Is it prechopped? By TEAM?
If you know what I mean.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Micro Thread
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1 chop almost certainly. They tried to get it berfore it turned to our side.
edit. just to be clear we probably need 2 worker turns to chop it.
Ok, my suggestions for T97:
Follow the TGL plan in the south to finish it at EOT. In the north, whip the barracks in Bitter and configure to regrow immediately. Next turn, put that overflow into Parthenon while Ramune works a grassland forest to grow. Configure HN to +6 food working the GFH. Next turn, when that GFH is possibly chopped, work +7 food and grow. Start building the NE immediately. No need to put any more hammers into that spear, even if we should decide to whip it. We just risk changing our minds and losing even more hammers to decay. Worker actions in the north: D moves to the GFH N-NE of HN. C moves to where D was and finishes that cottage. A finishes its chop for TGL. Next turn decide what to do with A and C until Calendar comes in.
If you know what I mean.
I also made a minor worker micro change on T98: instead of putting two cottage turns into the plains tile S-S-SE of the capital, we're building a road there instead. That may be more useful in the continuation, when the workers need to scoot over to the silks.
If you know what I mean.
I see we're up. I'm working on an extended plan, labeled "Currency".
https://docs.google.com/spreadsheet/ccc?...SFE#gid=16 The instructions for T97 there should be good to follow. So far I have documented the plan for National Epic in HN at EOT107, along with the associated worker micro. Parthenon will be due EOT108 in Ramune. Currency EOT103, and Music probably EOT110.
If you know what I mean.
Sandbox T99: https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave
The settler in BM had two more foodhammers in-game than in the sandbox, for some reason. So it's due one turn sooner than anticipated. Which may be fine anyway, if we want to hurry and settle the ivory city.
If you know what I mean.
(January 14th, 2013, 04:12)zakalwe Wrote: Sandbox T99: https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave Micro plan had the city working Scientist at one point, but we didn't need it to fulfill our beaker needs so I kept it working cottages.
Right. The sandbox has too many GPPs, then. (I corrected the foodhammer difference.) No big deal.
We don't really need that settler one turn sooner, though, if we're using it to settle silks. It won't be able to settle any sooner, due to lack of roads. I guess it's nice if we end up having to rush another settlement after negotiating with Gillette. The plan was to build a worker in BM after the settler, which will complete along with currency, and then grow on a market build. We could also go on to build another settler instead of that worker if we need to hurry things up. Maybe even add a chop.
If you know what I mean.
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