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Information should be free and all that [Data Angel spoilers]

It's good news that Sareln intends to join the war effort. I couldn't have afforded to send my armies east while he keeps his near our borders.

A note on my previous assessment that Iskender is land-oriented, and Mardoc will be a hard nut to crack. That's only true while Iskender hasn't researched Needlejet yet. That tech offers Dropship transport and the amphibious Mobile Infantry unit. He's currently researching a Needlejet prerequisite (Fluid Dynamics), so he could probably reach that tech in 15 turns or so.
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I signed a defensive pact with Lal this turn. If Iskender declares war on me, he'll have Lal to bargain with too. Hopefully this will allow me to start the conflict on my terms.
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MY 2235 report:

As announced in the public council thread, Lal has proposed to offer Sareln a seat on the council:




Last turn Sareln and I traded maps. Don't know how he got those, but Sareln had a map with all Spartan bases visible. As a consequence I can now see all Spartan production. He isn't building up a military at all, focusing instead on formers and buildings. So either Iskender is rolf his ass off while Mardoc is wasting resources and building up a huge and unnecessary fleet of hunter submarines, or he's waiting with a build-up until he has Dropships or air units.

IIRC two turns ago I dropped off a probe team on the Spartan east coast. Unfortunately Iskender had spotted the submarine doing the drop, and he started building a probe team in Academy Park. I didn't yet have enough espionage points accumulated towards Iskender to steal a decent tech, so alas, I've been forced to withdraw the probe. My sub also got damaged by capturing an Isle of the Deep. But this turn the IoD was destroyed by more native life approaching.

I'd like to steal Mass Driver from Iskender, to be able to upgrade my ten or so siege tank units. I'll check out if Sparta Command to the north has a probe team present.




I don't want Iskender to think I may try something funny on his east coast beyond dropping a probe team, so I've bombarded the defenses of Assassin's Redoubt (on his west coast) this turn. Hopefully he'll focus his defenses there then.

I used my Privateer sub to do so. The Irregular special ability gives access to the Commando promotion, which gives +5% bombard. The reason Irregular allows Commando, is to give Spartan subs plausible deniability regarding their owner, should the Spartans wish to do some pirating.


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Oh yeah, I stole Centauri Empathy from Lal. Now I can breed native life. Mind Worms would be especially useful against Iskender, as his negative Planet Attitude gives him a combat penalty versus native life.
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MY 2239 report.

I stole Psionics from Sareln.

I founded Atlantisville off the coast of Sparta last turn. I thought it was just outside Iskender's range of visibility, but it turns out I was wrong. This turn two subs are parked next to the city. There goes the surprise effect. I may be in trouble now. frown Reason for founding there was to have a base for repair of my units, and to rush a couple more mind worms for the IMMINENT INVASION. Let's show Mardoc how it's done. wink

My assets in the area are:

5 rotors
9 drop troopers
5 mind worms
3 probe teams
8 submarines
7 iods
4 transports


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(January 17th, 2013, 08:04)Maniac Wrote: Let's show Mardoc how it's done. wink

Famous last words.
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(January 18th, 2013, 11:57)Maniac Wrote: Famous last words.

Iskender sunk one of my transports filled with 4 marines. I considered canceling the invasion plans and limiting myself to some pillaging, but on reflection, thanks to the mind worms I've been hurrying the last couple turns, I still have the critical mass to pull off an invasion. Next turn should be D-Day!
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I was planning to posting a detailed look at the tactics I used, but to print screen no longer working that won't go anymore I'm afraid. frown
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Is anyone familiar with Iskender's past behaviour in PBEMs? Does he have a history of throwing a tantrum and throwing away the game when faced with the prospect of losing?
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MY 2245 status report:

What happened two turns ago: I killed a Spartan probe team, thus allowing my spectres to roam around undetected. Reminder: the Spectre special ability is a unique Angel spec ab which grants probe team invisibility and allows to attack the weakest unit in a stack. They were crucial in the conquest of Academy Park.

