Posts: 10,033
Threads: 82
Joined: May 2012
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Posts: 10,033
Threads: 82
Joined: May 2012
I'd prefer large at least for lakes, the default settings are a bit crammed, and with 45% water, It'd be really crammed!
(default is 5-15% water).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Posts: 4,138
Threads: 54
Joined: Dec 2009
Personally, I'd prefer more land and less water than the map you show there Qgqqqq.
But I'm one vote out of seven so its not just up to me.
As none of us would get messed up by it due to no naval civs being selected, could we just go with a rolled pangaea?
"You want to take my city of Troll%ng? Go ahead and try."
Posts: 1,153
Threads: 11
Joined: Feb 2012
(January 8th, 2013, 14:22)Bigger Wrote: (January 8th, 2013, 14:18)2metraninja Wrote: (January 8th, 2013, 03:26)Qgqqqqq Wrote: 2metra, are you still interested in this?
Yes, I am. Just waiting for the rules/settings to be finalized.
I think I said my preference for an AI diplo.
If you still want a way to limit communication between players, while having the opportunity to exchange a line per turn, why dont you not send an ambassador (scout or whatever) to the player who you want to say something territory and not change the name of that unit, so the other player can read its title? Like "War vs Xxxx at t100?" Or "NAP till t200?". This can limit seriously the amount of diplomacy and also can make for an interesting situations - like assassinated ambassador, or neighbors not allowing ambassador mission to go trough territory to avoid possible agreement between nations, or people getting nervous if they see ambassadors arrive at enemy capitol, or intercepted messages (actually anyone can read a unit's name if she is in sight) etc. Just an idea
why could you not just leave the scout unnamed and then rename it when in sight of only the intended recipient?
Of course you want to do this, but then you have to leave it like this so the other party can read the message when he logs in. And meanwhile someone else can login, move an Engineering powered knight 6 tiles and and read the message or outright kill the messenger or whatever. This whole "physical messenger" idea might lead to interesting situations and will limit the diplomacy for sure.
Posts: 17,823
Threads: 161
Joined: May 2011
Large is nice for a pitboss, most scripts run small for a full set of humans. Queeg's above roll is fine, although 37-40% water might make things a bit less cramped.
Posts: 10,033
Threads: 82
Joined: May 2012
Cool, then we can go with lower settings
30% water:
Its a very customizable script, we can do pretty much what ever.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Posts: 17,823
Threads: 161
Joined: May 2011
Oh, cool, 30-35% might be ideal then.
Posts: 4,138
Threads: 54
Joined: Dec 2009
I like that a lot better
"You want to take my city of Troll%ng? Go ahead and try."
January 8th, 2013, 16:52
(This post was last modified: January 8th, 2013, 16:53 by 2metraninja.)
Posts: 1,153
Threads: 11
Joined: Feb 2012
Pangaea is boring and can be way more unbalanced, but I'll play any map anyway.
edit: 33-35% might be what we are looking for.
Posts: 5,836
Threads: 51
Joined: Apr 2012
I would also prefer a bit more land than those 45% lakes maps have. Maybe just reduce the %water for the lakes and see what it looks like ... 25%?
|