Rising Bile - Decrease recharge to 10 seconds, decrease duration to 10 seconds, increase damage to 1...8.

Rotting Flesh - Decrease activation time to 2 seconds.

Shivers of Dread/Spinal Shivers - Increse health sacrifice to 10%, decrease energy cost to 1.

Signet of Sorrow - Decrease damage to 10...44, increase range to within earshot.

Suffering - Decrease energy cost to 10.

Taste of Pain - Change functionality to: If target foe is suffering from a condition, that foe takes 10...34 damage and you gain 30...60 health.

Ulcerous Lungs - Decrease activation time to 1 second, increase recharge to 15 seconds. Change functionality to: For 10...30 seconds, shouts and chants used by target foe and all foes near your target have half their normal durations and whenever those foes use a shout or chant, they begin bleeding for 10...22 seconds.

Vampiric Bite/Touch - Decrease energy cost to 10, increase recharge to 5 seconds.

Vampiric Swarm - Decrease energy cost to 10, decrease recharge to 6 seconds.

Verata's Aura - Decrease energy cost to 1.

Verata's Gaze - Decrease recharge to 2 seconds.

Verata's Sacrifice - Decrease energy cost to 1, decrease activation time to 1 second, increase health regeneration to +10...20.

Virulence - Increase durations to 10...20 seconds.

Vocal Minority - Increase health sacrifice to 17%, decrease energy cost to 1, decrease recharge to 10 seconds.

Weaken Knees - Change functionality to: For 3...31 seconds, if target foe is struck while moving, that foe is knocked down and crippled for 10 seconds, and Weaken Knees ends.

Well of Ruin - Increase energy cost to 15. Change functionality to: Exploit nearest corpse to create a Well of Ruin at that location. For 5...25 seconds, foes in that area have cracked armor for 5 seconds.

Wither - Decrease actication time to 1 second.

I think it's pretty obvious at this point that I've completely lost my mind.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
Reply

OK... mesmers. I figure once I get past the core professions things should get easier, right?

Accumulated Pain - Change functionality to: Target foe takes 10...30 damage. If that foe is suffering from 2 or more mesmer hexes, that foe takes an additional 10...30 damage and suffers from Deep Wound for 5...17 seconds.

Air of Disenchantment - Increase recharge to 20 seconds. Change functionality to: For 6 seconds target foe loses 1 enchantment every 2 seconds.

Ancestor's/Sympathetic Visage - Increase duration to 5...10 seconds.

Aneurysm - Increase energy cost to 10, increase recharge to 10 seconds. Change functionality to: Target foe takes 1...3 damage (maximum 120) for each point of energy that foe is missing from their maximum energy.

Arcane Conundrum - Increase duration to 10...16 seconds.

Arcane Languor - Increase duration to 1...12 seconds.

Arcane Larceny/Thievery - Decrease energy cost to 5.

Arcane Mimicry - Decrease duration to 45 seconds.

Backfire - Alter duration to 5...15 seconds.

Blackout - Increase energy cost to 15, decrease recharge to 10 seconds, increase duration to 2...6 seconds.

Calculated Risk - Increase duration to 10...20 seconds.

Chaos Storm - Decrease recharge to 25 seconds.

Complicate - Decrease energy cost to 5.

Confusing Images - Decrease recharge to 10 seconds.

Conjure Nightmare - Increase duration to 4...18 seconds.

Conjure Phantasm - Increase duration to 4...16 seconds.

Crippling Anguish - Decrease energy cost to 10, increase health degeneration to 1...5.

Discharge Enchantment - Increase recharge bonus to 40...60%.

Distortion - Decrease recharge to 2 seconds.

Drain Enchantment - Decrease recharge to 15 seconds, decrease energy gained to 5...12.

Elemental Resistance - Change functionality to: For 30...78 seconds, you gain an additional 20...40 armor against elemental damage.

Enchanter's Conundrum - Change functionality to: If target foe is under the effects of an enchantment, that foe takes 30...102 damage. For 5 seconds, that foe takes twice as long to cast enchantments. When Enchanter's Conundrum ends, if that foe is not under the effects of an enchantment, that foe takes 10...60 damage.

Energy Drain - Decrease recharge to 20 seconds, increase energy loss to 2...10.

Energy Tap - Decrease activation time to 2 seconds, decrease recharge to 20 seconds.

Epidemic - Increase range to nearby.

Ether Feast - Decrease recharge to 6 seconds.

Ether Lord - Increase energy cost to 10, increase duration to 6...12 seconds.

Ether Phantom - Increase energy degeneration to -2.

