I actually did this before I got sick, in single player. Single player with players set to eight is kinda interesting. Game is tough, you can level fast. Heck, you can be level 20 before reaching Andy.
I was just being a screwball when I did this, but I was surprised at how well it worked. When I get my coordination back, I'm thinking about rebuilding him and having another run, and perhaps refining him a bit.
I wanted a Paladin who was more or less an undead hunter. I know it has been done dozens of times in dozens of ways. I didn't want to do fist of the heavens. Not in players 8 mode. Specifically, I wanted holy bolt. But then when I sat down and thought about previous bolt blasters I've made, I thought about all the non undead there are and the troubles associated with those. I'd have no team mates to deal with non undead.
There's been a couple of builds that detail smite and holy bolt. I looked over various guides and decided those weren't what I was looking for. They were shopping lists and I was playing single player, with no guarantees for equipment.
About holy bolt. It is really powerful. You really don't need to fully synergise it, even on players 8. You only need to add to a synergy when it takes more than a bolt or two to kill something. It is a surprisingly flexible skill when you want to blend it with something.
The build wound up being maxed out holy bolt, a point in smite, some points in blessed hammer, (but it wasn't maxed) some points in holy shield, and I maxed out sanctuary even though I wasn't actually attacking anything with a weapon. No points in sacrifice, or zeal, or any of those skills. I did fill out the offensive aura tree to get one point in fanaticism and 1 point in conviction. Also, filled out the defensive aura tree to get redemption.
So, you are asking, why sanctuary? Since I wasn't attacking anything and sanctuary is a broken skill? Well, sanctuary rocks, broken or not. I think it was about level 25ish or so, undead off screen would be doing the thriller shuffle. Nothing undead could reach me. I could walk into a room, start bolting, and do so in complete and total safety. I'd flash redemption to get rid of bodies so they couldn't be revived. But the effect was awesome. I'd walk into a room, and suddenly it would turn indo an undead disco. Mirror ball sparklies all over, and dancing undead shuffling to the funky beat. I could walk through the chaos sanctuary and destroy it with no real effort. The venom lords concerned me a bit though, but my merc could deal with those just fine. (Holy freeze merc, armed with an ethereal woestave)
When I was forced to deal with the living, I'd swap over to fanaticism swap weapons. On the switch, I had a strength cutlass and a rare +1 pally skills elite targe I found. (Resists were an issue though, no resists on the shield at all) One point smite backed with a fairly decent of holy shield is enough to wear something down reasonably. I made short work of act end bosses, and never had to worry about AR or missing.
I was able to play though most of the game on players 8. A few times in hell I was forced to reduce the player count and reload a map. Most of hell act 5 was single under players 1 or 2. I was able, by some miracle, to defeat hell ancients. It took many, many tries. I finally just got lucky.
The character wound up being much stronger than I had anticipated, flexible, and not such a half baked idea. Sanctuary and holy bolt work very, very well together. If I was in a team situation, I'd max out holy bolt, sanctuary, and then cleansing to raise sanctuary's pulse damage. Here's the odd thing, even under players 8, sanctuary's pulse damage was killing things, even in hell. Things I hadn't bolted yet. I have a suspicion that it does a lot more damage than the skill suggests, and the LCS reports. I started noticing that in Nightmare A2, when I walked through the tomb in the rocky waste and stuff was dying with out me doing a thing. Slowly, but dying. As I raised up the skill with more points, it was more noticeable. I'd even go as far to say that sanctuary acts as a passive synergy for holy bolt. Wearing stuff down and keeping things away from you so you can safely cast.
Also noticed that gloams didn't bother me as much with a high level of sanctuary. They kept getting knocked back and spending time in a hit recovery animation loop. I still got gloam bolted many times, but I killed them quite readily. There were no deaths in my run. (But many close calls)
Oh, and my equipment was JUNK.
I kept finding ethereal uniques, like Woestave. I had bad item luck for most of the game. I did find a Nightsmoke, it was part of my normal Diablo drop, and I wore that until the end. I did find a nice +2 skills paladin sceptre and a other assorted junk bits of gear. I wore Stealth armor until the end of the game. I am amazed that I survived and thrived as well as I did with the gear I had. Then again, most of the really dangerous monsters in the game are undead, and I could blast them to cinders. There were a few rough spots in hell, including a nasty pack of frenzytaurs. To deal with those I actually had to put smite on my right mouse button so I would auto attack. I managed to keep the pack mostly contained and seeing stars, while my merc whittled them down with Woestave. (Which is an unbelievably awesome weapon)
One point in conviction proved useful far to many times to count. Merc had a circlet with oooooodles of lightning and fire damage, as well as life leach. With conviction, holy freeze, and the elemental damage he did, pretty much anything could be killed, worn down over time. Open wounds helped. So did prevent monster heal.
Hell Lister was a really scary experience. I remember that well for some reason. Hell Baal was a disapointment. Smite and crushing blow took him down in a very short time.
All in all, I'd say to give it a try. It is rather variant-ish, but it strong to the point of overpowering under the right circumstances. And if it works in single player /8, it should work on the realms. A spirit sword and shield would have been great.
