February 5th, 2013, 07:43
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Do you think AT 'll declare to scout? I think he'll do it.
So AT is to our east most likely. That's dogsoldiers. We might want to settle the horses sooner, maybe after Yellow. Can we get fishing in time?
It that impassible ice east of the horses?
By the way, what turn is it now?
February 5th, 2013, 08:13
(This post was last modified: February 5th, 2013, 08:17 by Jowy.)
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(February 5th, 2013, 07:43)flug__auto Wrote: Do you think AT 'll declare to scout? I think he'll do it.
So AT is to our east most likely. That's dogsoldiers. We might want to settle the horses sooner, maybe after Yellow. Can we get fishing in time?
It that impassible ice east of the horses?
By the way, what turn is it now?
It's Turn 45, and we'll get Writing in six turns. Will have to turn down research slider after Writing, especially since we're going to be settling a new city. I agree, let's go for horses as fourth city, I was kinda leaning towards that anyway. We can get Fishing and Sailing next, after Writing. It's not like we have much chopping to do with Maths, and Barays aren't number 1 priority in our build orders. We also don't have ivory for elephants, so we are in no rush to get Construction.
Him scouting us could turn out good for us, actually. He will learn that we have both copper and archery (with an archer or more already constructed!), which should make us a lower priority target if he plans a Dog Soldier rush. Also, we could trap the scouts and kill them thanks to the terrain. Though it would require the Archer that is escorting yellow dot Settler to abandon that duty, so probably not worth the risk. Since it's AI diplo only, any information he scouts can only be used by him, at least until map trading. And yeah, it's impassable ice one east of horses, but now we know there's a gap south of it.
February 5th, 2013, 08:16
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Trading screen shows that AT indeed has two cities, and has researched Bronze Working (He's using Slavery). Next turn we can tell from Espionage Points whether he has met other civs.
February 5th, 2013, 08:22
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What's going on with religions? Any founded?
February 5th, 2013, 13:19
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(February 5th, 2013, 08:22)flug__auto Wrote: What's going on with religions? Any founded?
Nope. Quite strange actually. If I had a mysticism start I'd grab a religion.
February 5th, 2013, 17:55
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Writing -> Fishing -> Sailing?
Is Sailing really neaded? It allows to build 2 lighthouses (the horses city and the lake city) that are not that needed with this low happy level.
What else? Math would improve chops and allow calendar (only spices though).
Religion line? Go for Monarchy? Maybe pickup a religion? Switch into HR OR? Maybe chop Oracle?
Horseback riding? And rush somebody
Religion line looks the most goodest.
February 6th, 2013, 07:10
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Overflow from the double-whip goes to a second Archer, which will complete in one turn! Now we will be able to kill the scouts if they try to cross our lands, and still have the settler escorted. Well, with one exception, if the western scout takes the exact shortest route through our lands, then our warrior will miss him by one turn. I reckon we should build a scout after the archer in Citadel. We really need more knowledge of the lands around us and the map in general. Also we need to meet other teams for tech trading. Speaking of meeting other teams, AT has all his 4 EP targeted at us. We are likely the first team he met, but can't say for sure since he could have adjusted the EP weights. If he was generating less than 4 EP at us, then we'd know that he has met others.
Lighthouse is a must for the horses city. Maybe we could fit in another tech between Fishing and Sailing. Though if we do that, we might as well do it right away. First build for the horse city will be a Lighthouse. The workboat can be built in Citadel. What would we want to tech then? Problem with the religion tree is that it's mainly for culture. We already have the creative trait, so we don't really need the culture from monuments or religion. The happiness would be welcome, especially from Hereditary Rule. A religion would still be a gamble, I'd be surprised if we get one. TBH I have no idea how they haven't gone yet. Maybe I'm analyzing wrong. Founded religions, even by civs not met, should show up on the religion page, right? And IIRC it should also show in tech pop-up that the religion is taken (but not in tech tree). Anyway, another tech to consider is Alphabet now that we've met someone, though it does seem like everyone's taking quite a similar tech path so far.
It's not time to strike yet, but I promise you, there will be war!
February 6th, 2013, 11:03
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AT didn't declare this turn, so no way for his scouts to get through Reaper territory alive.
February 7th, 2013, 00:44
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Eden Prime (formerly yellow dot city) was founded on T48.
We are the first team to three cities! (~90% accurate, CivStats was down for several turns so could be wrong..)
I'll be posting more pics when it's T50.
February 7th, 2013, 07:49
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A scout is weak already, a chariot can do scouting and fighting.
Alphabet is quite expensive this early and doesn't help with growth.
A religion gives culture, happiness, allows Organized Religion, that's +25% building hammers and missionaries without monastery! We're philo so it's easy to get a prophet and build a shrne too. If we skip Sailing for a while and push for a religion, I think we have a good change to get one (I'd go for judaism).
The horse city can make military units working crab, horses and a mine until Sailing is researched. And I think a granary first is better than a lighthouse first.
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