(February 10th, 2013, 23:05)Tasunke Wrote: 1. Ichabod (or Lewwyn) ... care to divulge a few of your revisions? More DPS focused? More Cha/Intimidation focused?
Its a lot more flexible now. Ichabod is still going Full Plate armor, still has a shield and shield focus (I think his AC is 21) but has gotten a spiky shield and two weapon fighting (for shields) so that he can essentially choose dual wield longsword and shield whenever. He hasn't gotten Improved Shield bash yet (next level probably) so when he does attack with both he loses 2 AC (1 for shield, 1 from shield focus) but he's getting multiple attacks instead. Once he has Improved Shield bash he'll keep that 2 AC even when attacking with the shield. Then Shield Slam and Shield Master in the future.
So basically Ichabod is a badass sword and shield fighter and not just a slow tank. Shields, not just for defense.
(February 10th, 2013, 23:05)Tasunke Wrote: 2. I see the rules for masterwork weapons, but I don't see the rules for magical/ +1/ +1 flaming weapons. (or magical armor). Anyone know the price modifiers for these, or even what they do?
Masterwork Armor decreases the Armor check penalty by 1.
(February 11th, 2013, 10:50)Tasunke Wrote: So ... a +1 composite longbow of +3 strength would be about 2400 gp right?
So how much would an Anarchic +1 composite longbow of +3 strength be ... 8400?
(or, since I'm chaotic, if I wielded a magical weapon would it already be bestowing my arrows with the anarchic bonus?)
---> anyways, off to finish filling out the character sheet (already know what I'm putting in there sans equipment)
I'm not sure how the +ability works, can't find any mention of it on the Magic Weapons page of the main site we seem to be using for info.
But I think Anarchic (8000) +1 (2000) would stack for a minimum cost of 10000.
And alignment definitely does not imbue your normal attacks with a special property, even from a magic weapon.
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
Anarchic by itself would be an addition of 6000 I think, for a total of 8000. I was already being inclusive (although tbh, I'm not for certain of the prices. Looks like a +2 might cost just 6000 after all ... but I think +2 costs 8000 for ammunition. My gut says its 8000 for anything 'weapon' +2 (whether 50 ammunitions or any kind of weapon). And I think the base added price for armor enhancements is 1000 for a +1. (Base cost + Masterwork + Materials + 1000)
Theoretically, I think anarchich by itself, without any +1 (which I think is impossible bu not sure) would just be 2000 extra, as it would price wise count as a +1 weapon.
Essentially, getting a +1 'with' one magical property is the price of a +2.
You add a '+1' for each magical property you bestow. ..
therefore, while you can only have a +5 weapon, you have tables for higher prices due to additional magical properties.
In addition, at least in some versions, it seems like you have to have a certain amount of fame to buy a magical weapon of a certain price. (but I don't think this counts for a basic +1 enhancement, just when you get up in the 10,000+ range imho, but I don't actually know)
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Anywho, just rolled my hit dice. Got a 9 and a 4. So with my constitution bonus, that gives me 26 HP so far. (11 +10 + 5)
16 strength, 18 dexterity, 12 consitution now? or 16 str, 17 dex, 14 contitution now- 16/18/14 later? Which would you prefer? My gut says the extra +1 attack might be more useful right now, especially since I'm an archer, but that extra +1 con bonus might come in handy (hp, fort saves, more time before my character dies, etc). Anyone have some input on that?
Disclaimer, my buy ins were 14 str, 16 dex, 12 con ... Versatile human gives me two +2 inherent bonuses, while losing my extra feat and 'skilled'. Used those on str and dex.
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How exactly is CMD calculated? My character sheet is telling me I have a 20 CMD, but that doesn't quite sound right. +3 from BAB, +4 from Dex ... I guess the other +3 is from strength? Not sure >_<
Anarchic is mentioned as being equivalent to a +2 bonus, which is 8000.
And yes, you need at least as many +enhancement as you do special abilities.
Magic armour has inherent Masterwork, I don't think you need to add it to the cost of magical enhancement.
You get the +1 ability point next level, so it's whether you want a permanent bonus Con mod, and the same Dex mod for the majority of the campaign (excepting the start). You'd be back down a Dex mod if we manage to reach level 8, but I'm not sure how long that's likely to take (ie. if it's going to happen at all).
EDIT:
The link you posted makes me think that an Anarchic +1 would actually count as a +3 for costing purposes, +1 from enhancement, +2 from ability. So 18000 base.
(That's based on Ghost Touch (+1 price equivalent) +1 being 8000, rather than 4000 as it would be with my original numbers)
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
Anarchic is equivalent to a +1 bonus. Each magical type is an additional +1.
+1 is +1 (Or 2000)
+2 is +2 (or 8000 *total*)
+1 + ability is +2 (or 8000 total)
+2 + ability is +3 (or 18,000 total)
and then you add the base costs, which are typically less. I know masterwork is included in the price of adamantine materials, uncertain if it would also be included in the cost of enchantments. That would mean that a +1 adamantine, you are paying double for the masterwork quality (unless you get some 300 gp discout I suppose)
A weapon can not have more than a +5 enhancement bonus, but a weapon of +X can have up to X additional magical effects, for a grand total of +5 with 5 effects, or the price of a +'10'
While I spent most of my life in the woods, I suppose the religious nature of Damara could have still affected me in some way. It looks like Damara used to be under the rule of something Chaotic and Evil ... interesting. I wonder if any of those demons are still scurrying about someplace ^_^ (It seems most of the Cultists of Damara worship CE gods or perhaps even demons)
Anyways, I'm thinking of having primary diety as Tempus, but Shevarash also looks good (possibly some aspects of Akadi and Solonor Thelandira as well).
Hmm ... while looking at all 4, there are aspects I like of each. Tempus seems to fit the best however .... but we will see ^_^ (ie, Damaran pantheon, does not require hatred of the Drow, ... but I like the loss and vengeance aspects of Shevarash, and her having a favored weapon of Longbow doesn't hurt. And the free spirited nature of Akadi, even if he is a primordial and has hardly any following. Solonor ... has a long name, but other than being an elfin god, which I don't mind really, is quite fitting with my character. Due to me being human and Damaran however, Tempus may be more appropriate. Plus, Solonor is chaotic good, and it doesn't seem like he would care about my grudge match with demons >_< (vengeance against demons, or what not. I would wish to rid all Damara of their file taint, which includes all those cursed CE cultists running amok)
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Too bad there aren't any feats that allow perception to always be a class level
Here's my character sheet; I'm not done double checking to make sure I have everything set up on it right, but it should be good enough for review at least.
(February 11th, 2013, 12:12)BRickAstley Wrote: Here's my character sheet; I'm not done double checking to make sure I have everything set up on it right, but it should be good enough for review at least.