What happened last turn: Iskender moved forward half of University Base's defenses in an apparent bid to recapture Academy Park. Defending Academy Park would have been a massacre, as Iskender could have weakened my defenders with his interceptors, before moving in with his ground troops. So instead I decided to move a couple defenders just outside of Academy Park and outside of interceptor range, so that they could retaliate against Iskender's forces, if he chose to proceed with the attack. Which I hoped he would. Why? Because I also moved in the transport "From Ergonomia With Love", filled with my surviving Spectres, into Academy Park's harbor, and dropped the Spectres outside of University Base for a surprise strike the turn after. Half of University Base's former base garrison was off recapturing Academy Park. In addition, as Iskender wasn't expecting an attack, his two In Vitros in University Base were still unpromoted, thus making them easier targets than if I went in announced with guns blazing. I would take losses, but Iskender would lose much more if the base fell, namely the 4 interceptors stationed at University Base.

What happened this turn:
1) Iskender signed a peace treaty with the University.
2) Iskender chose not to attack Academy Park, and withdrew 2 interceptors from University Base, to combat the native life infestation at Fort Survivalist/Superiority. He did move two formers inside of University Base, making for an attractive prize.

Overal situation screenshot, showing From Ergonomia With Love in Academy Park's harbor:




Highlight on my spectres:



Highlight on University Base's defenses:



So I opted to continue with my plan. The Impact Trooper was easy pickings of course. I lost a Rotor (was in a transport off shore) and one of my Spectres softening up the two InVitros. But as said, Iskender lost more. Besides his three garrison units, he lost the Rotor in production, two Interceptors and two formers (which I captured :D). Unfortunately, because Iskender didn't press the attack on Academy Park, he had forces to strike back at me in his turn. The odds I could keep University Base were not very favourable in the long term. I could probably win a Pyrrhic victory against his little force between University Base and Academy Park, but had no hope of holding out against reinforcements backed up by interceptors. Therefore I opted to make use of Iskender's peace treaty with Zakharov, and gave the base back to the University faction. The aftermath:



This is an awesome tactical improvement for me!
1) As Iskender has no open borders with Zakharov, his forces in the area got bumped outside of University territory. As most units are unable to move directly from lowland to ridge plots, his forces are now several turns away from Academy Park.
2) Iskender no longer can use University Base as an airfield to strike against Academy Park with his interceptors. As a consequence, my hold on Academy Park is now very firm. I should soon be able to hurry forces right on the frontline if so required. smoke
3) Zakharov still hates Iskender despite the peace treaty, so it's unlikely he'll agree to an open borders agreement. I on the other hand do have open borders with Zak. So now, for the next 10 turns, I've created a safe area from which I can strike against Iskender without fear of retaliation. Who knows I might be able to advance against Fort Legion and Library of Planet.

Of course, I fully expect Iskender to ragequit after opening his turn. rolleye I'm having lots of fun, so I hope the game doesn't end due to Iskender being a sour loser.

***

In other news, last turn I stole Nanotubes from Mardoc. No reaction from him, so I guess he is ok with it. Or at least, he doesn't dare protest as he needs me to fight Iskender. wink

This allowed me to upgrade most of my submarine fleet to Hunters. I will now try to achieve naval dominance over the sea around Sparta Command, perhaps as a prelude to invasion.

Nanotubes also enables the Space Elevator. This national wonder functions as an "airport", allowing instant transportation from the space elevator base to any other. Useful to get troops to the front of course. Unfortunately it can only be built at most 30 degrees north or south of the equator. My major production centers fall just outside of that... Trying to at least get some use of it, I have founded a new sea base - Conshelf 57 - close enough to the equator. Working the Garland Crater north of Shanty Town, I'm currently looking at a production time of 19 turns. :-s Iskender has started researching Field Modulation (which allows psi gates/"airports" in every base), so who knows I might even get psi gates before my space elevator completes...


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