Ether Signet - Decrease recharge to 30 seconds.

Ethereal/Kitah's Burden - Decrease recharge to 25 seconds.

Expel Hexes - Reduce recharge to 7 seconds.

Extend Conditions - Increase activation time to 2 second, increase recharge to 10 seconds. Change functionality to: For 10...30 seconds conditions last 100...200% longer on target foe an all adjacent foes.

Feedback - Decrease recharge to 20 seconds.

Fevered Dreams - Decrease activation time to 1 second, decrease recharge to 5 seconds.

Fragility - Increase activation time to 2 seconds, increase recharge to 15 seconds, increase damage to 10...22.

Frustration - Decrease recharge to 10 seconds.

Guilt - Decrease recharge to 20 seconds.

Hex Breaker - Increase duration to 10...70 seconds.

Hex Eater Signet - Reduce recharge to 20 seconds. Change functionality to: Remove 1...2 hexes from target ally.

Hex Eater Vortex - Increase activation time to 2 seconds, decrease recharge to 12 seconds.

Hypocondria - Decrease recharge to 5 seconds.

Ignorance - Change functionality to: For 8...18 seconds, target foe and adjacent foes cannot use signets.

Illusion of Haste - Decrease activation time to 1/4 of a second, decrease movement bonus to 25%.

Illusion of Pain - Increase health degeneration to 2...12, decrease healing to 10.

Illusion of Weakness - Decrease recharge to 20 seconds, increase health trigger to 50%.

Illusionary Weaponry - Change functionality to: For 30 seconds you deal no damage with your weapon. Whenever you would deal physical damage, target foe takes 8...34 damage.

Images of Remorse - Increase health degeneration to 1...4.

Imagined Burden - Decrease recharge to 20 seconds.

Inspired/Revealed Enchantment - Increase energy gained to 5...17.

Keystone Signet - Increase recharge to 30 seconds. Change functionality to: The next 1...3 signets you use recharge instantly.

Leech Signet - Decrease recharge to 25 seconds.

Lyssa's Balance - Decrease recharge to 10 seconds.

Mantra of Concentration - Decrease recharge to 20 seconds.

Mantra of Persistence - Decrease energy cost to 10.

Mantra of Recall - Decrease energy cost to 5.

Mantra of Recovery - Increase energy cost to 10. Change functionality to: For 5...15 seconds, spells you cast recharge 50% faster. This stance ends if you use a non-spell skill.

Mantra of Resolve - Decrease energy loss to 10...4.

Migraine - Decrease recharge to 12 seconds.

Persistence of Memory - Decrease recharge to 15 seconds, increase duration to 7...20 seconds.

Physical Resistance - Change functionality to: For 30...78 seconds, you have an additional 20...40 armor against physical damage.

Power Flux - Increase duration to 5...10 seconds.

Power Leech - Change functionality to: Elite Spell. If target foe is casting a spell or chant, that foe is interrupted and you steal 5...10 energy from that foe.

Price of Pride - Increase energy cost to 10, increase recharge to 15 seconds, increase energy loss to 1...12.

Psychic Distraction - Decrease disabling of caster's skills to 5 seconds.

Psychic Instability - Increase energy cost to 10. Change functionality to: Interrupt target foe. If that action was activating a skill, that foe is knocked down (50% chance of failure with Fast Casting of 4 or less).

Recurring Insecurity - Decrease recharge to 15 seconds. Change functionality to: For 8 seconds, target foe suffers 1...4 health degeneration. If that foe is hexed again, Recurring Insecurity lasts another 5 seconds.

Shared Burden - Decrease recharge to 20 seconds.

Shatter Storm - Increase recharge to 8 seconds. Change functionality to: Remove all enchantments from target foe. If more than one enchantment was removed in this way, Shatter Storm is disabled for an additional 7 seconds.

Signet of Disenchantment - Increase recharge to 25 seconds. Change functionality to: Remove 1 enchantment from target foe.

Signet of Disruption - Decrease recharge to 15 seconds.

Signet of Midnight - Change functionality to: Target foe is blinded for 15 seconds.

Signet of Recall - Reduce energy regeneration penalty to -2, reduce energy gained to 5...17.

Soothing Images - Decrease energy cost to 10.

Spirit Shackles - Decrease activation time to 2 seconds.

Spirit of Failure - Decrease energy cost to 10, decrease activation time to 2 seconds.

Stolen Speed - Increase recharge to 10 seconds, increase percentages to 50%.

Sum of All Fears - Increase penalties to 30%.

