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Diplomacy Master Thread- Helping Your Opponents Beat Themselves

I'm going to send the novice version in about an hour if I don't get strong objections before then.
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Sent to CivPlayers:

RB Wrote:CivPlayers,

Greetings from Realms Beyond! It's nice to finally meet your team! We haven't met a new team for awhile now, so it's nice to resume filling out our contacts. Have you guys met many other teams? We've met the German team, WePlayCiv, and CFC. We've had no real issues with any of them, although the German team and WePlayCiv have been knocking each other around for awhile now. The German team is the closest to you out of all of them, the rest are not all that close.

I'd love to open up a NAP discussion with your team. Perhaps we can share intel about the map that we've both gathered so far too, that way we can both get an edge on the rest of the teams. Any thoughts on these ideas?

FYI - I'm scooter, and I'm sort of the primary contact for RB. Any of your team leaders can feel absolutely free to add me on google chat - realmsbeyondscooter@gmail.com. I'd be happy to catch up on the game by chat if you'd like - sometimes it works better than email.

Thanks!
scooter - Team RB

It's novice's version with the first two paragraphs pushed into one.
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Argh! Too many commas...not enough semicolons...light fading...
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Civplayers seems like the worst possible opponent to get into an early war with. Our advantage over them is micro and long term strategy. Their strength is almost certainly knowing how to fight an early war. Why play to their strength?
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Can we remove "that way we can both get an edge on the rest of the teams." seems to make RB seem really opportunistic which is true but gotta keep up appearances and junk.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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I think something like that would resonate with Civplayers, considering they're MPers and have no real respect for diplomacy. They'll be pure realpolitik.
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Then it probably won't hurt to have that conversation with them when we get a better feel for them. Plus you can't assume they'll be the only ones who ever see that email.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Reply

That's water under the bridge now. We discussed Scooter's draft during the entire day yesterday.

And if there's one team who won't overthink or care about diplo, it will be CivPlayers.
Furthermore, I consider that forum views should be fluid in width
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Fair enough.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Reply

(January 24th, 2013, 21:21)Merovech Wrote: Argh! Too many commas...not enough semicolons...light fading...

In related news, I was definitely not an English major in college. wink

(January 24th, 2013, 22:05)antisocialmunky Wrote: Can we remove "that way we can both get an edge on the rest of the teams." seems to make RB seem really opportunistic which is true but gotta keep up appearances and junk.

Well I did say just two posts above you that it had already been sent. :P


No response yet from CivPlayers, but they have yet to login either (http://www.civstats.com/viewgame.php?gameid=2416).
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