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WW 19 Game Thread - Mobster Mayhem - GAME OVER

Guys, I think there is a little over 70 minutes left which is forever in this game.
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I got distracted. What's the tally?
If you know what I mean.
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Rowain . But remmber theres a double vote item.
[Image: CmQTvVS.jpg]
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(January 5th, 2013, 15:46)Qgqqqqq Wrote: Good luck Rowain.
Sorry if village frown

Liar
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Official Lynch Vote Count

Rowain - 5 - uberfish, novice, pindicator, Tasunke, Selrahc
Selrahc - 4 - Serdoa, Rowain, Ryan, Lewwyn
Tasunke - 4 - MJW, Bigger, zakalwe, Mattimeo
Serdoa - 1 - Qgqqqqq
novice - 1 - Azza
uberfish - 1 - Merovech
zakalwe - 1 - waterbat

Players not voting: None

Official Mayor Vote Count

novice - 5 - Qgqqqqq, novice, Mattimeo, zakalwe, Bigger
Rowain - 3 - Azza, Ryan, Rowain
Serdoa - 3 - Serdoa, waterbat, MJW
Bigger - 1 - Merovech
Lewwyn - 1 - pindicator
MJW - 1 - Tasunke

Players not voting: Lewwyn, Selrahc, uberfish
[Image: CmQTvVS.jpg]
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If a double vote happens and 2 people are even. Does the new mayor decide?
[Image: CmQTvVS.jpg]
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That tally is from the last one not updated.
[Image: CmQTvVS.jpg]
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Yes the mayor decides in a tie either by whom he votes for or if he votes for neither by choosing one of the tied.

Also that tally is wrong, I am pretty sure you have changed your vote to Tasunke Ryan, no? Not sure of the others, though Q is certainly on Rowain by now.
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InOfficial Lynch Vote Count

Rowain - 6 - uberfish, novice, pindicator, Tasunke, Selrahc, Qgqqqqq
Tasunke - 5 - MJW, Bigger, zakalwe, Mattimeo, Ryan
Selrahc - 3 - Serdoa, Rowain, Lewwyn
novice - 1 - Azza
uberfish - 1 - Merovech
zakalwe - 1 - waterbat

Players not voting: None

InOfficial Mayor Vote Count

novice - 5 - Qgqqqqq, novice, Mattimeo, zakalwe, Bigger
Rowain - 3 - Azza, Ryan, Rowain
Serdoa - 3 - Serdoa, waterbat, MJW
Bigger - 1 - Merovech
Lewwyn - 1 - pindicator
MJW - 1 - Tasunke

Players not voting: Lewwyn, Selrahc, uberfish
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Nothing on uberfish... I'll stand by my earlier words: Selrahc

Ryan, any chance of getting you to switch back if Tasunke doesn't explain his claim?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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