January 20th, 2013, 06:30
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Yep, went MC after Math. Will have to do a test run for CoL - CS as well. Calender and maybe a MoM run is interesting as well IMO, but I don't know if we stand a chance.
Let's whip the Galley in SM then.
I'll try to play the game again this afternoon.
Have you looked at the new turn already?
January 20th, 2013, 07:38
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(January 20th, 2013, 06:30)Nakor Wrote: Yep, went MC after Math. Will have to do a test run for CoL - CS as well. Calender and maybe a MoM run is interesting as well IMO, but I don't know if we stand a chance.
Let's whip the Galley in SM then.
I'll try to play the game again this afternoon.
Have you looked at the new turn already? Just checked save and did the micro...left Dora for you.
I played the sim till Calendar and I liked the results (FoF @ sz 11 - 11 health with banana, no aqueduct). Probably worth the extra health and Calendar is pretty cheap.
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
January 20th, 2013, 08:48
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Moved Dora, nothing new to see.
And ended turn.
Played another time with the save.
I'll make the following suggestions:
T93: Change IW build to Axe, Change FoF build to Axe
T93: FoF size 7, IW mine - oasis
T94: FoF size 8, back to Settler
T96: Worker 2, start cottage instead of Jungle chop
T97: IW oasis - sheep
T98: CC Axe done, start WB
T99: CC, whip WB, FoF back to Axe
T100: FoF Axe - Axe, CC WB - LH
Island city will be settled T102, but FoF will be bigger.
What do you think?
January 20th, 2013, 09:38
(This post was last modified: January 20th, 2013, 12:31 by UnforcedError.)
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I'm absolutely fine with whipping away unimproved tiles. This map -- as any water map -- is extremely production poor and we have to find other ways to get hammers. All we have to care about is having enough food and a granary in each city to grow it back. GLH favours horizontal expansion anyway and we have plenty of room to rex.
As for the next tech after Maths I'd say we need MC. Calendar is not necessarily a priority as long as we only have the banana tile (it can be cottaged over as long as we can't improve it). However, I know we don't have marble, but do we want to consider the MoM for a later GA chaining?
EDIT: well, maybe 450 hammers fairly early is a bit too much. Would be another argument for Calendar though. So Maths --> MC --> Calendar?
EDIT2: Tbh, I'd probably prefer the route to CS after Maths and MC. After we have our prophet we should also discuss what we might want to bulb... towards Edu or Astro maybe?
Dedlurking: Tatan / CFCJesterFool / Nakor in Pitboss 8 as Mansa of India. (already dead )
Dedlurking: HidingKneel in EitB PBEM XXV as Tessa of the Ljosalfar.
January 20th, 2013, 18:55
(This post was last modified: January 20th, 2013, 21:16 by CFCJesterFool.)
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(January 20th, 2013, 08:48)Nakor Wrote: Moved Dora, nothing new to see.
And ended turn.
Played another time with the save.
I'll make the following suggestions:
T93: Change IW build to Axe, Change FoF build to Axe
T93: FoF size 7, IW mine - oasis
T94: FoF size 8, back to Settler
T96: Worker 2, start cottage instead of Jungle chop
T97: IW oasis - sheep
T98: CC Axe done, start WB
T99: CC, whip WB, FoF back to Axe
T100: FoF Axe - Axe, CC WB - LH
Island city will be settled T102, but FoF will be bigger.
What do you think? I think that is what we'll do. Not too worried about a 1t delay on FG. Wkr 2 should actually finish chop into axe T97 (since that finishes axe on T98) and T98 cottage. Turn by turn worker actions for worker 2...
