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[SPOILERS] PB1- Mardoc buys a can of paint for Thoth and Ellimist

(January 12th, 2013, 15:14)Thoth Wrote: Again, this is backwards.

NM the army they might build. Let's kill the army they actually have instead. smile

Not arguing that we should stop building Moroi now, or give up on the Saltus attack! Obviously we want to kill whatever we can.

But tech plans are about the future. If we can kill the army they have and raze their cities all to the ground, it doesn't matter what tech we go for. If we can't, then we ought to go for the tech we need, assuming they're still alive and kicking.
EitB 25 - Perpentach
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(January 13th, 2013, 09:12)Mardoc Wrote: Not arguing that we should stop building Moroi now, or give up on the Saltus attack! Obviously we want to kill whatever we can.

But tech plans are about the future. If we can kill the army they have and raze their cities all to the ground, it doesn't matter what tech we go for. If we can't, then we ought to go for the tech we need, assuming they're still alive and kicking.

Tech plans for the immediate future.... smile IW/Feud are our next two tech goals after MS/AF.

We'll hit MS t112, AF t113. T114 we can have Smelting (locates on Iron, Iron mines, ok workshops (and Tequilla especially could use 4 of these), IW ~t117 (Maybe, just maybe eot 116 but don't count on it) and Feud t120.

That immediately buffs most of our current Iron capable units (units in team cities don't get metal buffs, they'll need to resupply at home wink ) and gives us access to Ogres.

Or we can go Feud (done eot 116), Smelting (117?), IW (t120).

Delaying Fued lets us grow Calabim cities a bit more before they get capped with Feasting so later Vamps aren't a bad thing. So long as we're spending those hammers on 5xp Iron Moroi instead. wink


The timing wrt HE's and build queues works out better for IW first as well:

NBA: Starts HE t112 at max GA hammers
t113: Swap to max food
t114: Finish HE
t115: Gift Marble to Calabim. Build gran at max food.
t116: Gran done. Resume TY.
t118: TY done. Start Ogre. Max growth until now should put us at or close to size 16 which will enable 2t Ogre pairs. hammer

Zinfandel:
t112: Finishes Smokehouse
t113/114: Build Bathouse
t115: Build TY.
t116/117: Build HE.
t118/119: Build Command Post.
t120: either a 1t chariot/1tcat or 1t Vamp.


Calabim Core:

Everyone except Reisling (4 cities):
t112: Moroi.
t113/114: Command Posts
t115: Revolt to Nationhood. build 4 Moroi.
t116: Build 4 Moroi.
t117: Build 4 Iron Moroi.
t118: Build 4 Moroi.
t119: Build 4 Moroi.
t120: Start 4 Vamps.

Reisling:

t112: Finish Breeding Pit.
t113: Build garrison Moroi.
t114/115: Build CP.
t116: Build moroi.
t117: Build Aqueduct.
t118: Build Moroi.
t119: Build herbalist.
t120: Start Vamp.
fnord
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I'm still not convinced...but I'll stop arguing, at least for now. It's apparent the only thing that'll change either of our minds is more data, preferably in the form of Hawk flights and/or Saltus-conquest.

And in any event, Iron is my 2nd choice tech goal at the moment, so it won't be horrible.
EitB 25 - Perpentach
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(January 14th, 2013, 16:29)Mardoc Wrote: I'm still not convinced...but I'll stop arguing, at least for now.

I'm convinced on the value of IW first....but please keep arguing. smile

Just because I think I'm right doesn't mean I am. lol lol

Quote: It's apparent the only thing that'll change either of our minds is more data, preferably in the form of Hawk flights and/or Saltus-conquest.

Yeah, more data will be handy...I can do some very fun things with Hasted, BB, Mob 1, C1, Commando Moroi backed up by some Raider Chariots. smile

Plus I'd like to start ramping up production in Tequilla. We'll have two more happies (maybe 3) coming online for the Elohim soon. With 4 Workshops (2 from growth, two from fired Sages) and Smelting we can get some nice hammers out of this city (which is currently building Cha Chariots wink )

Quote:And in any event, Iron is my 2nd choice tech goal at the moment, so it won't be horrible.

Yah...Smelting/IW/Feud or Feud/Smelting/IW


Both are good....
fnord
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From after Team Clown ended turn:

[Image: zC9Y3.jpg]

98+% on the Adept, 92+% on the Mage.

Which one we gonna roll the dice on?

party


(they did kill the bait wolf, not sure with what though)
fnord
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Wow

They STILL haven't figured it out?

That spider has already killed several adepts... Do they really think we have elohim wolf riders all over the place?

They're such slow learners...
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FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth



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(January 14th, 2013, 19:11)Thoth Wrote: 98+% on the Adept, 92+% on the Mage.

Which one we gonna roll the dice on?
I figure the Mage needs to go. Worth more to them, more XP for us, and he's most likely to be able to assist a scout in capturing the spider anyway.

Plus, apparently they have plans for a Metamagic node. Mage has a higher workrate, so we'd disrupt them more by killing him.
EitB 25 - Perpentach
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(January 14th, 2013, 20:33)Ellimist Wrote: They're such slow learners...

To be fair (ish), that's the slow hand, the hand without the cape. I bet they're all kinds of concerned about Saltus right now.

...that said - griffons oughta been a hint!
EitB 25 - Perpentach
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(January 14th, 2013, 20:33)Ellimist Wrote: Wow

They STILL haven't figured it out?

That spider has already killed several adepts... Do they really think we have elohim wolf riders all over the place?

2 Adepts + a worker slave pair (so far party )

(January 14th, 2013, 21:12)Mardoc Wrote:
(January 14th, 2013, 20:33)Ellimist Wrote: They're such slow learners...

To be fair (ish), that's the slow hand, the hand without the cape. I bet they're all kinds of concerned about Saltus right now.

...that said - griffons oughta been a hint!

Yeah, we've been giving them lots of other stuff to look at and deal with (Griffon onna Fish, Wolf Rider positioned to kill gems, 2 Griffons on Peaks, Napa party ect).
fnord
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(January 14th, 2013, 20:46)Mardoc Wrote: I figure the Mage needs to go. Worth more to them, more XP for us, and he's most likely to be able to assist a scout in capturing the spider anyway.

Plus, apparently they have plans for a Metamagic node. Mage has a higher workrate, so we'd disrupt them more by killing him.

Mages and Adepts have the same workrate. wink

Killing either delays the Meta node by a turn.

I'm also inclined towards the 92% shot on the Mage rather than the 98% shot on the 0 xp Adept.

The Mage is a much more valuable unit to them.

But Devil's Advocate time:

Killing the Adept is pretty much a sure thing. We've got 8% odds to die vs the Mage. If we crap out, they'll get enough exp for an Archmage.

Safe play is to kill the Adept.
fnord
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