Symbolic Celerity - Decrease recharge to 15 seconds.

Symbolic Posture - Decrease recharge to 10 seconds.

Symbols of Inspiration - Move to Inspiration Magic line. Decrease recharge to 20 seconds.

Tease - Move to Domination Magic line. Increase energy cost to 15, increase activation time to 3 seconds, increase recharge to 15 seconds. Change functionality to: For 7 seconds, skills used by target foe take an additional 5...15 seconds to recharge.

Unnatural Signet - Increase damage to 20...80.

Wastrel's Demise - Increase recharge to 12 seconds. Increase unconditional damage to 10...50.

Web of Disruption - Decrease duration to 5 seconds.

Mesmer had a lot fewer skills that I wanted to change. Tbh, I've always considered a well built/played mesmer to be quite a bit more effective than anything else, so I didn't really think I needed to change more than some of the weaker/useless skills and make my own tweaks to energy costs and recharge times.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
Reply

Ele time. I'm not sure what to do/expect here, so this should be interesting.

Aftershock - Increase conditional damage to 20...60.

Air Attunement - Decrease recharge to 30 seconds.

Arc Lightning - Increase energy cost to 10, increase unconditional damage to 10...70.

Armor of Earth - Decrease armor bonus to 20...50, decrease movement penalty to 45...15%.

Armor of Frost - Decrease recharge to 30 seconds.

Armor of Mist - Decrease recharge to 25 seconds.

Ash Blast - Change functionality to: Target foe takes 35...59 damage. If that foe was knocked down, they take 40...80 damage instead and are blinded for 5...10 seconds.

Bed of Coals - Increase energy cost to 15, increase activation time to 2 seconds. Change functionality to: Create a Bed of Coals at target foe's location. For 10 seconds, foes adjacent to that location take 5...30 damage per second and any foes knocked down in the Bed of Coals are set on fire for 1...3 seconds.

Blinding Surge - Increase recharge to 4 seconds, increase unconditional duration to 1...8, increase conditional duration to 1...7 seconds.

Blurred Vision - Increase energy cost to 15.

Breath of Fire - Decrease recharge to 25 seconds.

Burning Speed - Decrease movement bonus to 20...35%, increase duration to 5...10 seconds.

Chain Lightning - Decrease activation time to 2 seconds.

Chilling Winds - Increase recharge to 10 seconds, increase damage to 10...70.

Churning Earth - Decrease activation time to 2 seconds.

Crystal/Teinai's Wave - Increase damage to 10...90.

Double Dragon - Decrease recharge to 20 seconds.

Dragon Stomp/Earthquake - Decrease recharge to 10 seconds.

Earth Attunement - Decrease recharge to 30 seconds.

Earthen Shackles - Decrease activation time to 1 second, decrease recharge to 5 seconds.

Ebon Hawk - Decrease activation time to 1 second, increase recharge to 7 seconds.

Elemental Attunement - Decrease recharge to 30 seconds, alter duration to 25...50 seconds.

Elemental Flame - Decrease recharge to 3 seconds, increase duation to 5...20 seconds, increase burning duration to 4...7 seconds.

Energy Blast - Increase damage per point of energy to 1...3.

Energy Boon - Increase energy gain to 15...25.

Enervating Charge - Decrease recharge to 5 seconds.

Eruption - Decrease recharge to 25 seconds.

Ether Prism - Decrease energy cost to 15, increase recharge to 15 seconds.

Ether Prodigy - Increase recharge to 15 seconds. Change functionality to: For 5...15 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have.

Ether Renewal - Decrease energy cost to 5, decrease recharge to 10 seconds. Change functionality to: Elite Spell. You gain 5...30 health and 0...5 energy for each enchantment on you.

Fire Attunement - Decrease recharge to 30 seconds.

Fire Storm - Increase damage to 9...32.

Fireball - Decrease activation time to 1 second.

Flame Djinn's Haste - Decrease recharge to 15 seconds. Change functionality to: All adjacent foes take 15...99 fire damage. For 7...12 seconds, you move 25% faster.

Flare - Decrease activation time to 3/4 of a second.

Frigid Armor - Change functionality to: For 10...18 seconds, target ally has +10...34 armor against physical damage and cannot be set on fire.

Frozen Burst - Decrease energy cost to 10, increase recharge to 12 seconds, increase duration to 4...8 seconds.

Gale - Increase recharge to 10 seconds. Change functionality to: Target foe is knocked down, and you suffer from Exhaustion (50% chance of failure with Air Magic of 4 or less).