T93 chop comp. (CC axe)
T94 move to PHF
T95 chop (3t)
T97 chop comp. axe (CC)
T98 move 1 SE and cottage (riverside grass tile)
This would make T98 CC - axe done; start WB possible. You also meant T94 FoF @ sz 7 and T95 FoF @ sz 8. I made the changes and everything looks great! Updated micro with changes... Quote:T93 FoF - switch corn to shared crab; switch build to axe; growth to sz 7 in 1t
>> CG - 1 pop whip LH (lose shared crab); growth to sz 4 in 2t
>> IW - switch build to axe
>> wkr 1 moves 1S and roads/cancel; wkr 2 comp. chop (CC axe); wkr 3 moves 1 NE to wine (SM) and roads/cancel
T94 Monarchy comp.; adopt HR; max tax; research Math next; FoF @ sz 7 - add lake; growth to sz 8 in 1t
>> CG - LH comp.; build WB (4t)
>> IW - switch mine to oasis (FoF's borders pop this turn so can't work oasis T93)
>> wkr 1 pastures sheep (4t); wkr 2 moves 1 NW to PHF; wkr 3 builds winery (5t)
T95 FoF @ sz 8 - switch shared crab to corn and add mine; switch build to settler (4t)
>> CG @ sz 4 - add shared crab; growth to sz 5 in 2t
>> MS - WB comp. and moves to crab; build granary
>> wkr 2 chops (3t)
T96 100% science - Math in 5t; MS - net crab; switch mine to crab; growth to sz 2 in 6t
T97 CG @ sz 5 - add unimproved crab; growth to sz 6 in 2t
>> SM - 1 pop whip galley (lose unimproved lake); growth to sz 3 in 8t
>> IW - sheep comp.; switch oasis to sheep; growth to sz 2 in 2t
>> wkr 2 comp. chop finishing CC axe
T98 CG - WB comp. and moves to crab; build library
>> SM - galley comp.; build granary (5t)
>> CC - axe comp. and moves to pig (galley pickup for FG); build WB
>> wkr 1 moves 1 SE and roads/cancel; wkr 2 moves 1 SE and cottages (4t)
T99 FoF - settler comp. and moves to SM; build axe (3t) then axe; growth to sz 9 in 2t
>> CG @ sz 6 - add mine; net crab; switch build to worker (4t)
>> CC - whip WB (keep hamlet)
>> IW - whip axe (lose oasis); growth to sz 2 in 5t {the granary will have enough hammers into it to whip @ sz 2}
>> wkr 1 moves 1 SW to corn and roads (2t); wkr 3 comp. road on wine; galley loads settler+chariot and moves to FG
T100 CC - WB comp. and moves to clam; build LH
>> wkr 3 moves to pig (galley pickup for FG); road comp. on corn
T101 Math comp.; max tax; research MC next; FoF @ sz 9 - add lake; growth to sz 10 in 2t
>> MS - switch build to WB (whip next turn)
>> CC - net clam; switch hamlet to clam; growth to sz 2 in 2t
>> wkr 1 moves 1 E and roads (2t) {hookup corn for health}; cottage comp.
===============
T 102 found FG
Edit: verified that FoF's borders do in fact pop T94 (although I already knew that..too much coffee I suppose).
Edit 2: 3N 1E of SM is best pickup spot for axe+worker
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
January 21st, 2013, 01:25
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Looking good then!
Moved Dora (nothing new there). Off to work...
January 21st, 2013, 03:27
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Monarchy will be researched next turn so we can start growing our two best cities, Flight of Fancy and Crabs Galore, to a more respectable size. Once the borders pop T95 at Martin Short (MS), that city will actually have a food tile to grow on finally although the crab won't be netted until the following turn. MS will be a pretty good city for us, just real slow to get started (needed a border pop and a WB to have any food what so ever). T93 demos...
Crop yield should start to improve considerably once FoF adds more tiles and CG grows to work all its food tiles. Both cities are finished with whipping infrastructure (CG completes the LH this turn and will then grow on building a WB for the last crab). We have a pretty good GNP and it will only get better as we add lakes to FoF and the other crab to CG. Ended turn.
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
January 21st, 2013, 14:40
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Yes, we're playing a gambit with little food. We mostly have seafood and that doesn't give the best Food Yield.
We'll catch up if we can keep expaning while building a credible army.
If no one bothers us, we should be able to tech to a huge tech lead, being Financial and having TGL.
If that works, we'll build an army and invade the mainland. And a huge Fleet to keep our homeland safe...
Just another 6 months or so....
January 22nd, 2013, 01:44
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New turn. Monarchy is in. Set tech to Maths at 0% science.
Moved Dora (nothing new there).
Serdoa build his Shrine.
Left all the other moves for you, Jester.
January 22nd, 2013, 09:02
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T94 opponent (that we've met) civics...
We adopted Hereditary Rule as planned. I looked over the spy points again...Space is still at 23/56 (no change) but Serdoa now has a ratio of 68/56. He doesn't want us to see his graphs I'm guessing. Losing graphs on Serdoa would be a mistake so we are now putting all our spy points on Serdoa (he has all of his on us, otherwise we would still have more than him). The demos...
Went ahead and ended turn.
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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