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Micromanagement Sims/Planning

Amazing work guys!
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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double post; see below
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(February 4th, 2013, 06:56)SevenSpirits Wrote: My bad, I was using the t95 sandbox so I'd assumed it would feature CFC having monarchy. I really should have checked.

Pretty nice news though! So ok, we will definitely be able to take out about 20h of wealth builds. kjn, thank you very much for the sandbox fix and filling in gold/beaker details in the spreadsheet.

Thanks! I might not be up to the micro of Novice, NobleHelium, or you, but at least I think I can provide a couple of critical eyes and sandbox maintenance.

Speaking of that, I sat down and did a comparison of our our T96 sandbox (475 BC) with the in-game state. Everything matches up for the economy: gold reserves, costs and income, gold accumulation at 0%, gold loss at 100%, GNP at 0%, and GNP at 100%.

T96 sandbox:

196 beakers (per f2) @ 100% OK
4 espionage OK
14 gold OK

-91 expenses (14 / 4 / 45 / 28) OK

-77 gold OK

***

0 beakers (per f2) @ 0%
4 espionage OK
190 gold OK

-91 expenses OK

+99 gold OK

GNP 152 (0%); 262 (100%) OK
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Compared the in-game values with ISDG-sandbox BC-0450 (ie our end-of-turn sandbox file).

We have 1g less in-game (148; sandbox has 149). We make 201 beakers in both, plus the bonus beaker. F2 matches. GNP matches at 100%, for both Monarchy and Metal Casting.
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Changing the treasury is easy to do in worldbuilder.
I have to run.
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Updated sandbox

I'm going to test if we can make Monarchy on T99 without any of those extra (ie non-necessary for hammer saving purposes) wealth builds.
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Tested without any wealth builds on T97 and T98, except in Forbidden Fruit (both turns) and Seven Tribes (T98) and the most recent sandbox.

Adventure One built a market both turns
Gourmet Menu built a library both turns
Tree Huggers built a war chariot both turns
Eastern Gem Dealers built a work boat both turns

We end with 2 gold on T99 (62g on T98 -60) at 80% research.

We get 176 base beakers, with a multiplier of 1.46, for 257 to 258 beakers generated on T98. We have 295/540 invested.
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I recall how labor intensive it was in PBEM17 to get a detailed micro plan out to turn 50, I can't believe you guys have one that is extending past 100 turns with no sign of slowing down bow.

Darrell
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(February 6th, 2013, 10:04)darrelljs Wrote: I recall how labor intensive it was in PBEM17 to get a detailed micro plan out to turn 50, I can't believe you guys have one that is extending past 100 turns with no sign of slowing down bow.

Darrell

Off topic: Didn't you spend a lot of time reworking the plan because Krill always thought it was terrible? You paid a heavy price for hiring him as ded-lurker in that game (well, there are positives too!) lol

On topic: There are things somewhere between wizardry and witchcraft going on in this thread, +1, amazing work by the micro and planning team. Remind me to never play against any of you guys (or again, where we've crossed paths before). crazyeye

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(February 6th, 2013, 22:47)spacetyrantxenu Wrote: Off topic: Didn't you spend a lot of time reworking the plan because Krill always thought it was terrible? You paid a heavy price for hiring him as ded-lurker in that game (well, there are positives too!) lol

Between Krill and I, we drove poor darrell crazy with sandboxes.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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