As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[SPOILERS] scooter, pindicator, and Huayna Capac try some fast Zulu cuisine

Or kill them first. That works too.
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I'm around now. I'm going to pop into the game in a second to take a look. I'll wait to chat though to actually play it.
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Alright, our two options:

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90% with our shock chariot. Or we could roll the dice:

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Either way, let's hit the flatland axe with one of our 3xp chariots first. That's 95% or so odds, and it gets us a second promo if it succeeds. I slightly favor taking the 73% shot on the city. That means if we win, we immediately get to take 2 promos (3xp->5xp) and heal all in the same turn.
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This whole attack is a dice roll
Go for the 73%

And moving that axe on the iron was smoke

Scooter, here's how we want to move galleys. If you aren't sure what i mean, reply back and i'll head back home (hanging out at nearby coffee shop) and chat with you on gchat

Also before you make these moves, please confirm with Noble and/or Cyneheard that these are all legal moves. Just to be sure

1) move up catapult galley E-SE
2) take an empty galley from the main stack. Just one galley. Move it 1N to the axe galley. Transfer the axes to the galley you just moved, then move that galley back 1S to the main stack
3) transfer axes from the galley you just moved to a galley that hasn't moved yet. This galley is either going to move S-S or into IW to unload the axes; depends on what we see
4) take the galley that originally had the axes in it (now empty) and move it NW so it is on the same tile as the catapult galley
5) transfer catapults from the catapult galley to the one you just moved
6) move the galley that now has catapults on it SE back where it started the turn
7) take another empty galley from the main stack NE of the desert hill and move it 1N to where the catapults now are
8) transfer catapults to this new galley, then move the galley back 1S to where the main galley stack is
9) transfer catapults to a galley that is empty and hasn't moved, and move that galley 2S so it is W of IW.
There should be two more galleys that were with the main stack that haven't moved. I think we send them both south to help protect the catapults and axes

Also, we should move galleys LAST, after we've attacked and moved our stack south
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I'm going to pop in and do the attack now so we can see the results of that. I'll probably log out after that and finish the turn in a couple hours, as I need to do a few things.
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I like the look of civstats smile

Edit: from your screenshots it looks like one of the whips they did was IW for 1 pop and another was CC for 2 pop. Hopefully the third is not the capital
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Ok, full report time. First off, here's a couple shots I didn't include from my earlier login. I was greeted by:

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Serdoa asking for all our gold for reasons that only he understands lol. Yeah I'm not interested in striking, thanks. I went ahead and begged 15g apiece off him and Commodore:

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Maybe we'll get lucky here. Anyways, onwards to the good stuff. I did this first of course:

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Not sure what the thought process was on that axe placement, but it went well:

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We can take two promos here now, healing most of the way instantly. Anyways, the main event:

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Pleaseplease.

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YES. Resounding success - 3.3 health and 2 promotions remaining smile. Good start here. Also, 44 badly needed gold. That buys us enough time to make it to their capital without striking. I think we can afford to whip out a couple units now from WC before messing around with anarchy to save money. So now we have this option to get us on some defensive terrain:

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The following turn we would probably just move onto the grass hill, that way we can be on defensive terrain the whole way.

That's all I did for now. Pindicator's galley plan looks good, but I'm going to put the rest of this on hold for a couple hours.
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Awesome. 2 hits taken against the flatland axe (median outcome) to 70HP and 1 hit taken against the capital's axe (16% of the time: 0 or 1 hits taken) to 82HP.

With double-promos, we'll get them back to 92 and 95HP shock chariots.
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The nice thing here is the trailing chariot that just captured IW can move SE-S-SE onto the grass hill next turn to catch the main stack. That means we'll have all 12 units (6 impi, 5 chariots, 1 GG axe) in range to hit FoF on T119. We'll see if they can handle that or not.

Should be obvious, but let's not promote those chariots until T119. I'm assuming they'll tech archery if they didn't have it already (they were sitting on a full bank of gold to burn through when we showed up), so I'm not sure if we're more likely to see axes or archers in FoF. So we don't want to screw around with shock on those chariots if we just end up fighting archers, for instance. We'll see what ends up being best.
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AWESOME smile

I think we should move 1 impi to that plains forest before we move everything else up.
Another option is to promote the chariot that just won to Sentry and move it up to the plains forest so we can get more battlefield vision. Is this worth missing out on another shock chariot though?

Also - his 3rd whip was definitely in the capital; that city was size 10 last turn. Please be a galley he whipped. Or an axe. smile

And the main point of the galley plan is to be able to unload the catapults & axes next turn 1S of the sheep. Then if we need it for the main assault of the capital, we move catapults and axes SE so they are NW of the capital along with our main stack; otherwise we load them back in galleys and press south with them to the Hindu shrine city.
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