Spoiled lurkers only!
fnord
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[SPOILERS]The Cheap Seats: Lurker Thread
|
I note both Mardoc and HK missed Cassiel's buff in EITB. He starts Ind so he can get his 1st worker on the board fast in addition to his other charms.
Agnostic isn't horrible. After all, not being able to research Religious techs means more beakers available for other techs. Grigori Medics are awesome. Adventurer's Guilds are solid. Main drawback is the difficulty of generating an early GS due to Adventurers. But a pair of Adventurers on the board early isn't exactly horrible. Esp on a huge map where they should have plenty of time to gain passive exp. If you're playing for the long game and eventual Mage spam... Org at t70/Cha at t145 works like a charm if you've got the luxury of that much time.
fnord
I wonder when that dang mapmaker will hurry up and finish the map already...
Merovech's Mapmaking Guidelines:
I think Cassiel was pretty strong for mages even before EitB. How is Varn, though? He used to be the best for them, if I recall...just he was also the best at so many other things too.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (January 8th, 2013, 13:55)Commodore Wrote: I think Cassiel was pretty strong for mages even before EitB. Definitely. Adventurer's Guilds give +2 xp, plus adaptive for Cha as a first or second swap. His main drawback is Ind for the first 70 turns. It'll likely save you some hammers (and turns) on your Brewery, but in FFH it's pretty meh until you're ready to start throwing down the Epics and maybe the Bazzar of Mammon. In EITB, cheaper workers save you valuable early production hammers, plus they're built faster so not only do they do more work, you have more production turns to spend on other things. (like National Wonders. ) I like Cassiel a lot better in EITB. Quote:How is Varn, though? He used to be the best for them, if I recall...just he was also the best at so many other things too. Varn can be very very good at Mages if he specializes in them. He can still be quite good even without heavy specialization. But others can do Mages better. Varn isn't the best at anything. Except flexibility and adaptability. He's quite good at a lot of different things. But therein lies the trap. Because a lot of those shiney things are all over the tech tree. He's Spi so he can swap civics and Religions often, he's Adaptive so he can grab a new trait at t70, and again on t145. So it's very easy to fall into the "one more tech for one more shiney toy" trap with Varn. Varn's strength isn't that he's excellent at something, it's that he's quite good at a lot of things.
fnord
And all of this talk of Mages makes me think about Adventurer's turned Assassin.
OFC, Guardsman Arthrendain pwns Assassins
fnord
Yall realize that EitB switched Cassiel's second trait from Ind to Org right? As in, a trait even more useless during the first 70 turns?
*ouch*
>.< Why, oh why? That's two marginal leaders who got buffed by their Ind trait in EITB. And then got kicked in the nutsack for no good reason. At least Org saves Cassiel some gold in Civic maint for the first 70 turns. *silverlining*
fnord
|