ok, Turn 101 report, part 1. (sorry I missed 100). This will be focused on the new world revealed to us. I hope our ded-lurkers appreciate it, I took 14 pictures for this (global lurkers probably know a lot of this already). Since there are so many pictures I'll use spoiler tags.
1. First, view from space to see everyone:
Ok, so we know of 8 civs, including ourselves. Serdoa is SE of Azza, he has 6 cities on 3 different landmasses, including one island city and the captured barb city that is pretty isolated . Brick is due east of him, actually connected to our western landmass. If our scout had died earlier we would have made contact with him and spacetyrant by now. Spacetyrant is due south of Brick on the same landmass as Brick and 1 of serdoa's cities (well 2 if you count the barb city, although thats quite a bit off). Its a good guess space and Brick have had some skirmishes, which explains his unwillingness to let go of iron earlier.
South of serdoa, just south of the jungle Odysseus is making his way through, is Scooter/Pindicator. they only have 4 cities, and probably have been beat up by commodore, who is due west of them. we don't have maps on cfccjester, but we can see 2 of his cities poking out of the fog. either spacetyrantxenu or serdoa made contact them, but they wouldnt trade maps, and then that person gave maps to Brick. in any rate it appears they are on a large island by themselves. the island is east of Scooter and south-southeast of Serdoa.
Location still unknown: Plako and merohoc, who we know have had a heated war. Also, Slowcheetah/catwalk. If I had to guess I'd say we'll run into Slowcheetah eventually with our workboat exploring west, while Plako & Merhoc are in the fog somewheere to the south east of the map. oh, thats good news as well - no one in the known world has maps on the area west of our location . so we made the right decision sending the workboat west, and if we're lucky there is unsettled land out there.
2. azza:
he's already run out of land on the continent, his future expansion plans will have to be either through the jungle towards serdoa, or islands. he has at least 2 island cities, one of which we can see here.
3. Island west of azza:
thanks to our trade connection, we know azza has 7 cities. but we only have maps on 6 of them. I believe he has one on this island, as he now also has ivory . He won't be able to build war elephants until construction, but when he has them they'll hamper our horse archers . they are only strength 7 vs axes, archers, spears, etc. but strength 10.5 vs horse archers and 12 something versus knights. once we see him going towards construction we'll need to make sure we have spears aplenty.
4. south of azza:
this is another expansion option for azza. note that commodore's empire is south of the gems in this picture, so they could end up clashing eventually. if we were to somehow eliminate azza early we might be doing commodore a favor in the long run.
5. the bulk of Serdoa's empire:
6. Brick:
7. no-mans land between Brick and Xenu:
Note that he his last city was settled for the Iron, which probably produced a skirmish between him and xenu. Not really sure I understand this - he should have a strategic resource at his capital, but have AH, BW, and IW and can only see the one Iron. So either Krill made a mistake or he waited until turn 3 to settle. Probably the latter, not sure that was a good idea though. I think he started near his horses.
8. Xenu:
we can see he has 5 cities (one we can only see culture, founded after Brick got his maps)
9. land between Serdoa and Brick:
there's some good stuff here, so hopefully serdoa will focus on eastern expansion rather than northern expansion towards us. I don't think we'll have to worry about Brick sniping our land, so he'll be great for long term open borders once we have alphabet. He's shaping up to be a good long-term ally, i think.
10. Land north of Serdoa:
unless azza radically changes his game plan, Serdoa will be our only competition for this land. He got the first blow with the barb city, we'll need to take that from him asap (more later on this)
11. the path ahead for Odysseus:
there are some breaks in the jungle, and we can make contact with Pindiscooter in 5 turns. yay .
12. Pindiscooter's empire:
if white castle doesnt expand borders in the next 6-7 turns, we can make it past that, but we won't be able to get past Long John silver without open borders . declaring war to go past doesnt seem like an option either, scooter will probably kill our chariot. we'll have to hang out until we get alpha bet or turn around .
and really its going to be hard for us to make contact with anyoen but scooter anytime soon, which kinda sucks.
13. Commodore, west of Pindiscooter:
so we know commodore has been at war, and pindiscooter is his only possible target.
Look, I can't be sure, but I think we have a beef with commodore. azza has no horses. His only source of Iron is Beowulf. so how to explain the chariots, horse archers, and the praet he invaded us with when we held Beowulf and that source of Iron? he must have been given a loan.
Well, Serdoa only has copper - no Iron OR horses, so it can't be him. Brick didn't even have contact with him when he made contact with us. Scooter has horses, but no Iron - xenu has Iron, but no horses. So I think the the only possible culprit is commodore. so one of them set up a trade connection quite early, commodore noticed we razed a city of his from civ stats and gifted him horses, later cancelled that and gave him iron instead.
really quite annoying. if commodore doesnt interfere azza can only build warriors for his initial invasion. we probably take his capital and the living end, maybe eliminate him.
