(January 5th, 2013, 12:13)Merovech Wrote: Wow, I did not realize how easy it is just to lurk. To break out from that somewhat, here is a loose collection of my thoughts so far:
I do not have a strong read on Tasunke or Ryan either way. I think Tasunke's "slip" was just a joke and the rest of his play seems fine to me. Ryan feels a little more scummy, because if he supposedly has WW experience, he'd be less affected by other's "attacks" on him. However, perhaps I am misunderstanding his posts about his playing experience, or perhaps it was played differently in his experiences, with less arguing.
I think novice is a likely villager. I don't find Rowain's arguement that he could be scum impossible, but I do think the simpler explanation, that novice just miller-claimed as a villager, is more likely.
That being said, I think Rowain's arguement is a lot more understandable than some other players here (Selrahc, uberfish, others?) seem to think. Definitely not enough for me to think that Rowain is scum.
I am unsure what to think about the Serdoa-Selrahc fight. My inclination is to side with Serdoa here, as I think his argument has more merit than Selrahc's argument against Rowain.
I'm not a particular fan of how Q has played, nor Azza, for that matter, but not enough to give them even a slight scum lean.
I seem to have great trouble reading Zak, so I will abstain on him for now.
Lewwyn and Bigger both seem slightly villagers to me (gut instinct-not to be trusted past day 1).
Since I have to vote, Bigger for Mayor and Selrahc for lynch.
How did you get that I have WW experience when all of this was me saying I am new to this ? are you even reading?
My apologies, I thought you said that you played WW with Tasunke often in the past and a little in person as well.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(January 5th, 2013, 12:22)Ryan Wrote: -.- I hate you people
Hes in America. I am in Egypt. so not in person.. When I rain irl I meant with friends. But we did not have items etc... It was mafia vs citizens only with a sherrif and doctor.
Serdoa, I think you interpreted Uberfish as saying that 90% of our scans would be 100% reliable. When what he meant is that 0% of our scans will be 100% reliable, but 100% of our scans would be 90% reliable.
(January 5th, 2013, 12:22)Ryan Wrote: -.- I hate you people
Hes in America. I am in Egypt. so not in person.. When I rain irl I meant with friends. But we did not have items etc... It was mafia vs citizens only with a sherrif and doctor.
Yes, sorry for the ambiguity of my words, I meant "I thought you played with Tasunke online and a little [with other people] in person."
This is, as far as I know, our first game with items, as well, although we are used to "variant" games, so I understand your early hesitance more now than I did before.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(January 5th, 2013, 12:35)novice Wrote: Serdoa, I think you interpreted Uberfish as saying that 90% of our scans would be 100% reliable. When what he meant is that 0% of our scans will be 100% reliable, but 100% of our scans would be 90% reliable.
Thats the thing. We dont know if you truly have the card or someone else does. It could be that someone else has the card aka a scum friend while you are faking having that card. That 90% goes lower if you consider it in that way.
(January 5th, 2013, 09:44)uberfish Wrote: Seer guilty is still 100% reliable, and innocent is 90% reliable even if scum have control of the card, and scum might get caught lying about whereabouts of the card if they have it (of the remaining two scanning roles, item seer and watcher, at least one is probably town.)
(January 5th, 2013, 11:49)uberfish Wrote: If village has the card they will claim it, the card passing happens at the end of the day after the seer has scanned so there's no chance of getting a false guilty result as the seer won't scan that person.
As for innocents there's probably 4/17 scum, so if a scum has the card there's 14 people who scan as innocent only one of which would give a false result, that's over 90% reliability
and the other PRs might not scan the right people, but if the seer can only hit 3 scum instead of 4 but another PR can catch one as a result so overall we don't lose anything. Oh, if village has the thief he could catch someone out lying about the card, too.
(January 5th, 2013, 12:35)novice Wrote: Serdoa, I think you interpreted Uberfish as saying that 90% of our scans would be 100% reliable. When what he meant is that 0% of our scans will be 100% reliable, but 100% of our scans would be 90% reliable.
I quoted what he wrote and no, I would say he did no mean that what you interpreted. He wrote explicitly that
That argumentation has two flaws as I lined out. First it only is true if the village has the card - which we do not have any prove of whatsoever right now. That alone is already making it worthless. But secondly even if village would have the card, we still would not know if a innocent read we get is really an innocent read. Yes it might be correct in 90% of the time, but we do not know when if that scan-result if part of the 90% or the 10% group. Which means for us it is worthless.
So either way, the argumentation does not hold water.
Again, I don't necessarily think that we have to lynch you novice. But I wonder that both Selrahc and uberfish come up with arguments for why not that are simply bad. And both are experienced enough that I don't expect them to make this errors unintentionally.
Sweeks, novice is right, you over analyze posts - you did it to me last game and to selrahc today.
So what if you were right sometimes - if I random vote I will sometimes be right (by the way this is why I hated being evil last game you had no case on ne but you'd think the tactic was right because I happened to be scum)
Lets look at ubers. scenario - if novice. passes it to a evil, then every time the were get a guilty result it is correct. (If he passes it to a village then they should claim it) however every time it gets a innocent result it isn't. accurate -hence the 90/100% figures.
The point that is being. argued is if evil novice passes it to. another scum then they are connected and under scrutiny.
why don't you like my play merovech?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.