What it says on the tin: dotmaps, city placements, and city priorities. I will edit in new maps that are suitable for dotmapping into this post as well.
T83 maps:
The north
The south
The east
The southeast (CFC border area)
I haven't included stone city/Brick by Brick here, since it's already decided but we have little map info in the area.
Advice for dotmappers
One colour - one city location. Once a colour has been selected for a spot, then all further maps should continue to use the same colour for the spot. It's fine to use variants of a colour for nearby alternative spots.
The same goes for the colours. Do not re-use a colour for another spot, until the original spot for the colour either has been settled or invalidated (by settling another city close by).
The exception is brown: these denote filler cities, that will serve no strategic value in claiming land or resources.
Furthermore, I consider that forum views should be fluid in width
Two maps showing the various proposed dots, one for the north, and one for the southeast, with colour codes:
Brown dots are filler cities. I think the main question right now is if our T92 settler out of MM should go for the red dot (southeast) or blue dot (northeast).
Blue dot pros
Blue dot cons
Red dot pros
Red dot cons
+7F (wet rice and grass cow)
No strong resources on founding
+10F (wet corn and fish)
Requires extensive roading
High quality land
Requires large worker investments (jungle)
3 forests (1 first-ring)
Exposed, far from our other cities
Worker support readily available
Port city on true ocean?
If red dot is on a true ocean, I think I favour that as our next city (so we can get a scouting work boat out). Otherwise, I lean towards blue dot.
Furthermore, I consider that forum views should be fluid in width
@kjn: I think that between blue and red, we should take red to be done with our CFC border. WPC is much weaker and I doubt they would settle that jungle any time soon. Even if they do we can ... well take from them almost whatever we want.
I don't like so much the orange dot. Sure it's using the FP and gets a wheat but it's a pretty weak city. How about a filler city on the desert tile 1NE much later and then see if we can make a city to get the wheat and the plains cow down there. The con is that such a city is a bit far and will be hard to support/defend.
(January 3rd, 2013, 10:27)kalin Wrote: @kjn: I think that between blue and red, we should take red to be done with our CFC border. WPC is much weaker and I doubt they would settle that jungle any time soon. Even if they do we can ... well take from them almost whatever we want.
I don't like so much the orange dot. Sure it's using the FP and gets a wheat but it's a pretty weak city. How about a filler city on the desert tile 1NE much later and then see if we can make a city to get the wheat and the plains cow down there. The con is that such a city is a bit far and will be hard to support/defend.
Kalin
Orange could be workable. After Bureaucracy with chained irrigation you could get it up to +10f at size 6 by irrigating the FP and all the grassland. Then you could work 5 plains workshops or 5 specialists and be food neutral. By that point in the game a size 11 city should be doable. Or, we could just farm it, grow up, and then pave over with cottages, but that feels less useful since we have other cities that are optimized for commerce.
I would favour red>blue, except that people are still considering whether we can get pink dot with time/diplo, so I'm not sure.
Under the assumption we cannot settle 1S of the oasis, I would advocate red dot.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(January 3rd, 2013, 13:00)Boldly Going Nowhere Wrote: Orange could be workable. After Bureaucracy with chained irrigation you could get it up to +10f at size 6 by irrigating the FP and all the grassland. Then you could work 5 plains workshops or 5 specialists and be food neutral. By that point in the game a size 11 city should be doable. Or, we could just farm it, grow up, and then pave over with cottages, but that feels less useful since we have other cities that are optimized for commerce.
Workable, maybe, but worth... not sure. It's while to Bureaucracy.
Kalin
Civil Service isn't that long away. I took a look at Novice's T92 sim, and with the trade routes we're at breakeven research at circa 60%, with Currency due at eot 95 (I wouldn't be surprised if we gets it at eot 94).
Then we only need to clear away Code of Laws (which will be double-discounted) to be able to research Civil Service, if we want to do a major push in that direction. CoL will take circa 4t at break-even research. Ie, we can probably get CS in the tail end of the BC years...
Furthermore, I consider that forum views should be fluid in width
Wow, I wasn't aware we could be that close. We may want probably want monarchy/monotheism first, but Burea is appealing... I am still not sure that orange dot is worth, I'd like to hear more arguments.