Turn 66: A picture is a 1k words
are spoiler tags for images better for lurkers?
woohoo, lots of information here.
1. azza had 5 workers, more than us. 4 settlers +5 workers certainly explains why he had such high MFG, never whipped, and yet has no military but warriors. however, there's no evidence he's done much with them. since we've declared war he's dawdled, building roads hoping to come up to meet us (useless, since we're coming to him hehe). the worker 2w of Tenacious D is chop-mining the hill, which shows his lack of urgency in reacting to our attack. It completes in 2 turns. the chariot showed himself to azza 3 turns ago. he would have had 5 turns left on the mine, if he had switched to a chop it would be finished this turn. this is either an oversight, or possibly azza still isn't able to produce metal units. the two warriors only near his capital would seem to support this. I expected any workers he had to be south of his capital rouding to the strategic resource. so either he has ANOTHER worker doing that, or he can't. Perhaps he has horses too and never researched AH after all?
2. only 2 warriors defending!! however, he's on a hill with 40% cultural bonus. if the one in the capital has been has the full 25% fortify bonus (likely) he'll be defending at a 4.1 or 4.2ish. so we can't just rush in and assault yet.
3. greater ajax would take 3 turns to heal, we decided that was too long. he is the one currently in the forest SW of the rice. he'll skirt azza's borders looking for a strategic resource (crossing my fingers for unpasteured horses).or, actually, moving to the pigs and then south would be better. Lewwyn wants to stop and pillage the pigs, but I dunno, finding that strategic resource asap seems better to me.
4. achilleus should move SE onto the forest. lesser ajax (the chariot N of achilleus) could do the same, but why not move him onto the pigs? we aren't likely going to attack tenacious D in the next few turns anyway, why not put more force towards the area where his resource likely is.
5. you can see that Billy Talent does indeed share a seafood with the capital. I don't think Billy is working it, though, or surely it would have grown by now? still a terrible city that needs to be razed.
6. you can see the borders of either "the muse" or "the living end" sticking out SE, E of the pigs. since it probably hasn't popped borders, that probably means the city is S, SE of the pigs, and able to share the pigs with the capital. But why does the culture look like it wraps and doesnt hit the tile S, still in the fog? I'm not sure how to explain that.
7. our workers: instead of putting a turn into the mine, lewwyn had Briseis put a turn into the desert road, I think. same result, though. Briseis and Chryseis can finish the desert road, while Ishtar returns to the mine. the following turn all 3 can jump up to improve theOdyssey - nothing more for them to do in the south. (thank you Azza for building us the last road segment).
8. theodyssey whipped another chariot. 18 turns of unhappy, woohoo! we regrow onto the oasis next turn, so no big deal. we should be able to get the mine completed by the time we grow to size 3.
the north:
1. we debated whether to send nestor towards the east and the capital. In the end we decided it was better to take out billy talent before he is able to build another warrior. I wouldnt mind it growing to size 2 though so we can get more than 4 gold from razing it
. Lewwyn hold Gilgamesh in place next turn, as insurance just in case Nestor fails in the assault (i should be in the 95% range, so losing isn't out of the question). One turn delay for a warrior is much better than potentially not being able to raze it because we let his defending warrior get a promotion, and possibly a second warrior in there.
2. Lewwyn made a small mistake, moving Penelope and Cassandra SE, putting a turn into a cottage there. the lack of a road in the tile SE of our capital will cost the new chariot appearing next turn .5 road movement :/. se la vie.
also, keep in mind that wants the borders pop the tile N of the oasis will be a riverside cottage, so go easy on the cottages around theOdyssey (later in this game we'll probably want to farm over most of them anyway, this will make a very nice production city and might end up being our moai city). also the 4 lake spots will be little oasises once we build a lighthouse there, so we won't be short of good tiles to work.
3. the Iliad grows into unhappy next turn and switches to a settler. Im thinking we whip it as soon as we're able, and if we can complete sailing in time we put the overflow into finishing the workboat, then start on a galley. the Iliad settler can settler either gold/rice or cow/wine, while a settler soon out of the capital can hop on the galley and settle the silver spot. once silver site is settled the galley can explore west, seeing whats on the land on the other side of the peak that blocked our scouts path.
random thoughts:
- since we whipped away a pop in theodyssey, Azza still has one more population than us(we have 10.71% of total population, he has 11%. I think thats right, don't feel like doing the math to verify it). we can see 7 pop, so his other 2 cities are likley size 3 and 2?? For whatever reason, Azza just refuses to do any whipping, heh.
- Serdoa still only has 2 cities. he's got to be falling behind due to that. I wouldnt be surprised to see the Pyramids fall to him any day now. he could have gone colossus first as well, I guess - although I don't see the rush, he won't have any competition to the colossus - and he's IND, so if he has copper too he can crank out the colossus in no time. I wouldnt be surprised to see him land the pyramids and colossus!
- Odysseus will be fully healed and continue exploring the east next turn.
demos after whipping theOdyssey:
rival worst in GNP and food looks really bad. we're at average in food, slightly above in MFG, and tie for first in GNP.
Please don't go. The drones need you. They look up to you.