So I think we need to align ourselves with Brick and Pindicooter. In 5 turns when we meet Scooter we offer a trade deal, even a sheep for sheep type deal if we have to, to signal we will help. once we have copper we could gift him iron, since we don't be building swordsmen. we might even consider just gifting him our maps as a goodwill gesture (we won't gain anything from a map trade, but he might gift maps back anyway). commodore, Serdoa, and Xenu will be much bigger long term competition than scooter or brick, so this seems smart anyway.
we can get quite a few foreign trade routes, maybe even all of our trade routes post-currency, from just these 2 civs.
14. lastly, here's the island of cfcjester/nakor. You can see why they rushed the great lighthouse:
random notes: Hinduism spread to brick, and he converted. rather unfortunate, i was hoping Judaism would spread to him. which it may still, he only has hinduism in one city and is not in OR.
we're going to contact scooter in 5 turns, but its going to be really hard for us to contact the rest. Commodore will have to wait until after alphabet to go through scooter. or a coastal city in the southwest, but alphabet will be much quicker. once we capture the barb city from serdoa and get it going we can send a galley through there to find xenu, and then eventually cfc jester, but that will take awhile still and probably not until we have a peace treaty with serdoa.
1. First, view from space to see everyone:
South of serdoa, just south of the jungle Odysseus is making his way through, is Scooter/Pindicator. they only have 4 cities, and probably have been beat up by commodore, who is due west of them. we don't have maps on cfccjester, but we can see 2 of his cities poking out of the fog. either spacetyrantxenu or serdoa made contact them, but they wouldnt trade maps, and then that person gave maps to Brick. in any rate it appears they are on a large island by themselves. the island is east of Scooter and south-southeast of Serdoa.
Location still unknown: Plako and merohoc, who we know have had a heated war. Also, Slowcheetah/catwalk. If I had to guess I'd say we'll run into Slowcheetah eventually with our workboat exploring west, while Plako & Merhoc are in the fog somewheere to the south east of the map. oh, thats good news as well - no one in the known world has maps on the area west of our location . so we made the right decision sending the workboat west, and if we're lucky there is unsettled land out there.
2. azza:
3. Island west of azza:
4. south of azza:
5. the bulk of Serdoa's empire:
6. Brick:
7. no-mans land between Brick and Xenu:
Note that he his last city was settled for the Iron, which probably produced a skirmish between him and xenu. Not really sure I understand this - he should have a strategic resource at his capital, but have AH, BW, and IW and can only see the one Iron. So either Krill made a mistake or he waited until turn 3 to settle. Probably the latter, not sure that was a good idea though. I think he started near his horses.
8. Xenu:
9. land between Serdoa and Brick:
10. Land north of Serdoa:
11. the path ahead for Odysseus:
12. Pindiscooter's empire:
and really its going to be hard for us to make contact with anyoen but scooter anytime soon, which kinda sucks.
13. Commodore, west of Pindiscooter:
Look, I can't be sure, but I think we have a beef with commodore. azza has no horses. His only source of Iron is Beowulf. so how to explain the chariots, horse archers, and the praet he invaded us with when we held Beowulf and that source of Iron? he must have been given a loan.
Well, Serdoa only has copper - no Iron OR horses, so it can't be him. Brick didn't even have contact with him when he made contact with us. Scooter has horses, but no Iron - xenu has Iron, but no horses. So I think the the only possible culprit is commodore. so one of them set up a trade connection quite early, commodore noticed we razed a city of his from civ stats and gifted him horses, later cancelled that and gave him iron instead.
really quite annoying. if commodore doesnt interfere azza can only build warriors for his initial invasion. we probably take his capital and the living end, maybe eliminate him.
So I think we need to align ourselves with Brick and Pindicooter. In 5 turns when we meet Scooter we offer a trade deal, even a sheep for sheep type deal if we have to, to signal we will help. once we have copper we could gift him iron, since we don't be building swordsmen. we might even consider just gifting him our maps as a goodwill gesture (we won't gain anything from a map trade, but he might gift maps back anyway). commodore, Serdoa, and Xenu will be much bigger long term competition than scooter or brick, so this seems smart anyway.
we can get quite a few foreign trade routes, maybe even all of our trade routes post-currency, from just these 2 civs.
14. lastly, here's the island of cfcjester/nakor. You can see why they rushed the great lighthouse:
random notes: Hinduism spread to brick, and he converted. rather unfortunate, i was hoping Judaism would spread to him. which it may still, he only has hinduism in one city and is not in OR.
we're going to contact scooter in 5 turns, but its going to be really hard for us to contact the rest. Commodore will have to wait until after alphabet to go through scooter. or a coastal city in the southwest, but alphabet will be much quicker. once we capture the barb city from serdoa and get it going we can send a galley through there to find xenu, and then eventually cfc jester, but that will take awhile still and probably not until we have a peace treaty with serdoa.
Please don't go. The drones need you. They look up to you.