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[spoilers] novice & moon shoot the world

Just realised something of critical importance:

Thread title should read: "Novice and Shoot moon the world"

tongue tongue tongue
fnord
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(January 12th, 2013, 13:43)Thoth Wrote: Just realised something of critical importance:

Thread title should read: "Novice and Shoot moon the world"

tongue tongue tongue

That's what it was originally.
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I can probably play late tonight, 12 or so hours from now. Would be good to settle the east, but yeah we need to check whether that's feasible.
I have to run.
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(January 12th, 2013, 13:56)Shoot the Moon Wrote:
(January 12th, 2013, 13:43)Thoth Wrote: Just realised something of critical importance:

Thread title should read: "Novice and Shoot moon the world"

tongue tongue tongue

That's what it was originally.

why was it changed? Its much better than the current title smile
Please don't go. The drones need you. They look up to you.
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Okay, I played turn 27. Whip anger expired in William Tell this turn, so we could move out the warrior. We can whip the settler on turn 28 and overflow to a 1-turn worker as planned. The warrior will have time to reach the jungle on the same turn as the settler. Our workers can road there and immediately start the pasture when AH comes in. I had to tech AH at 30% this turn to make sure we get it in time. We should go to max science next turn.

Here's an outline of the planned worker actions:
[Image: Civ4ScreenShot0300.JPG]

I roaded the forest here in case we want to chop the granary instead of whipping it. But the road could also go 1S, on the unforested hill, giving us a future straight road between Robin Hood and the city. Worker C (produced eot29 in WT) can go improve Robin Hood.

I moved our warrior in the south one tile west, I think he should keep scouting. Robin Hood can build a garrison warrior completing as it reaches size 3, then grow to 4 and whip a worker (or something). I did some tile bleed analysis, I'm not too confident about the results (many of my flying camera peaks were misplaced), but I've updated the sandbox anyway. The most interesting findings were that there's a salt sea north of the peaks north of William Tell. Also, as far as I can tell, Mackoti's warrior must have moved NE, back the same way it came. It might well be headed for garrison duty, I think Mackoti has three cities now, size 2, 2 and 1. It's also possible that Mackoti saw/knew/guessed that his warrior was trapped between our culture and peaks/lakes.
I have to run.
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(January 13th, 2013, 17:17)novice Wrote: Okay, I played turn 27. Whip anger expired in William Tell this turn, so we could move out the warrior. We can whip the settler on turn 28 and overflow to a 1-turn worker as planned. The warrior will have time to reach the jungle on the same turn as the settler. Our workers can road there and immediately start the pasture when AH comes in. I had to tech AH at 30% this turn to make sure we get it in time. We should go to max science next turn.

Here's an outline of the planned worker actions:
[Image: Civ4ScreenShot0300.JPG]

I roaded the forest here in case we want to chop the granary instead of whipping it. But the road could also go 1S, on the unforested hill, giving us a future straight road between Robin Hood and the city. Worker C (produced eot29 in WT) can go improve Robin Hood.

I moved our warrior in the south one tile west, I think he should keep scouting. Robin Hood can build a garrison warrior completing as it reaches size 3, then grow to 4 and whip a worker (or something). I did some tile bleed analysis, I'm not too confident about the results (many of my flying camera peaks were misplaced), but I've updated the sandbox anyway. The most interesting findings were that there's a salt sea north of the peaks north of William Tell. Also, as far as I can tell, Mackoti's warrior must have moved NE, back the same way it came. It might well be headed for garrison duty, I think Mackoti has three cities now, size 2, 2 and 1. It's also possible that Mackoti saw/knew/guessed that his warrior was trapped between our culture and peaks/lakes.

Roading the forest seems best to me. We'll want that forest chopped eventually.

It's also possible that whoever else Mackoti met is harassing him with their scouting warrior and Mackoti wants that warrior back home because of that. That would indicate however that we may be relatively close to Mackoti if that were the case.
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[Image: Civ4ScreenShot0301.JPG]
I have to run.
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Played turn 29 as well. I think we should road the forest, then chop it into a granary in city 3, then finish the road to that city and improve the cows. That works out well with our capital regrowing to size 4 before starting a worker (to be whipped) and handing the rice over to city 3 once its granary is done. Robin Hood can grow to size 4, whip a worker with overflow into a settler, then grow back to 4 and whip the settler. That settler can settle the wheat/copper city.
I have to run.
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(January 14th, 2013, 17:14)novice Wrote: Played turn 29 as well. I think we should road the forest, then chop it into a granary in city 3, then finish the road to that city and improve the cows. That works out well with our capital regrowing to size 4 before starting a worker (to be whipped) and handing the rice over to city 3 once its granary is done. Robin Hood can grow to size 4, whip a worker with overflow into a settler, then grow back to 4 and whip the settler. That settler can settle the wheat/copper city.

Sounds like a decent plan to me.
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Warrior and Settler are in place to settle our third city (Cupid?) next turn.

[Image: Civ4ScreenShot0306.JPG]

Scouting:

[Image: Civ4ScreenShot0307.JPG]

This warrior could move NW-NW-N-NE-NE over the next few turns, to guard the wheat/copper spot that could be our fourth city.
I have to run.
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