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Micro Thread

Assuming we connect spices, silks, ivory and sugar, the happy cap will be 6, with whip anger expiring on T122, T132, and T142. That's not too bad.
If you know what I mean.
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(January 8th, 2013, 06:09)zakalwe Wrote: Assuming we connect spices, silks, ivory and sugar, the happy cap will be 6, with whip anger expiring on T122, T132, and T142. That's not too bad.

Is that including or excluding Rep happiness? Growing the city further might make it happier under Rep. smile
I have to run.
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(January 8th, 2013, 06:23)novice Wrote:
(January 8th, 2013, 06:09)zakalwe Wrote: Assuming we connect spices, silks, ivory and sugar, the happy cap will be 6, with whip anger expiring on T122, T132, and T142. That's not too bad.

Is that including or excluding Rep happiness? Growing the city further might make it happier under Rep. smile

That's excluding, to be conservative. But maybe we could grow it into the top 5, yeah. That would probably make sense.

Edit - I've updated the micro sheet with the EOT111 plan.
If you know what I mean.
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Here's a save projecting our state on T98:

https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave

Should be a big time saver if anyone wants to sim out a continuation without having to juggle through the micro for the Great Library and Mausoleum builds.
If you know what I mean.
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T96 sandbox


Attached Files
.zip   Trolls Sandbox T96.zip (Size: 65.88 KB / Downloads: 2)
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[Image: civ4screenshot0857.jpg]

That fish certainly wreaks havoc on our dotmap. Kind of annoying that we chopped that fifth ring forest and probably won't be settling on it after all.

BTW, I also think the micro for the three workers in the north should be revisited. We could for example have time to make a grassland hill mine SE of Bitter before hooking the spices. After hooking the spices we need to make our way back to Ramune and chop the two forests there into Parthenon.

Picture of the north:
[Image: civ4screenshot0858.jpg]

The worker on the forest NE-NE of the capital is scheduled to go 2N after he's done chopping. He could also go N-NE and after that road the plains hill SE of HN. In short, we need to decide which tiles we want to improve here in the north, because we only have a handful of worker turns to spare beyond improving the spices and chopping those forests.
If you know what I mean.
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(January 10th, 2013, 08:27)zakalwe Wrote: That fish certainly wreaks havoc on our dotmap. Kind of annoying that we chopped that fifth ring forest and probably won't be settling on it after all.

Wait, it's not chopped yet. So we could consider saving it and making up those 9 hammers by working more mines in the capital, if that is possible.
If you know what I mean.
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Looks like we do need to chop that forest, too late to change it now.

Updated sandbox T97: https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave
If you know what I mean.
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There is no competiton for GLib so delaying it for 1T wouldn't mean risk of losing it. However those extra beakers and GPP points are probably worth it despite of inefficient chopping.
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(January 10th, 2013, 08:27)zakalwe Wrote: BTW, I also think the micro for the three workers in the north should be revisited. We could for example have time to make a grassland hill mine SE of Bitter before hooking the spices. After hooking the spices we need to make our way back to Ramune and chop the two forests there into Parthenon.

What about moving the central worker to prechopped forested hill north from HN and chopping + mining it?
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