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[SPOILERS] Lewger goes for the Bigwyn

I thought about that too. but its 3 turns before he can get back on forest, and there might be another barbarian down there.
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azza played. logged in to check it out, no change we can see. I guess he's still healing.

azza whipped again, which means at least 5 chariots. we have 5 plus 1 in capital that will be completed with the chop.

some thoughts: we can 3 pop whip the settler this turn. I think with careful tile work this won't slow down iron working any. however, the settler will arrive and be ready to settle 1 turn before iron working is in. ok, if we can get peace this is ok. if we can't, we'll have to hold the settler for a turn. maybe Lewwyn can figure out how to configure the tiles to shave a turn off Iron working, but I think we missed that boat frown.

theOdyssey: should be switching from corn to mined hill this turn: we have 3 whip unhappy anyway, no real benefit from growing into unhappy when we have extra hammers. the problem is its building a warrior, which will complete in 2 turns if we work the mine. why not switch to a chariot? it will tkae 8 turns working the oasis and mine, but the two workers that just finished the mine can move to the SW GFH, chop the forest, completing the chariot, then build a mine! 1 unhappy wears off in 4 turns so we can switch back to growth and the warrior when the chariot completes, long before we have iron hooked up.

and maybe, just maybe, we will be really fortunate and fine a second iron source already within our borders <G>
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I believe the last whip may have been a settler whip and that he will attempt to settle on the iron with all his chariots in the next two turns. Not sure we can stop him... I'm going to move the warrior out of Odyssey I think give us an extra unit. We will whip a chariot in Odyssey again so we'll work the oasis.

Offer white flag peace in 2 turns.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(January 4th, 2013, 06:21)Lewwyn Wrote: I believe the last whip may have been a settler whip and that he will attempt to settle on the iron with all his chariots in the next two turns. Not sure we can stop him... I'm going to move the warrior out of Odyssey I think give us an extra unit. We will whip a chariot in Odyssey again so we'll work the oasis.

Offer white flag peace in 2 turns.
Yeah the next 2-3 turns will be of critical importance for the rest of the game (seeing who gets the iron city).


btw, did you forget to move the scout or intentionally leave him to fight the warrior?

our scout is dead cry

oh well, that does save us a supply $ probably better spent on chariots, and we did get a lot of map info out of him.

also plako leap-frogged us in score, we're back to #2 :/. that'll change w/ Iron working and a new city, I guess smile.
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nooooooooo! not the scout!
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fyi, logged in to see what azza did this turn, before lewwyn plays the turn. greeted by this:
[Image: mZno5.jpg]

oy, our chances of getting peace before settling the iron city seem pretty slim to me. poor the odyssey is gonna end up unhappy at size 1 with all the whips we'll have to put into it wink. so worth it though lol
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[Image: laTgr.jpg]

somewhat encouraged by this. azza only brought up 3 chariots. we have 5 chariots and a warrior in range.

ok, so two of those chariots are promoted. one is combat 2 - yuck, I didn't realize he used one chariot to kill 2 of ours. lucky bastard. so he's won probably 3 coinflips so far.

we need to stall. attacking him is not advisable - we need to bring the battle away from his territory. if we left the area would he follow? that would be ideal. maybe leave nestor (the chariot in the forest) on the hill as bait?

also of interest, these guys want to join the fighting:
[Image: xpUk2.jpg]

not really certain if they will help us or not. my hope is they will force azza to keep chariots back, which will either tip the scales in our favor or cause him to delay long enough for us to get spears. they are clearly on a collision path for tenacious D, not interested in our homeland. my fear is that it will just mean one or two MORE promoted chariots frown. I wish we had had time to build a barracks in theodyssey.

also of note: azza whipped tenacious D again. its size 4.
also, we are 6 turns away from getting research visibility on azza.
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I see some fallen sky.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(January 4th, 2013, 22:10)Lewwyn Wrote: I see some fallen sky.

Fight to the last man! dancingdancing

so I said azza didn't whip last turn, and thats true. And he didn't whip this turn. but the whips we have accounted for are clearly not the only military he has built with his insane MFG. I'm having trouble explaining this power graph. its scary:

two turns ago, I think, we had 4 chariots? so <gulp>

ok, now onto more pressing and potentially good news:

[Image: oCoC6.jpg]
the cursor is hovered over the middle stack, which has 1 combat 1 chariot and 1 unpromoted chariot.
the close chariot 2 the right of our stack is the combat 2 chariot, by his lonesome.
the chariot on the rice is the fresh reinforcement, unpromoted. just 1.

so he has 4 chariots, and for some reason has split them up. we have 6 chariots and a warrior that can strike his C2 chariot this turn. as well as a 7th chariot from the capital that can reach the plains tile just north of his chariot.

so what to do? This is probably the most important turn of our game so far (and if we blow it, possibly our last important turn). So lets discuss it a bit.

I would love to draw the actually fighting as far north as possible. this neutralizes his production advantage a bit by making his units have to travel further. however, not sure if a tactical retreat here is advisable. he won't attack, will just wait to bring more up - and if he resettles the iron city we are boned. he doesnt even need to resettle his old spot, he can forego the gold and settle 1s of that, or on the plains hill - both in his territory already. so maybe leaving our hill spot here is way too dangerous.

so we hae 27.3 odds on the C2 chariot. if we attack it, we have to kill it. anyone have any idea how to calculate what our odds will be of killing it with 2 chariots? we are very lucky he didn't back it up with more chariots (just bizarre he didn't bring all 3 to that spot).

anyway I think we should probably kill the C2 chariot, probably return the surviving injured chariot to the odyssey and keep the rest on the hill. (the new chariot in theodyssey can make the first, suicidal attack).

note: lewwyn, I don't think he has a barracks after all. note the new reinforcements aren't promoted. thats good.

ALSO. we can offer him peace this turn. after our attack of course. the settler has to move into the odyssey so he can move to the desert tile and settle in the same turn (if azza accepted). and we just pray azza doesnt have a settler in position to claim that land in the one turn he'll have before we can frown.

if he doesnt accept peace, we've pretty much decided our only choice is to save enough cashm settle on the iron post iron working, and upgrade a warrior into a spear (simeltaneously completing/whipping if necessary the spear in the Odyssey).

why don't we have archery cry
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yes, that is a level 2 city in whip unhappiness. lol

and yet somehow, despite that and just triple whipping our #2 city, we are STILL #1 in GNP. not really sure how.
azza's economy, however, is tanked, and he's stuck at the bottom of the scoreboard. maybe he'll want peace to fix his economy? I dunno.
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