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Intersite Game - Turn Discussion Thread

That image is massive, m_h - 2.76 MB.

It also reminds me what the idea behind roading the westmost spices was - those spices are grabbed by that border expansion, the other spices need to wait for the monument expansion. I don't think that matters, though, after roading the spices I expect we'll want to road towards Blue dot/Alemanni and prepare to improve Forbidden Fruit's bananas. So again, I'd rather road the spices that lead towards those cities. smile
I have to run.
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Yeah, I mess up E/W directions, m_h posts giant PNG's, Sullla has a tendency to take unilateral action... what's your hidden flaw, Novice?

Yeah, agree that the benefit of the second and third spice resource is of marginal utility compared to getting the bananas improved and Alemannia and blue dot settled speedily. We do need more workers, though. Good thing your micro plan calls for Kale and Lettuce soon.
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(January 4th, 2013, 14:12)kjn Wrote: what's your hidden flaw, Novice?

I have no vice.
I have to run.
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(January 4th, 2013, 14:17)novice Wrote: I have no vice.

He who has no vice will punish first. I rest my case.
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(January 4th, 2013, 14:12)kjn Wrote: ... m_h posts giant PNG's ...
I guess when it comes to compensating for other inadequacies posting giant PNGs is much cheaper than buying a Porsche!

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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(January 4th, 2013, 14:36)mostly_harmless Wrote:
(January 4th, 2013, 14:12)kjn Wrote: ... m_h posts giant PNG's ...
I guess when it comes to compensating for other inadequacies posting giant PNGs is much cheaper than buying a Porsche!

A Porsche? Don't you know that the ultimate compensation vehicle is a Hummer?
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(January 4th, 2013, 14:17)novice Wrote:
(January 4th, 2013, 14:12)kjn Wrote: what's your hidden flaw, Novice?

I have no vice.

This is a huge character flaw IMO.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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(January 4th, 2013, 15:56)Gold Ergo Sum Wrote:
(January 4th, 2013, 14:17)novice Wrote:
(January 4th, 2013, 14:12)kjn Wrote: what's your hidden flaw, Novice?

I have no vice.

This is a huge character flaw IMO.

That's what I said. smile
I have to run.
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To get things back on track, Sullla asked about the silk forest in HF. If we don't work it this turn, it will delay settling Brick by Brick (stone city), since we will finish it using overflow from the galley whip, and with exactly 100/100 in the settler.
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(January 4th, 2013, 13:59)mostly_harmless Wrote: And we will also get awesome oasis area visibility and barb busting by getting the southern mountain cultured!



hammer

mh

Note that we only get 2 tiles of visibility from peaks, not 3. Peak visibility simply ignores hills and forests blocking.

It's still awesome.
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