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[SPOILERS] Lewger goes for the Bigwyn

from the rbmod changelog:
Slavery: 30h for the 1st pop, 20h for the 2nd pop and subsequent pops. So, 30/50/70/90. On Quick speed, that's 20/33/46/60.

ok, so this is why I was expecting to be able to whip - I forgot about the slavery nerf.

we have 80 hammers remaining to the settler. so we can 3 pop whip it next turn, or wait another turn and 2 pop whip it.

anyway, since it doesnt matter, I think I'll log in in a bit and switch the 0-3-0 PFH to a cottage for the extra commerce.
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(January 16th, 2013, 23:27)Lewwyn Wrote: We continued to talk after that chat and attacked with two chariots in an attempt to get a GG. We killed one spear and one C1 chariot of Azza's and got the GG in Illiad. We're now offering peace for Beowulf. Let's see what Azza does.

Looks like the hero brought his own theme music!
Travelling on a mote of dust, suspended in a sunbeam.
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here are the changes I made to gilgamesh before the turn rolled:
[Image: AaKC1.jpg]

now that its rolled it should be ready to 3 pop whip. or we can wait 1 turn and 2 pop whipped, im not sure really. if we want to get the horse/sheep city online as well for more production that might be better, so gilgamesh can regrow quicker.

anyway it was at 20/100 hammers, so 15 or 20 didn't make a difference as far as whipping. didn't seem worth giving up all that commerce for 5 overflow hammers into an archer we won't desperately need. we can easily configure to hammers to 1 turn it the turn before iron comes online anyway.

the iliad:
[Image: Ybjie.jpg]
probably should switch to the workboat, I'm worried about hammer decay. we have 3 different things partially built, which is just a mess. I think very soon we should whip the worker, overflow into the workboat. then we can chop the tile SE of the city to complete the workboat and the archer. yeah I know, another whip, but a unhappy wears off 2 turns from this picture (1 turn from current turn) and we'll have silver online very soon, so it will actually be able to grow to size 4 - and gilgamesh will need both grains so by the time it reaches size 5 another unhappy will wear off. we can build another cottage in that tile once the forest is chopped.

im gonna log in now and check out the game and post some picture, ill post more soon.
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logged into see this offer:
[Image: qOfF7.jpg]
I saw no reason to refuse it. brick is telegraphing here that he wants to be friends - and frankly, we need friends badly. azza will be our enemy until one of us is dead and serdoa is not showing signs of being friendly. he can't help us much atm, but we'll trade maps when one of us finally gets writing and I think he is to the east on another continent - which will mean intercontinental and foreign trade routes once we get open borders - very nice.

the silver mine completed this turn. volsung also grew and the second citizen is working the silver mine. I think we should hold off on whipping the granary until it has enough food stored up that it can regrow to size 2 in one turn - so we only go one turn without working the silver. we need the commerce badly. 2 turns until the road is hooked up and we get the happy from the silver.

I moved odysseus back too the southern most point in had reached previously:
[Image: sIC64.jpg]

note that before i moved I could see a worker on little island in the NW corner of this city (the plains forest). he wasn't doing anything so must have just moved there this turn (serdoa has already played his turn). I assume he'll chop.
Next turn we can move E onto the flatland, peek into serdoa's city, then move S or SE.

the border with azza:
[Image: 5svHc.jpg]
note that we have 25% culture on the 3 tiles north of A7X. he is producing no culture while we produce 2 per turn from both border cities, so I expect us to overtake these tiles before too long.
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I'll log in a bit after lunch here.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(January 17th, 2013, 22:04)Lewwyn Wrote: I'll log in a bit after lunch here.

