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WW 19 Game Thread - Mobster Mayhem - GAME OVER

(January 4th, 2013, 08:41)zakalwe Wrote: But if nobody is actually doubting that Novice has the card (only his alignment), then maybe it's moot.

I believe Rowain is suggesting that novice doesn't have the card.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(January 4th, 2013, 08:41)zakalwe Wrote: In general, it seems like passing items around has the potential to generate a lot more information than just holding on to them, as it gets more players involved. So any lies would then have to be expanded into greater webs of lies. Though looking at the actual list of items, I guess I'd really be inclined to hold on to most of them, myself. The card is an exception: it doesn't really matter who has it, as long as we know who that is. But if nobody is actually doubting that Novice has the card (only his alignment), then maybe it's moot.

huh For one we don't know if novice has the card or not.
For 2 we don't have achance to test any of the other claims if a scum gets his hands on an item. They can happily pass them around each other.
3rd are you really advocating we should pass the items around?? For example the gun?
4th how do you plan to reveal who has which item and to whom it got passed? Especially given that there are nightkills and a pickpocket.
5th does that mean you are for an all around itemclaim?


@BRick: what happens to an item if the reciever gets nightkilled (passing is now happening after the kill) ? what if the sender gets killed (I expect the item to be destroyed then as the passing happens later).
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If we lynch Novice. If he has the item then it will be gone correct? Isnt that better for the item to be gone? I dont think it has any use for town.
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(January 4th, 2013, 09:10)Ryan Wrote: If we lynch Novice. If he has the item then it will be gone correct? Isnt that better for the item to be gone? I dont think it has any use for town.

Correct on all 3 points.
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Im trying to figure out what point would it be to have that as town. If its gone the seer can find people very easily unless.. the seer item is with the scum can that work?

Edit: Seer item is useless for Scum either way.
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(January 4th, 2013, 09:23)Ryan Wrote: Im trying to figure out what point would it be to have that as town. If its gone the seer can find people very easily unless.. the seer item is with the scum can that work?

Edit: Seer item is useless for Scum either way.

Scum can't use it (and it makes little sense to do it) and for now at the start of the game we are promised by BRick that a villager has the board.
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(January 4th, 2013, 05:29)novice Wrote: Brick, will the items in a person's possession be revealed upon the person's death?

Yes.
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(January 4th, 2013, 08:55)Rowain Wrote:
(January 4th, 2013, 08:41)zakalwe Wrote: In general, it seems like passing items around has the potential to generate a lot more information than just holding on to them, as it gets more players involved. So any lies would then have to be expanded into greater webs of lies. Though looking at the actual list of items, I guess I'd really be inclined to hold on to most of them, myself. The card is an exception: it doesn't really matter who has it, as long as we know who that is. But if nobody is actually doubting that Novice has the card (only his alignment), then maybe it's moot.

huh For one we don't know if novice has the card or not.
For 2 we don't have achance to test any of the other claims if a scum gets his hands on an item. They can happily pass them around each other.
3rd are you really advocating we should pass the items around?? For example the gun?
4th how do you plan to reveal who has which item and to whom it got passed? Especially given that there are nightkills and a pickpocket.
5th does that mean you are for an all around itemclaim?

To answer the last three questions:
3. Like it says in that post you're quoting, I would hold on to most items, myself.
4. With the card, Novice will say who he gave it to / will give it to. I was only talking about tracking the location of the card, not about all items.
5. No.

About the first two: If Novice doesn't have the card, then either scum have both the item seer and the card, or he's taking a huge risk. If they do have both the item seer and the fool card, that is pretty unbalanced. I think it sounds unlikely, though, and not like something we need to resolve today. So I will of course grant that he could be scum (and like Serdoa says, the game could well be unbalanced), but I still have a hard time seeing him as likely scum.

I guess I see the "the card is useless so we may as well lynch him" angle, but that's no stronger than lynching a claimed vanilla. It is less harmful than lynching someone who might have a strong item, but more harmful than lynching scum.
If you know what I mean.
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(January 4th, 2013, 09:25)Rowain Wrote:
(January 4th, 2013, 09:23)Ryan Wrote: Im trying to figure out what point would it be to have that as town. If its gone the seer can find people very easily unless.. the seer item is with the scum can that work?

Edit: Seer item is useless for Scum either way.

Scum can't use it (and it makes little sense to do it) and for now at the start of the game we are promised by BRick that a villager has the board.

Then, Since the town has the board we should lynch Novice tbh. I dont see a point in claiming you have the card since Town doesnt need it. It is an item wanted by the scum so he is giving them easy access to it. if hes town and they have the pick pocket item. Im guessing he is the scum. Novice
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(January 4th, 2013, 09:37)zakalwe Wrote: I guess I see the "the card is useless so we may as well lynch him" angle, but that's no stronger than lynching a claimed vanilla.
The card is dangerous becaus eit can come into hand of scum which makes the few uses we have from the board doubtfull. So lynching a villager with the card is better than lynching a vanilla villager.

For me the lynch-result list reads this:

1) Scum with poweritem (ex: Gun)
2) scum with card
3) scum
4) villager with card
5) villager
6) villager with poweritem

Lynching novice grants us one result of 2,3 or 4 while eliminating any danger of 5 or especially 6. So far I don't see any lynch which gives us a better result.
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