Yeah, I got a bit annoyed by the events a while back and stopped reporting. I'll try to do better. I haven't had any more slave revolts since the first two, no other events at all actually. But I've had a few developments in the last 13 turns. Here we go!
T67 - After some bad treatment by the RNG I got a little love in the form of a Buddhism spread in Two Fish, courtesy of Serdoa's Oracle push. He obviously took the Meditation path to get to Priesthood. Here's the turn log to set the stage for this catch up report:
The last tech I had researched was Writing, as I had planned to pop borders at Red Fish with a library at the time. That ended up changing later, though. As of now I've got no use out of Writing at all. Oops. Anyway, I was researching Hunting and would finish that and research Archery in one turn. I haven't built any archers yet either, but I won't say that it was a waste, PRO likes archers more than normal, I'll get around to it, and it was good to have the option to build them in case it was needed.
I build lighthouses in Two Fish and Red Fish over the next few turns to boost my food output. Two Fish picked up +2 food on the two fish, Red Fish picked up +3 food from the two lakes and the clams. On T70 I started a barracks build in Red Fish to get a border pop underway. On T71 Nakor made contact with me and ran away. I don't know which direction he contacted me from, but my best guess is that it was an exploring work boat. After contact I saw through the Top 5 screen that Nakor had built the Great Lighthouse. Nakor is not one of the IND teams, so I'm not sure if it will be worth it for him. We'll see. I took a peek at the trade screen to see what Nakor has been up to:
I'm even on cities with someone who built TGL. I should probably be ahead in city count, so maybe I'm not doing something right here. I offered a map trade which Nakor rejected (Serdoa had done the same thing). I guess they both figured that since they found me that their maps are better. Or maybe they both think I'm a maniac and don't want me to know where they are.
Anyway, T71 and Nakor has no resources connected....
T71 I also began working on a settler at Two Fish for my 4th city, Blue Fish. T72 I was doing the same thing, but since I took a picture of Two Fish here it is:
This city does good work producing workers and settlers. It would probably do better if I consistently remembered this game is on normal speed instead of quick and would think about whip timing more. As it is it mostly goes without whipping. That's probably a crime. But look at the foodhammers! It's going to be a 5 turn settler without a whip. (But won't someone think of the overflow hammers?) Oh shut up!!!
By T73 I had a warrior beginning to wander off to the north, we'll check on his progress later since for now he's only retreading ground previously explored by our ancient (and dead) panther slayer. Through the next few turns my workers prepared a road to Blue Fish. Since worker micro isn't that interesting to follow when you're reading about someone whose worker micro is fairly average, I'll gloss over that bit and move on. I'm going to dump a stack of overview shots so anyone who cares can figure out what happened. It's the typical
get a tile ready just in time for a city to grow on it, but OMG don't waste any worker turns stuff, you've all seen better.
T76 was an eventful turn:
Um. Okay, someone is beating in brains out in the fog somewhere. I didn't write anything down to track this stuff but it seems like Azza is involved somehow, because I remember that he did a lot of whipping at some point in the last dozen turns since I posted. A lot of whips at the same time indicates either he was being proactive about murdering someone, or he was in a deep moment of oh shit crisis when someone else showed up to murder him. Well, that sucks for someone but the event I care about on this turn is that I got a Buddhism spread in Red Fish. Thanks Serdoa! So now I have Buddhism in 2/3 of my cities, that's good enough to provoke a revolt because I need more happiness -- Two Fish is pushing the happiness cap (well, almost) and Red Fish has a few whips to work off, it didn't have a lot of room for growth either. So why not, Buddhism will obviously be my religion of choice now. I waited until T77 when the settler was on the move to pull the revolt. By that time One Fish had also finished its scouting work boat so I didn't really delay anything by summoning the revolt.
On T78 we brought Blue Fish into the world:
It took the iron mine tile from Red Fish to slow build its own granary. The food box will be at 10/22 when the grany finishes, works for me. I'll be taking the fish from Two Fish to help speed this city's growth, but I wanted another worker out of Two Fish before I did that. Besides, I need the workers to have improved tiles for this new city to work, so it seems worth it. I took shots of my other cities on T78 as well, this is a good time to show the current infrastructure I've built so far:
One Fish has less infrastructure built than any other city, having completed a granary and then a bunch of units of varying types. Other than those two miserable slave revolts this city has been productive the whole game. I've probably only had a handful of turns when this city wasn't somewhere in the Top 5 cities list.
Two Fish = Worker/Settler pump. Just add granary and (insert border pop here - monument!). Rinse and repeat. Maybe it will get a library when I have time, I can surely run specialists here with all this food.
Red Fish is supposed to be my early military city. Well, not with 4 hammers per turn, but when it takes the iron and another mine back it will do fairly well. I already had the barracks underway when I got the free Buddhism spread so it just increased the culture accumulation here. The downside to the earlier border pop (no, it isn't really a downside) is that my workers won't be in place to improve the sugar just as the borders pop. I didn't have enough wiggle room in the worker plans to get them over there in time. But it's because they're busy on a super secret project...!
T79, it's more of the same, a worker is due next turn from Two Fish and we're busily shuffling around the rest of the workers. Yawn.
Wait, what's that in the north???
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Incoming: overview shots for these missing turns, I have them, may as well post them.