January 7th, 2013, 23:22
(This post was last modified: January 7th, 2013, 23:22 by Azza.)
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Cash Cow is settled.
Also, Fintourist decided to kill my exploring warrior, so I'm not signing peace with him.
January 14th, 2013, 01:33
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Need moar cities. My demos are awful, but I'm hoping to fix that with some island REX.
January 29th, 2013, 05:52
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Moar cities? That must be what this guy is for
And this guy
And we've got Mr. Workboat just wandering around out in the west
February 4th, 2013, 23:23
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I now have a standing army of 1 scout, 1 warrior and 1 axeman.
FEAR ME.
The cute little island city of Escapee.
Seems like a solid Moai candidate once I hook up some stone.
February 4th, 2013, 23:24
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I'm also the only person to have more than 4 cities, with 6. I think I need to REX hard here.
February 6th, 2013, 22:21
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Another update, since 1000BC seems like a good time to do so.
![[Image: NDb8son.jpg]](http://i.imgur.com/NDb8son.jpg)
Ambling Alp after a bit of tree removal. This settler will be going to the corn hills to the northwest, which will be a production city. Broken Bones, Cash Cow and Fast Fuse mostly have cottageable lands, and not much production, so a production geared city will be a good addition. A theoretical filler city on X can then work some cottages up there as well.
![[Image: Sx5hJf8.jpg]](http://i.imgur.com/Sx5hJf8.jpg)
Trying to get vision on Hydra's research, since he's the logical first target to try and attack when developed based on his current position in the game.
![[Image: 8HEP9ff.jpg]](http://i.imgur.com/8HEP9ff.jpg)
Economic overview. Broken Bones and Cash Cow are both more or less at their production capacities, hence the need for a production focused city in the northwest hills.
![[Image: 96kYhlG.jpg]](http://i.imgur.com/96kYhlG.jpg)
Wish people wouldn't open their borders with the civ that builds The Great Lighthouse. Coincidentally, I also don't have OBs with Fintourist, who happens to have Currency.
![[Image: o8s93ie.jpg]](http://i.imgur.com/o8s93ie.jpg)
Everything's looking up Milhouse Azza. At least compared to the atrocities that the demos used to be. Gotta keep growing though.
February 19th, 2013, 23:14
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I've been busy sticking cities like nobody's business.
We have Inshalla in the east.
Hysteria in the south (not as south as Escapee though)
Jackie Big Tits and Gold Girls Guns in the west.
And my core.
I need to build some more workers now, improve this land.
Demos
Plenty of room for improvement, I keep whipping which hurts them, but short term pain for long term gain hopefully.
And my 10 cities.
Hysteria, Inshalla and Jackie Big Tits are 2 turns old at most. So they'll improve. Not sure if/when I'll whip Ambling Alp, probably a 2 pop whip into a size 6 worker build. Cash Cow's about to get its third hamlet.
Also, I just gained visibility on Hydra's research. He's about to complete Maths, so I think that means I'm ahead of him.
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Posts: 2,534
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Just revolted to Bureaucracy, hopefully this alleviates the massive GNP deficit I have compared to everyone else, but I suspect I'll need Ambling Alp to grow and work more cottages before it really helps. As you can see, I'm not even close to breaking even at 50% research.
Also, thought I had a brilliant plan, having all my citizens on cottages while revolting, and therefore getting a free turn on their growth. Unfortunately, this does not appear to work.
New city of Muscle Museum.
I don't think you guys have seen Leg Of Lamb either, so here that is.
And a wtf screenshot of me taking a screenshot in Civ4 but for some reason it taking a screenshot of this post.
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Go away Fintourist, I want the centre.
My economy might be in the toilet, but I do have an army, and I'm not afraid to use it.
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