ok, im gonna put togethor a micro plan for the first few turns of peace, read it and tell me what you think before you play. or just hit me up on gchat.
Please don't go. The drones need you. They look up to you.
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ok, here is the worker situation in the north:
[Image: FI5yJ.jpg]
we have all 5 workers not working the silver mine in the area

here's my plan, open to revision or improvement:
Turn 89:
1. gilgamesh 3 pop-whips its settler. since we don't need the overflow, it can work 4 cottages
2. the iliad takers over both grains to grow to size 4 in one turn
3. penelope, the southern worker not currently in our culture, moves on to the forest with the archer. Briseis (on the grassland riverside tile there) joins her. they can 1 turn the road next turn. chryseis begins chopping the forest for gilgamesh. ishtar and helen begin building a farm on the tile briseis is currently on (new city will need the food, lots of mines and only the pigs for food. won't even have pigs until border pops. it will mostly be a hammer city anyway so cottage isn't too necessary). alternatively, one of them could start the farm while the other heads towards the border to build cottages for the aeneid or reroad the plains when we take it by culture from azza - I'm not sure.
Turn 90:
1. gilgamesh works grains, crabs, and a cottage/horses and grows as quickly as possible.
2. iliad is at size 4 - whips the worker, works 3 cottages and probably grows slowly for a long time.
4. briseis and penelop road the forest tile. the settler moves to that tile.
turn 91:
1. gilgamesh puts a turn into a settler so the hammers from the forest can land there. or chryseis can stop her chop to road the tile to allow gilgamesh to grow more if we wish, not certain
2. iliad - overflow from worker goes into completing the damn workboat. we'll need it to explore west anyway as we'll likely need to keep the galley to transport military units produced/whipped by volsung to the mainland. the east i think we'll need to explore less - we'll get bricks maps and reveal a lot of it.
3. math city is founded. briseis and penelope start iron mine. is farm 5 turns or 6? if its 5 one of the workers from the farm can help too, or we can delay the farm and send both.

turn 92 on: we quickly chop a granary and stables (if available) in iron city and just pump out/chop horse archers to run to the border. other cities focus on axes, while the high production city that is farther from the battlefront pumps out C1 horse archers.

the aeneid:
[Image: I0Ml9.jpg]
I think we'll need a granary here to faciliate whipping. we can work the granary for 2 turns, then whip it and regrow to size 2 only 1 turn later. overflow should finish most of the archer. then when we reach size 3 we can whip the wall and finish up the half completed spear.

I don't think we should split up our forces too much. If we have a spear and 3 archers, that should be more than enough to keep the aeneid relatively safe and consolidate our army in the odyssey(especiially with walls and if one of the archers is the CG2 archer). if azza wants to devote the forces require to take down the aeneid with a CG archer that will have 120% defense bonuses (50% walls, 25% fortification, plus 25% from CG2) plus 2 other archers and a spear behind walls, then he'll have to leave beowulf open to be easily retaken and probably be slaughtered in the counter attack. he's more likely to go after hte odyssey anyway, since it has a hill on its border to protect his spears and axes and the aeneid doesnt.

anyway with the whip i think we can complete granary-archer-walls-spear before peace ends. if war doesnt break out right away the aeneid can produce axes for a bit too.
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as for the second settler, Im thinking we put the one chop into it, then put it on hold until gilgamesh grows back to size 8 (happy cap w/ silver), then finish it - to keep from crashing our economy. we can even have cassandra (silver worker) chop another forest into it so we don't have to whip that one. provided we're able to produce enough military to hold azza off in the interim, which we should be able to.
Please don't go. The drones need you. They look up to you.
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I think the t89 micro is perfect. It's what I planned too.

t91 I think we stop that far and start chopping the forest next to maths city, but don't finish that chop. Then settle city and all 4 workers mine the iron, road the following turn and finish the farm.

Yeah we have to stop the worker chopping into gilgamesh. We want that chop to go into an iron unit. After settler we start a warrior in cap and have it upgrade to a spear. CHop goes into that.


We need units. No repeat of last time. No settlers for now unfortunately.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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ok, I like that. I want the horse city to help with production and out produce azza, but you are right it won't be online in time. so we can pop it out when we get gilgamesh up to size 8 and are confident in our forces. that will also keep our maintenence costs down and get us closer to currency, when we can more afford the city.

if you're going to stop the chop, though, you might as well road the tile he's on. it will only cost us 1 worker turn (since he would otherwise lose a turn returning to the forest) and we'll get a road out of it that will lead to the sheep/horse city eventually.

also we need to move the axe and chariots in the aeneid to the odyssey, I think. at least before peace treaty expires.
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