Here are some general things I noted from the game (in no particular order because I'm just alt+tabbing between the civ and the forum as I find these ...
1) with 6! first ring forests at blue-dot we have 180 base hammers that could be put towards stealing a wonder sometime if we ever get the research for it.
2) That axe that we just built at PR should move immediately to the eastern front. We already have plenty of Q's for MP in Barbados and can easily build more. We want all the military that we can muster out east to deter TEAM.
3) We have research visibility on TEAM now ... They are going for Calendar
4) due to unexpected unhappyness in Santiago our micro-plan may be slightly off there, but not too much (Barbados gets the Hindu missionary next turn and will start building a worker shortly.
5) Monarchy is now 8-turns at 100%, with -22gpt. This means that after three more turns we can turn on research. We'll have the gold EOT94, turning on research T95, completing T102. We'll have at least 2 cottages maturing by that time and maybe gold online too so this should offset any increases in maintenance from Maracaibo on turns 101 & 102.
6) to prevent Santiago from growing into unhappiness next turn I switched the deer to Havana and the cottage to Santiago. Barbados will pick up the last cottage 2N of Havana after getting the happy from Hinduism so Havana will work deer and the mine. This will allow Havana to complete the missionary next turn, which will then go to Santiago and spread Hindu there for happy.
7) M3 has research visibility on us ... not really a big deal, just something I noticed.
8) Trolls (red) and TEAM (white) are now within range of conflict with their borders touching near the center.
9) A city settled for marble near the center could double our forest-hammers at blue-dot, allowing us to potentially 1-turn steal Taj Mahal wonder if we can get the research in time perhaps we could set Taj Mahal as a mini-victory goal for our backward civilization. That would at least give us a target to work towards
proposed path for Quechua returning and maintaining visibility along the TEAM border ... plus marble! I'll have to dig up our border agreement and see what we're allowed to settle
6-1/2 forests in blue-dot's BFC = 200 hammers base!!! (the 1/2 is outside but isn't BFC to green either and would get chopped for 24H I think). The two question marks are because if we delay founding cites to the north and west of blue-dot we can chop each of those for 24H each, bringing us up to 252 chopping hammers base, multiplied by 125% gives us 567 Hammers. If we're careful we can micro a 25+ hammer whip overflow the turn before which will get us over well over 600 hammers ... IF we can get Marble and IF we can get Nationalism in time. LETS TRY TO DO THIS AND SCORE A MINI VICTORY!!!
1) with 6! first ring forests at blue-dot we have 180 base hammers that could be put towards stealing a wonder sometime if we ever get the research for it.
2) That axe that we just built at PR should move immediately to the eastern front. We already have plenty of Q's for MP in Barbados and can easily build more. We want all the military that we can muster out east to deter TEAM.
3) We have research visibility on TEAM now ... They are going for Calendar
4) due to unexpected unhappyness in Santiago our micro-plan may be slightly off there, but not too much (Barbados gets the Hindu missionary next turn and will start building a worker shortly.
5) Monarchy is now 8-turns at 100%, with -22gpt. This means that after three more turns we can turn on research. We'll have the gold EOT94, turning on research T95, completing T102. We'll have at least 2 cottages maturing by that time and maybe gold online too so this should offset any increases in maintenance from Maracaibo on turns 101 & 102.
6) to prevent Santiago from growing into unhappiness next turn I switched the deer to Havana and the cottage to Santiago. Barbados will pick up the last cottage 2N of Havana after getting the happy from Hinduism so Havana will work deer and the mine. This will allow Havana to complete the missionary next turn, which will then go to Santiago and spread Hindu there for happy.
7) M3 has research visibility on us ... not really a big deal, just something I noticed.
8) Trolls (red) and TEAM (white) are now within range of conflict with their borders touching near the center.
9) A city settled for marble near the center could double our forest-hammers at blue-dot, allowing us to potentially 1-turn steal Taj Mahal wonder if we can get the research in time perhaps we could set Taj Mahal as a mini-victory goal for our backward civilization. That would at least give us a target to work towards
proposed path for Quechua returning and maintaining visibility along the TEAM border ... plus marble! I'll have to dig up our border agreement and see what we're allowed to settle
6-1/2 forests in blue-dot's BFC = 200 hammers base!!! (the 1/2 is outside but isn't BFC to green either and would get chopped for 24H I think). The two question marks are because if we delay founding cites to the north and west of blue-dot we can chop each of those for 24H each, bringing us up to 252 chopping hammers base, multiplied by 125% gives us 567 Hammers. If we're careful we can micro a 25+ hammer whip overflow the turn before which will get us over well over 600 hammers ... IF we can get Marble and IF we can get Nationalism in time. LETS TRY TO DO THIS AND SCORE A MINI VICTORY!!!