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The Dark arts - C&D Master Thread

For those who want to play around with the APTmod data, I used the following spreadsheet (Excel format, though it's created using Apple's Numbers, so I can't guarantee everything is working).

There are three sheets in the spread sheet:

"Raw data" is where the output from Waterbat's graph-decoder is inserted.

"Cleaned" fixes some formatting and reverses the adjustments to "min" and "max" values that APTmod does.

"Analysis" is where you do the number-crunching, like getting the change in a value between consecutive turns and removes the espionage and culture generation from the GNP.

Feel free to continue to extend and strengthen the analysis!
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Demos after Aztec's whip-settling combo:
[Image: civ4screenshot1346.jpg]

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Thanks m_h!

Their sixth city claimed 3 land tiles, so is probably coastal. The whip was a 2->1 whip.
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No demos yet for T83. I was back home briefly before heading out again (dog-tired after crossing almost all of Sweden by train in 24 hours, but my daughter wanted to visit my parents for New Years), but here's what I can get via APTmod and Civstats:

Apolyton: +18 score (199 to 217)

CivFr: +12 score (216 to 228)

CivPlayers: +6 score (221 to 227)

CFC: +6 score (178 to 184)

CFC settled a city that claimed 9 land tiles on T63 and receive 4 points from that. They get their last 2 points from growing to 25 pop.

I also have 8 unassigned land tiles from a T63 border expansion. Those should probably go to Apolyton, but if I put their claimed land from 59 to 67 tiles they get 5 land points. I can't increase their claimed area more, because then their T71 score from land becomes too high. It might be that the 8 land tiles should be split between two teams, but that's unlikely.

I think I will have to depend on the F8 population numbers and the demographics to work this out.

Via APTmod I can see significant GNP increases for both the Germans (+9, 21->30) and CFC (+15, 65->80). For the Germans I'm pretty sure it's in part two terraces built in 1800BC (same turn as our Stonehenge) that has doubled in culture output. For CFC I wouldn't be surprised if they have built a library apart from the pop increase.

Our commerce is up to 137 once Sullla had turned research back on, but 35 or so of that is culture.
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Demos after the Aztec whip:

[Image: civ4screenshot1347.jpg]

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Thanks! F8?
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Here are the Demos from the immediate turn roll and after playing. Before the CivPlayers whip:

[Image: ISDG-352s.jpg]

After playing our turn:

[Image: ISDG-353s.jpg]

The whip dropped global pop by 42k, thus a one-pop whip from size 5 -> size 4. I didn't see any changes on the Top 5 Cities screen.
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Thank you!

I'm home now (finally!) and have grabbed a bunch of screen shots and have just managed to straighten out the score changes.
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1/2/1 in demos, nice!

How do we go from 4th to 2nd in production from a single pop whip? Did they whip a 5-hammer pop like a copper tile?

Kalin
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T83 - 800BC

Cliff's Notes: Apolyton is up 3 pop and 1 ancient tech; CivFr is up 1 classical tech; CivPlayers is up 1 ancient tech and did a 1-pop whip; and CFC is up 1 pop. Another team has international trade routes now.

Demos:
[Image: ISDG-T83-post-civplayers2-demos.jpg]

Lots of crunchy stuff this turn, even if there were only four score changes besides ours. Apolyton received a whopping 18 score, CiFr 12, CivPlayers 6, and CFC 6. Then CivPlayers whipped away 1 pop (5 -> 4 as Sullla noted above) and lowered their score by 2. F8 analysis tells me we have 3 more rival pop points (which includes the CivPlayers whip, ie it's +4 -1), provided the barb population stayed at 7 points (which is very likely, 25000 in global power increase is most easily attainable with 3 pop growths)

CFC received 4 land points for their city of Daivagasi (settled T63), which means they must have picked up one of the 4 pop growths. I also have 8 unassigned land tiles. Giving them to Apolyton gives them 5 land points.

I think the distribution of the score changes is as below:

TeamScore changePopTechLandWonders
RB1010 (+4 pop / 29 total)
Apolyton187 (+3 pop / 20 total)6 (1 ancient)5 (8 tiles T63)
CivFr1212 (1 classical)
CivPlayers4-2 (-1 pop / 22 total)6 (1 ancient)
CFC62 (+1 pop / 25 total)4 (6 tiles T63)

Global power increased with 13000, of which 2000 came from pop (to Apolyton). Another hint is that another team has managed to gain international trade routes, probably in five cities. The only team with score changes that has five cities is Apolyton, but I had already pencilled in Sailing for them, so I pencil in Polytheism for lack of anything better. For CivFr I pencil in Mathematics. For CivPlayers I pencil in Masonry. All of this is very tentative.

That leaves 5000 in remaining power. It might be that Apolyton (or CivPlayers) didn't research Sailing until now, or it's a late warrior build, together with an archer or barracks build.

There were no power changes for any of our neighbours from APTmod data, but CFC has just finished a build in their capital, increased their culture output by 2, and increased their GNP markedly. Ergo, the library that m_h noted is brand spanking new.

The culture output of Stonehenge has doubled now, and so has the first two terraces that the Germans built in 1800BC. This explains a large part of the German GNP increase.

One thing I'm curious about is the trade figures. +10 as the rival best is easily explained by 5 cities with international trade routes, but -18 as the rival worst? No team has 9 cities as far as I can tell, and I believed cities couldn't support more than a single outgoing trade route. huh

On the war front everything is quiet so far, WPC's war weariness is down to 29.
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