(January 4th, 2013, 22:10)Lewwyn Wrote: I see some fallen sky.
Fight to the last man!

so I said azza didn't whip last turn, and thats true. And he didn't whip this turn. but the whips we have accounted for are clearly not the only military he has built with his insane MFG. I'm having trouble explaining this power graph. its scary:
two turns ago, I think, we had 4 chariots? so <gulp>
ok, now onto more pressing and potentially good news:
![[Image: oCoC6.jpg]](http://i.imgur.com/oCoC6.jpg)
the cursor is hovered over the middle stack, which has 1 combat 1 chariot and 1 unpromoted chariot.
the close chariot 2 the right of our stack is the combat 2 chariot, by his lonesome.
the chariot on the rice is the fresh reinforcement, unpromoted. just 1.
so he has 4 chariots, and for some reason has split them up. we have 6 chariots and a warrior that can strike his C2 chariot this turn. as well as a 7th chariot from the capital that can reach the plains tile just north of his chariot.
so what to do? This is probably the most important turn of our game so far (and if we blow it, possibly our last important turn). So lets discuss it a bit.
I would love to draw the actually fighting as far north as possible. this neutralizes his production advantage a bit by making his units have to travel further. however, not sure if a tactical retreat here is advisable. he won't attack, will just wait to bring more up - and if he resettles the iron city we are boned. he doesnt even need to resettle his old spot, he can forego the gold and settle 1s of that, or on the plains hill - both in his territory already. so maybe leaving our hill spot here is way too dangerous.
so we hae 27.3 odds on the C2 chariot. if we attack it, we have to kill it. anyone have any idea how to calculate what our odds will be of killing it with 2 chariots? we are very lucky he didn't back it up with more chariots (just bizarre he didn't bring all 3 to that spot).
anyway I think we should probably kill the C2 chariot, probably return the surviving injured chariot to the odyssey and keep the rest on the hill. (the new chariot in theodyssey can make the first, suicidal attack).
note: lewwyn, I don't think he has a barracks after all. note the new reinforcements aren't promoted. thats good.
ALSO. we can offer him peace this turn. after our attack of course. the settler has to move into the odyssey so he can move to the desert tile and settle in the same turn (if azza accepted). and we just pray azza doesnt have a settler in position to claim that land in the one turn he'll have before we can

.
if he doesnt accept peace, we've pretty much decided our only choice is to save enough cashm settle on the iron post iron working, and upgrade a warrior into a spear (simeltaneously completing/whipping if necessary the spear in the Odyssey).
why don't we have archery
Please don't go. The drones need you. They look up to you.