Glyph of Concentration - Move to Energy Storage attribute. Increase number of spells effected to 1...2, decrease duration to 12 seconds.

Glyph of Energy - Increase energy savings to 15...35.

Glyph of Essence - Decrease recharge to 15 seconds, decrease duration to 7 seconds.

Glyph of Restoration - Decrease recharge to 7 seconds.

Gust - Increase cold damage to 10...70.

Ice/Teinai's Prison - Decrease activation time to 1 second.

Ice Spear - Decrease activation time to 3/4 of a second.

Ice Spikes - Increase damage to 20...72.

Icy Prism - Decrease activation time to 1/4 of a second, increase recharge to 10 seconds, decrease damage to 20...44.

Incendiary Bonds - Increase damage to 20...80.

Invoke Lightning - Decrease recharge to 12 seconds.

Iron Mist - Decrease activation time to 1 second, decrease recharge to 25 seconds.

Kinetic Armor - Increase duration and duration bonus to 10 seconds.

Lava Arrows - Increase recharge to 5 seconds, increase damage to 20...65.

Lava Font - Decrease activation time to 1 second, increase range to nearby.

Lightning Bolt - Decrease recharge to 7 seconds.

Lightning Hammer - Decrease energy cost to 15, increase recharge to 6 seconds.

Lightning Javelin - Decrease activation time to 3/4 of a second.

Lightning Strike - Decrease activation time to 3/4 of a second.

Lightning Surge - Increase recharge to 15 seconds, decrease damage to 10...82, add 25% armor penetration to damage.

Lightning Touch - Decrease recharge to 8 seconds.

Maelstrom - Decrease energy cost to 15, decrease duration to 7 seconds.

Magnetic Aura - Decrease recharge to 45 seconds.

Magnetic Surge - Decrease activation time to 1 second.

Mind Blast - Increase recharge to 8 seconds.

Mind Burn - Incerase recharge to 8 seconds, increase unconditional and conditional damage to 15...60, increase burning duration to 1...7 seconds.

Mirror of Ice - Change functionality to: Elite Hex spell. For 5...10 seconds, whenever target foe is hexed with a water magic hex, that foe and all adjacent foes take 5...29 cold damage.

Mist Form - Decrease recharge to 20 seconds.

Phoenix - Decrease energy cost to 10, decrease adjacent damage to 15...70, increase projectile damage to 15...91.

Rust - Increase damage to 15...63.

Sandstorm - Decrease recharge to 25 seconds.

Savannah Heat - Increase unconditional and conditional damage to 7...19.

Second Wind - Decrease activation time to 1 second.

Shell Shock - Increase damage to 10...42.

Slippery Ground - Increase energy cost to 10, increase recharge to 15 seconds. Change functionality to: If target foe is under the effects of a water magic hex and is moving slower than normal, that foe is knocked down.

Smoldering Embers - Increase damage to 7...99 damage.

Star Burst - Increase energy cost to 10, increase activation time to 1 second, increase recharge to 12 seconds. Change functionality to: Create a Star Burst at target foes location. After 2 seconds, all foes near that area are struck for 7...91 fire damage.

Steam - Reduce blind duration to 4...8 seconds.

Stone Sheath - Decrease recharge to 10 seconds.

Stoneflesh Aura - Decrease activation time to 1 second, decrease recharge to 10 seconds, decrease duration to 1...8 seconds, decrease damage absorbtion to 1...17.

Swirling Aura - Decrease recharge to 30 seconds.

Teinai's Wind/Whirlwind - Increase damage to 20...54.

Thunderclap - Alter damage to 10...70, decrease daze duration to 1...6 seconds.

Vapor Blade - Decrease energy cost to 10, decrease activation time to 1 second, increase recharge to 10 seconds.

Ward Against Elements - Decrease recharge to 15 seconds, increase duration to 10...20 seconds.

Ward Against Harm - Increase non-fire damage to 12...26.

Ward Against Melee - Decrease recharge to 20 seconds, decrease duration to 1...10 seconds.

Ward of Stability - Decrease recharge to 20 seconds, decrease duration to 8...18 seconds.

Ward of Weakness - Change functionality to: Create a Ward of Weakness at your current location. For 5...17 seconds, foes in this area cannot score critical hits and are weakened for 5 seconds whenever they hit with an attack inside the ward.

Water Attunement - Reduce recharge to 30 seconds.

Windborne Speed - Increase duration to 7...12 seconds.

Winter's Embrace - Change functionality to: Target touched foe moves 66% slower for 1...5 seconds.

Well, that's it for the core classes. Should be intersting working with the expansion classes.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
Reply



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