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Pitboss 9 Organizing Thread

I don't like unit gifting, nor spies as an idea.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Aren't spies invisible to other players? How can a message be passed via their name? I'm not in favour of using spies because I think it would be a good addition to diplo if a civ/group of civs decide to close borders with someone to put them under a diplo 'embargo'.

I don't mind the gifting idea per se, I'm just worried we are going to add another layer of difficulty to diplo which sounds alright in theory but then we get completely sick of after a while in game. And we are already making a diversion from normal strategy by advocating building a lot more scouts/explorers/workboats than would usually be built. Do we want to make it an even bigger diversion by potentially having to build more and more?
"You want to take my city of Troll%ng? Go ahead and try."
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Once a scout is gifted he will not be destroyed. He'll just get passed around. In fact, this might require fewer total hammers if the scouts continue to bounce back and forth (unless a player decides to hoard them).
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Its up to you guys, I just don't want it to become too complicated that it loses its fun.
"You want to take my city of Troll%ng? Go ahead and try."
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I still prefer full diplo or AI-only, but will play whatever you decide.
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(January 12th, 2013, 09:19)Jowy Wrote: I still prefer full diplo or AI-only, but will play whatever you decide.

Yeah, this.
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Spies are invisible to other players, but once you tipe your message in his title and gift that spy to the recipient, he will then can read the message.

And yes, once gifted the scout can be used to bring the answer back to the original sender. And what "diverting" of hammers means? If I hope to go to war against someone and hope to get an ally with 50+ units worth 5000 hammers, I wont hesitate to spend 15 hammers to build a scout and send that proposal.

As for spies not desired for messengers, "diplomatic blockades" will still be worthy, spies get caught when traveling trough enemy territory.
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Scouts would probably be more fun than spies, because you can hunt them down.
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I don't much like the rename units thing - it's an interesting idea, but I think it's just going to be frustrating - and I think people will close borders if they see a scout crossing their land or declare war to kill it, and then it's basically AW, anyway.

That said - I'm more interested in getting it started, so I suggest that once we get the game going, we come to an agreement - probably summarize the choices and vote on them, which I think we can do while we play.
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Current:  PB 52.  Boudicca of Maya
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I like ninja/7s suggestion the most, tbh. And I think allowing spies for "secret" diplomacy (but that has its risks, since spies can randomly die and scouts/explorers won't) is interesting too.

that said I'm just a ded-lurker so I'm not going to argue for it smile.
Please don't go. The drones need you. They look up to you.
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