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[SPOILER] Sareln and Spices




I just finished Masonry. My workers are putting prechops into the forests. Here's how it's going to go down. I'm going to grow to size 4, double-whip a lighthouse for maximum overflow (a few turns after size 4, that isn't the most efficient, but I can't really do anything about that), overflow that into the Great Lighthouse and then finish my prechops with my 4 workers for 4 forests.

How's the math work? Well here.

NOTE: I'm not quite sure on some of these mechanics, so anywhere it could break against me, I choose that option.

The city is making 5HPT with the forge bonus on the Lighthouse. Whips are worth 37.5 a pop (30H * 1.25 from the forge) and the lighthouse costs 60H. So I can accumulate up to 60 - 38 = 22H in the lighthouse and still get the doublewhip, so 4 turns of production (20H into the lighthouse). I'll grow to size 4 before that, but the city will be unhappy due to all the whipping I've been doing... oops? :P

Anywho, a doublewhip is worth either 74 or 75 hammers due to rounding.

20 + 74 = 94
94 - 60 = 34
34 / 1.25 = 27.2 (27) base overflow hammers - keep that number in mind.

Now, 4 chops is 80 hammers, pushed through our 1.75 multiplier gives us 140H.

The Great Lighthouse is 200H, so that leaves us 60 short.

Our 27 overflow hammers combined with a BHPT in Dill of 3 at size 2 will give us 30 * 1.75 = 52H

Leaving us 8 hammers short, so we're going to be bare-naked for 1 turn.

Let's look at the time-table (Workers from Left to Right, Bottom to Top are Workers 1, 2, 3, 4)

T55 - Dill starts work on a lighthouse (5/60 @ EoT) - W1 moves NE + N; W2 moves NE; W3 & W4 chop.
T56 - Dill grows to size 4 (10/60 @ EoT) - W1, W2, W3, W4 chop. W3, W4 forests are now prechopped.
T57 - (15/60 @ EoT) - W1, W2 chop; W1, W2 forests are now prechopped. W3 cottages, W4 roads.
T58 - (20/60 @ EoT) - W1 roads, W2 cottages, W3 cottages, W4 roads (finishes).
T59 - Whip Lighthouse (94/60 @ EoT + BHPT Production at Size 2); W1 roads (finishes), W2 cottages, W3 cottages, W4 moves SW, SE, E to the already prechopped forest.
T60 - Apply Overflow + Standard Production + Chops (either finish Great Lighthouse or fall short)
T61 - Turn of Production + Chop (Finishes Great Lighthouse, overflow into a workboat for the horse city).
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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The worker actions are off by a turn. No Matter that just means we'll have the chops come in T61 instead of T60. Shouldn't change the resolution time.
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Stonehenge went last turn, I got 8 pieces of fail gold, which amusingly is enough gold to let me 3-turn writing... hammers well spent says I...
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Since we're just waiting for the turns to count down, here's why I can't in good faith sign up for a "committed" game yet.


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T58, the plan continues. Viqsi show up, I have two warriors free to greet and he needs to enter flatland on his wardec. I've also got a 3rd warrior I just one-turned out of the capital. Capital will go to size 6 and then start on a settler, who I aim to double whip methinks. Cap @ 6 can turn in 7 + 11 => 18 Food Hammers, 3 turns, then whip and put the overflow into a library b/c gold.
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Oh hey!







I did my math a little bit wrong, and I'm able to get the lighthouse in on T60 instead of T61 and spend no time exposed. That's fantastic. Now I'm a wee bit overwondered with Oracle and Great Lighthouse to my name, but only two cities to Azza's 4/5 and every else's 3. Time to break out the whip for the capital neh? wink
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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I wonder if I could write a bot to post cry to the tech thread whenever a turn takes more than 24 hours, and jive whenever I send the turn before 24 hours has elapsed... wink
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(January 21st, 2013, 16:18)Sareln Wrote: I wonder if I could write a bot to post cry to the tech thread whenever a turn takes more than 24 hours, and jive whenever I send the turn before 24 hours has elapsed... wink

Of course, after I say that, the turn comes in smile

In international news, I had a trade connection with Viqsi and so offered OB last turn (same turn I finished great lighthouse). Advantageous to me, and wasn't really expecting Viqsi to say yes! But she did, so I'll take the money and think fondly of Orange and prepare baleful thought for dark green (the other neighbor). Just as well anyways, Viqsi is playing Carthage with a HA special, whilst Fintourist is playing Ottomans with the later UU who I could in theory still jump with Praets (though my strategic arc right now calls for filling out my cities which I've neglected for the double-wonders).
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Graphical Representation of why Viqsi is my new favorite person:


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A good GNP count for the DEMOs screen, helped along by 14 pts of Wonder Culture... mischief


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