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(January 6th, 2013, 15:45)pindicator Wrote: (January 6th, 2013, 15:30)scooter Wrote: Sorry, I'm still too much in "FIN = cottage on grassland river every time" mode. We can do that instead (putting a turn into corn road while we move).
Did you catch my earlier tile improvement picture for what I think we should do with In N Out?
I remembered it as soon as I read your reply saying I should have farmed.
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Where are the workers roading to?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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Pretty much just sticking to the plan:
Settler moved up to the desert, an unnamed city will be settled next turn. Eastern worker put 1T into a corn road while moving to go farm next turn. What do we want to do with the western workers next turn? Obviously we want to chop, but how? Combine them on a forest? I don't like using 5 worker turns for one forest. We could chop two forests simultaneously. Also, I think we're going to want a Monument here. Need that border pop.
LJS is building the stone settler now (at 16fhpt), and that will be sped up by a chop (30h), so it'll be done in 5T. So we could settle it on T81 with two extra roads, T82 with 1 road. That city up there will be awfully slow starting, but not a whole lot we can do about it. Pretty much just get it a granary & Lighthouse and leave it alone while it works sheep + coast and occasionally whips things (probably going to want a few workshops actually). At least the sheep is first ring.
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(January 6th, 2013, 21:33)Qgqqqqq Wrote: Where are the workers roading to?
Sorry - forgot to answer this. They're roading up to the crab city we're settling next turn.
Speaking of - since the last couple chains have unintentionally kind of been regional chains (In-N-Out in the west, Zaxby's in the southeast), I'd like to suggest Culver's for the new city which is a fairly popular (and growing) chain in the midwest. Although we seriously screwed this all up - we put In-N-Out in the east and Zaxby's in the north.
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Let's chop the forests S and NW of the new city which could provide cover to Commodore. We have control over the area right now so we should do it now. HOWEVER, we should not chop both forests on the same turn because that will result in a loss of hammers to the overflow cap. So we send one worker to put 1t into that road to the stone city while the other worker starts chopping the forest S of the city. Then the other worker can move 2SW onto the other forest and chop.
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(January 7th, 2013, 22:24)scooter Wrote: Speaking of - since the last couple chains have unintentionally kind of been regional chains (In-N-Out in the west, Zaxby's in the southeast), I'd like to suggest Culver's for the new city which is a fairly popular (and growing) chain in the midwest. Although we seriously screwed this all up - we put In-N-Out in the east and Zaxby's in the north.
Presumably that was just to annoy NobleHelium.
I have to run.
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(January 7th, 2013, 22:25)NobleHelium Wrote: Let's chop the forests S and NW of the new city which could provide cover to Commodore. We have control over the area right now so we should do it now. HOWEVER, we should not chop both forests on the same turn because that will result in a loss of hammers to the overflow cap. So we send one worker to put 1t into that road to the stone city while the other worker starts chopping the forest S of the city. Then the other worker can move 2SW onto the other forest and chop.
What about 2 chops into a barracks? We will need those ...
January 8th, 2013, 20:24
(This post was last modified: January 8th, 2013, 20:26 by NobleHelium.)
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Oh yeah I forgot ikhandas produce culture. So maybe we skip the monument and put two chops into the ikhanda after the work boat? We want the work boat first either way. We should have started prechopping instead of building that second cottage which we're not currently using anyway.
There are like no regional chains in New York so that doesn't disturb me at all by the way. I hadn't even heard of Zaxby's or whatever.
January 8th, 2013, 23:46
(This post was last modified: June 15th, 2023, 12:46 by pindicator.)
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There is no way that Commodore could be up to something...
No way at all, I am sure.
January 9th, 2013, 00:44
(This post was last modified: June 15th, 2023, 12:48 by pindicator.)
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Okay Scooter, hope you don't mind but we did some stuff
Biggest change is that we founded Subway this turn. Our workers have moved to chop trees, and we're not building a wimpy culture building - we're building an axe. (But we can change it next turn and not lose a beat if we want)
The biggest thing was what I lobbied for hardest: pillaging the road in the south by the hill. If I had been awake last night I would have pitched for it then (and it would have been safer to do last turn too) - but we pillaged the road in the south. This is kind of a big deal, because if we had just camped on the hill like we had been then commodore would have been able to move his archer/warrior pair NE-N and threaten our worker & Subway and we would have had to retreat off the hill anyway in order to defend. Pillaging the road removes options for him.
Now, there is a bit of a risk that he has multiple units waiting in the fog. If he does, we're probably screwed, but we took some precautions: The north impi retreated a tile so it can come back and cover Subway if needed. Also, the warrior in McDonalds moved down the road towards Subway. We floated the idea of upgrading him to an impi this turn, but decided 80g was too much to pay at this point.
Hope this works out; if so, next turn we can retreat the axe/impi to the chopping worker and the impi in McD can cover the south.
Now, in the north we were also concerned that Commodore had 2 workers behind his stack in the north. Next turn he would put 1t of road into the forest hill. Turn 78 he would finish that road, and then with 2 more workers road the tile W of the desert and attack with the 3 archers. Noble calculated 54% chance of us winning, but neither of us liked those odds.
Power Graph:
Guess where Commodore's been dumping his hammers?
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