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Updated sandbox T89:
https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave
Beakers, gold, and gpt is correct, except that we have a surplus of 37 beakers into Horseback Riding.
I'll try playing ahead now, to see if I can check and document the other changes we've been talking about.
If you know what I mean.
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(December 27th, 2012, 16:54)plako Wrote: * 1 hammer too much in Bitter towards settler. In reality 31 sandbox 32
Is this bug still there?
I have to run.
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(January 1st, 2013, 18:30)novice Wrote: (December 27th, 2012, 16:54)plako Wrote: * 1 hammer too much in Bitter towards settler. In reality 31 sandbox 32
Is this bug still there?
Yes, now it's 34 in reality versus 35 in the sandbox. No idea what caused that. It will just translate into an excess of 2 failgold in the sandbox, so it's no big deal.
I have updated the micro sheet with a new opening for Marble City, chopping the library on its first turn. It works marble, then PFH, then wheat. Not ideal but it's the best we could do while meeting the various worker deadlines. At size 2, the city will be at 15/24 food, and can grow in two turns by working wheat+forest, wheat+copper. We should get right on the Parthenon because it looks like TEAM chopped a library of their own. They are already pasturing the sheep.
We are on track for the bigger goals, though, and according to Plako we'll be able to get Calendar EOT98. Too late to speed up the Mausoleum further, but still it's nice to be ahead in commerce. We also tentatively discussed a slow HG build in WIFOM (no biggie if we lose that), and maybe going straight for Music after Calendar, and running a golden age to power us up to Bureaucracy.
If anyone wants to play through and proofread the micro sheet that would be great. I'm a little bit worried that errors may have crept in during all the revisions.
If you know what I mean.
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Can I have graphs (last 50 turns) and screenies of the cities next turn please?
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Ack... Why did you change the tile assignment in the capital. We needed that food.
We need a new plan before playing the next turn. Good thing we've got a forest to spare.
If you know what I mean.
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Ok, at a glance it looks like we can work more mines and at least keep the worker micro. But our growth in the capital is set back a little. Oh well.
If you know what I mean.
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I don't remember changing, but I belive you I did  . If we need more food we can work forested grassland instead of cottaged plains tile.
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I couldn't log in to check, but I think I got it right based on the screenshot on turn tracking thread i.e. corn, pigs, fp, grass, grass, wine and plains.
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Sorry Plako, I was confused and forgot that we already had a turn of GW production earlier in the capital, so I thought you had worked the plains hill on T90. Everything looks to be on track. Guess I'm just really paranoid about the micro plan falling apart.
Maybe ask M3 nicely if we can scout their land in return? Might be good to get them talking. Maybe fish for AP / religion plans and extending the NAP, too.
If you know what I mean.
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Sandbox T91: https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave
It's short 1 gold, but up 2 hammers into the great wall in Bitter. Beakers and production are accurate.
If you know what I mean.
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