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Damn... that plan is one turn too late in hooking up the marble. Will adjust. Sigh.
If you know what I mean.
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(December 30th, 2012, 18:59)zakalwe Wrote: Damn... that plan is one turn too late in hooking up the marble. Will adjust. Sigh.

How about
1. Chop library
2. Hook marble
3. Farm wheat
4. Mine copper

Working the marble until the wheat is farmed.
I have to run.
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Doesn't work, some workers must hurry south and the quarry takes too many worker turns and is too far up north.

Of course, I no longer remember WHY they have to hurry south but I don't particularly want to find out...
If you know what I mean.
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(December 30th, 2012, 19:43)zakalwe Wrote: Doesn't work, some workers must hurry south and the quarry takes too many worker turns and is too far up north.

Of course, I no longer remember WHY they have to hurry south but I don't particularly want to find out...

Skip the copper mine, then? I really should play through your plan though so that I know what I'm talking about.
I have to run.
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I think I see a decent fix. Work the FPH while chopping the library, then farm the wheat and work it. Finish the granary at 15/22 food. I'll update the spreadsheet next year, but for now:

Worker on forested hill stays there and roads. Worker on unforested hill moves S and roads.
If you know what I mean.
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I logged in, but won't play worker actions before Zakalwe's input. Couple of potential ways to make things faster. We don't need riverside plains cottage near WIFOM (there are options to work grassland cottage+gold instead and naturally Scientists). That would free worker H to move north to assist (e.g. building the road A and E are planned to do). Could we get copper improved and then chop instead of PHF?
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I think the PFH variant is ok, and I was trying to keep the changes local to minimize risk. We will have time to mine the copper after the marble, so we can work wheat and copper at size 2. Essentially we're just trading one turn of growth for an instant library.
If you know what I mean.
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So the two workers in the north should finish their roads, then meet up on the forest in between and road that.
If you know what I mean.
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Next turn neither Bitter nor HN is working Corn. Is that ok? I've preliminarily set HN to work it now.
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(January 1st, 2013, 01:41)plako Wrote: Next turn neither Bitter nor HN is working Corn. Is that ok? I've preliminarily set HN to work it now.

There's a typo in the plan, Bitter should have the same tile configuration on T89 as on T88, i.e. it should be working the corn. (You can tell by the food numbers that this was the original plan.)

For clarity: Bitter should work the corn.
If you know what I mean.
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