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Since it's not contested, it hardly matters. In fact, you might view it as an improvement since the city will now grow a turn sooner. And we get another turn to negotiate with Gillette before freaking them out. smile
If you know what I mean.
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(January 14th, 2013, 15:03)zakalwe Wrote: Since it's not contested, it hardly matters. In fact, you might view it as an improvement since the city will now grow a turn sooner. And we get another turn to negotiate with Gillette before freaking them out. smile

Good points. Darn, I should not have admitted anything and just take credit from improving the plan wink.
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That extra forest growth near Ramune could be used to finish Parthenon 2T sooner. I guess we'll want to do that? How about also chopping Bitter's forest into a settler? Bitter and BM are the only cities that are available to build settlers. A chop would speed it up by two turns, getting the ivory/sugar city started sooner, and letting Bitter resume growth sooner. Worth it? Trying to lay off the whip for a while.

In my plan I was keeping 5 workers in the south, so we could improve the silk city's corn in a single turn when the borders expand. But we might need to send another worker north if we're speeding up the settlement plan.
If you know what I mean.
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Sandbox T100: https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave
If you know what I mean.
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Next turn can I have screenies of the graphs & the cities please? smile
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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Looks like we may be able to eke out currency EOT102 by running two scientists in the capital and if necessary two in Bitter (while building a settler). Probably worth it, as it won't delay the next growth in the capital.
If you know what I mean.
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Definately worth it. WIFOM might be best place to run extra scientist and take it instead of non-riverside cottage.
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The "Currency" plan is now fleshed out in full detail until ~T109. Nothing fancy, just figuring out who needs to go where, timing growth, etc.

https://docs.google.com/spreadsheet/ccc?...SFE#gid=16

Currency EOT102. Silk city also settled on T102.

National Epic at EOT107 in Horse's Neck, and a great person from this city EOT109.

I still just chopped two forests into the Parthenon because we don't have the worker turns to accelerate it further. So Parthenon at EOT108.

I did chop a forest into Bitter's settler. Ivory city settled on T108, ivory on-line T109. Silks also on-line T109.

Used the silk chop to finish a galley in silk city EOT108. Another galley will finish EOT113 in Weissbier - or can be whipped sooner. Probably too late to circumnavigate, but who knows.

Music probably EOT110.
If you know what I mean.
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Plan looks very good to me.

Now we just need to decide what to with the Great persons. Artist either Golden Age or Culture bomb. Scientist has more options, but in case of culture bomb we probably want to use it for Golden Age otherwise settling or sparing for bulb. I like settling. This game should last long enough to make it worthwhile and we don't have immediately anything worthwhile to bulb. During Golden Age we could generate couple of Scientists more to bulb towards liberalism.
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I like settling, too. A settled GS would give 1 hammer and 15.75 beakers per turn - and even more once we're in bureaucracy.

The recurring question is what about religion, though. If we bulb philosophy, we'll get a religion, a missionary, and the ability to run pacifism to benefit those two cities. Though organized religion would be tempting too, to spread it to all cities and crank some infrastructure.

If we don't want to bulb philosophy we should probably import a religion and spread that.
If you know what I mean.
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