I was just being a screwball when I did this, but I was surprised at how well it worked. When I get my coordination back, I'm thinking about rebuilding him and having another run, and perhaps refining him a bit.
I wanted a Paladin who was more or less an undead hunter. I know it has been done dozens of times in dozens of ways. I didn't want to do fist of the heavens. Not in players 8 mode. Specifically, I wanted holy bolt. But then when I sat down and thought about previous bolt blasters I've made, I thought about all the non undead there are and the troubles associated with those. I'd have no team mates to deal with non undead.
There's been a couple of builds that detail smite and holy bolt. I looked over various guides and decided those weren't what I was looking for. They were shopping lists and I was playing single player, with no guarantees for equipment.
About holy bolt. It is really powerful. You really don't need to fully synergise it, even on players 8. You only need to add to a synergy when it takes more than a bolt or two to kill something. It is a surprisingly flexible skill when you want to blend it with something.
The build wound up being maxed out holy bolt, a point in smite, some points in blessed hammer, (but it wasn't maxed) some points in holy shield, and I maxed out sanctuary even though I wasn't actually attacking anything with a weapon. No points in sacrifice, or zeal, or any of those skills. I did fill out the offensive aura tree to get one point in fanaticism and 1 point in conviction. Also, filled out the defensive aura tree to get redemption.
So, you are asking, why sanctuary? Since I wasn't attacking anything and sanctuary is a broken skill? Well, sanctuary rocks, broken or not. I think it was about level 25ish or so, undead off screen would be doing the thriller shuffle. Nothing undead could reach me. I could walk into a room, start bolting, and do so in complete and total safety. I'd flash redemption to get rid of bodies so they couldn't be revived. But the effect was awesome. I'd walk into a room, and suddenly it would turn indo an undead disco. Mirror ball sparklies all over, and dancing undead shuffling to the funky beat. I could walk through the chaos sanctuary and destroy it with no real effort. The venom lords concerned me a bit though, but my merc could deal with those just fine. (Holy freeze merc, armed with an ethereal woestave)
When I was forced to deal with the living, I'd swap over to fanaticism swap weapons. On the switch, I had a strength cutlass and a rare +1 pally skills elite targe I found. (Resists were an issue though, no resists on the shield at all) One point smite backed with a fairly decent of holy shield is enough to wear something down reasonably. I made short work of act end bosses, and never had to worry about AR or missing.
I was able to play though most of the game on players 8. A few times in hell I was forced to reduce the player count and reload a map. Most of hell act 5 was single under players 1 or 2. I was able, by some miracle, to defeat hell ancients. It took many, many tries. I finally just got lucky.
The character wound up being much stronger than I had anticipated, flexible, and not such a half baked idea. Sanctuary and holy bolt work very, very well together. If I was in a team situation, I'd max out holy bolt, sanctuary, and then cleansing to raise sanctuary's pulse damage. Here's the odd thing, even under players 8, sanctuary's pulse damage was killing things, even in hell. Things I hadn't bolted yet. I have a suspicion that it does a lot more damage than the skill suggests, and the LCS reports. I started noticing that in Nightmare A2, when I walked through the tomb in the rocky waste and stuff was dying with out me doing a thing. Slowly, but dying. As I raised up the skill with more points, it was more noticeable. I'd even go as far to say that sanctuary acts as a passive synergy for holy bolt. Wearing stuff down and keeping things away from you so you can safely cast.
Also noticed that gloams didn't bother me as much with a high level of sanctuary. They kept getting knocked back and spending time in a hit recovery animation loop. I still got gloam bolted many times, but I killed them quite readily. There were no deaths in my run. (But many close calls)
Oh, and my equipment was JUNK.
I kept finding ethereal uniques, like Woestave. I had bad item luck for most of the game. I did find a Nightsmoke, it was part of my normal Diablo drop, and I wore that until the end. I did find a nice +2 skills paladin sceptre and a other assorted junk bits of gear. I wore Stealth armor until the end of the game. I am amazed that I survived and thrived as well as I did with the gear I had. Then again, most of the really dangerous monsters in the game are undead, and I could blast them to cinders. There were a few rough spots in hell, including a nasty pack of frenzytaurs. To deal with those I actually had to put smite on my right mouse button so I would auto attack. I managed to keep the pack mostly contained and seeing stars, while my merc whittled them down with Woestave. (Which is an unbelievably awesome weapon)
One point in conviction proved useful far to many times to count. Merc had a circlet with oooooodles of lightning and fire damage, as well as life leach. With conviction, holy freeze, and the elemental damage he did, pretty much anything could be killed, worn down over time. Open wounds helped. So did prevent monster heal.
Hell Lister was a really scary experience. I remember that well for some reason. Hell Baal was a disapointment. Smite and crushing blow took him down in a very short time.
All in all, I'd say to give it a try. It is rather variant-ish, but it strong to the point of overpowering under the right circumstances. And if it works in single player /8, it should work on the realms. A spirit sword and shield would have been great.
![[Image: vipersig.jpg]](http://www.danasoft.com/vipersig.jpg)