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[spoilers] novice & moon shoot the world

One cookie to SadGit for Lucky Luke, whose settler was produced at eot.

[Image: Civ4ScreenShot0023.JPG]

[Image: Civ4ScreenShot0022.JPG]

Mackoti grew a city on top 5 cities to size 4, but rival worst pop is still 35k. So I guess that's Serdoa then with 3,2,2,1,1?

Robin Hood and Cupid can both start war chariots next turn.
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Updated sandbox:
https://dl.dropbox.com/u/15215428/pbem47...dSwordSave
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Did a bit of simming. Thoughts on t38:

Robin Hood should work the floodplains over the horses to grow in 1t.

William Tell should work the grass cottage over the ivory unless there is some specific reason we need the extra overflow hammers.

I had the worker on the ivory road the ivory. I then had the worker on the sheep finish the cottage 1SW of William Tell, and will move to the ivory for 1t of camping before roading 1NW of the ivory.

Really wasn't sure what to do with Arrow (the worker 1W of Cupid). I had him cottage in place one more turn.

Finally, after having run through the sim I'm really not convinced we need to one pop whip the WC in Cupid. If we do 2-pop worker whip overflowing into the WC the WC will be in the NE city only 2t after it is founded. That seems fine to me.
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(January 21st, 2013, 09:12)Shoot the Moon Wrote: Did a bit of simming. Thoughts on t38:

Robin Hood should work the floodplains over the horses to grow in 1t.

William Tell should work the grass cottage over the ivory unless there is some specific reason we need the extra overflow hammers.

I had the worker on the ivory road the ivory. I then had the worker on the sheep finish the cottage 1SW of William Tell, and will move to the ivory for 1t of camping before roading 1NW of the ivory.

Really wasn't sure what to do with Arrow (the worker 1W of Cupid). I had him cottage in place one more turn.

Finally, after having run through the sim I'm really not convinced we need to one pop whip the WC in Cupid. If we do 2-pop worker whip overflowing into the WC the WC will be in the NE city only 2t after it is founded. That seems fine to me.

That all sounds good. I assume we're starting a WC in Cupid regardless, and then we can switch to a worker at size 4 - or whip the WC immediately if the situation dictates it.
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(January 21st, 2013, 09:19)novice Wrote:
(January 21st, 2013, 09:12)Shoot the Moon Wrote: Did a bit of simming. Thoughts on t38:

Robin Hood should work the floodplains over the horses to grow in 1t.

William Tell should work the grass cottage over the ivory unless there is some specific reason we need the extra overflow hammers.

I had the worker on the ivory road the ivory. I then had the worker on the sheep finish the cottage 1SW of William Tell, and will move to the ivory for 1t of camping before roading 1NW of the ivory.

Really wasn't sure what to do with Arrow (the worker 1W of Cupid). I had him cottage in place one more turn.

Finally, after having run through the sim I'm really not convinced we need to one pop whip the WC in Cupid. If we do 2-pop worker whip overflowing into the WC the WC will be in the NE city only 2t after it is founded. That seems fine to me.

That all sounds good. I assume we're starting a WC in Cupid regardless, and then we can switch to a worker at size 4 - or whip the WC immediately if the situation dictates it.

Yeah. 1t into a WC at size 3 (the city grows in 1t) and then decide.

The big advantage that I see of the worker coming out of Cupid is that it can quickly go hook up the ivory (that is sitting at 2 worker turns from completion). Robin Hood is unhappy at size 4 because of our whipping, so that happiness is immediately useful. We also run into happiness issues upon regrowing William Tell.

Random thought: when do we want to convert to Buddhism? The two choices I see are basically now while the settler is in transit or at our first golden age.
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I wouldn't want to revolt until we've whipped the settler in WT headed for the northwestern city, as well. A revolt is always a tough bullet to bite, but I guess if we're using buddhism for our border popping we should seriously consider it.
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I played most of turn 38, I guess my only question is what to do with this warrior here? Keep scouting, or double back to keep Lucky Luke safer?

[Image: Civ4ScreenShot0333.JPG]

From the power graph, it looks like Mackoti finished a unit last turn, kind of looks like an axe, but could be other stuff too, I think he grew as well. Culture bleed shows that his copper tile is now in his culture.
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I decided to move that warrior 1W. If we want to guard the workers improving Lucky Luke's cows, we can move south next. If we want to scout, we can move northwest onto that hill.

Since our scouts didn't reveal anything new this turn, here's a picture of our core after ending turn:
[Image: Civ4ScreenShot0334.JPG]

All three cities grew. We can finish the war chariot in Robin Hood next turn by working the sheep instead of the flood plains hamlet. It costs us 4 commerce but I think we should do it, since we'll be safer that way and since we'll grow into unhappiness at size 4 if we spend two turns on the war chariot.

William Tell should whip its settler, and Cupid should start a worker. I'm thinking we can finish its plains cottage next turn so it has something slightly less sucky to work - that won't delay the cow pasture at Lucky Luke.
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I'd say keep scouting with the warrior.

In regards to Robin Hood, I don't think growing on the WC would be bad if we are planning to revolt into Buddhism when the settlers are in route as that would obviously eliminate the happiness issue at size four. If we don't revolt then, then I would say try to complete it in 1t to avoid unhappiness.
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(January 23rd, 2013, 11:34)Shoot the Moon Wrote: I'd say keep scouting with the warrior.

In regards to Robin Hood, I don't think growing on the WC would be bad if we are planning to revolt into Buddhism when the settlers are in route as that would obviously eliminate the happiness issue at size four. If we don't revolt then, then I would say try to complete it in 1t to avoid unhappiness.

I had already played when I read this. Good point about Buddhism, I opted to finish the WC this turn without thinking about this. But, we can still grow next turn if we want to adopt Buddhism (and I think we should do that) - finishing the WC this turn didn't delay growth, it just cost us some commerce.

As for the warrior, I was 95% sure we could keep scouting without regretting it, but I also didn't think delaying scouting by 2 turns was going to cost us anything. So I moved south with the warrior just to be safe. Next turn we'll settle Lucky Luke, and the peak in our borders should give us enough visibility that the warrior can resume scouting.

[Image: Civ4ScreenShot0335.JPG]

In the northwest, our warrior can move onto the plains forest hill next turn. If the coast is clear, the settler from WT can join him. The turn after, we can settle 1W of the hill, and we also retain the option of settling on the hill, if that seems preferrable for some reason.

[Image: Civ4ScreenShot0336.JPG]

Sorry to keep ignoring your advice - you need to speak up sooner and more emphatically. wink
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