February 10th, 2013, 13:09
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Settle on the stone maybe? Doesn't look like a terrible city. Need a bit more map infor before a full dotmap is possible though.
How much is currency actually worth to us? Without foreign trade routes (and not even our own intercontinental) it's only one commerce per city, which doesn't seem worth a pretty expensive tech.
I like the idea of GLH out of Hodur.
I'd also agree with giving up on MoM, or at least using marble to do it.
February 10th, 2013, 14:33
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Oh and by the way, Mackoti completed the Pyramids in his Stonehenge city this turn.
(February 10th, 2013, 13:09)Shoot the Moon Wrote: Settle on the stone maybe? Doesn't look like a terrible city. Need a bit more map infor before a full dotmap is possible though.
How much is currency actually worth to us? Without foreign trade routes (and not even our own intercontinental) it's only one commerce per city, which doesn't seem worth a pretty expensive tech.
I like the idea of GLH out of Hodur.
I'd also agree with giving up on MoM, or at least using marble to do it.
Currency is worth 7gpt or something, and also lets us build wealth. I'm assuming we will be getting it sooner or later, so I was thinking we could get it while waiting for the Academy, since it would probably make sense to just get the benefit of the tech sooner instead of waiting for the Academy to kick in. If we were to wait for the Academy, we'd have to get Calendar before Currency since we would need Calendar ASAP at that point, which means we can get Currency now in 3-4 turns (I think we should get Sailing first to get Hödur started on a lighthouse), or we'll have to wait about 13 turns. So the cost of not getting Currency now is 70 gold, which is more than the beaker waste from teching Currency without an Academy.
We could of course just tech Calendar now and not delay it until post-Academy, but we don't really have a burning need for the increased happy cap just yet. There's still horizontal expansion to be done, and we won't want to build the MoM without marble.
Come to think of it we'll need Masonry as well for the GLH, we might have to tech that pre-Academy too, I'm not sure. It's so cheap that it won't waste many beakers, though. Maybe a tech path of Sailing->Currency->Masonry?->save gold until Academy->Masonry?->Calendar.
I'm open for other suggestions, though. We could just ignore Currency and Calendar and tech Sailing->Masonry->Aesthetics->Literature->Music, for example.
I have to run.
February 11th, 2013, 13:16
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At the very least, maybe slot in Masonry before Currency? It's so cheap it won't delay currency much. So maybe say we go sailing-->masonry and then at that point stop and reevaluate?
February 12th, 2013, 17:43
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(February 11th, 2013, 13:16)Shoot the Moon Wrote: At the very least, maybe slot in Masonry before Currency? It's so cheap it won't delay currency much. So maybe say we go sailing-->masonry and then at that point stop and reevaluate?
Oh, I didn't see you post this.
I went Sailing with min overflow->max tax on Aesthetics. Yeah, we can grab Masonry whenever. I'm considering going Masonry->Aesthetics->Polytheism->Literature or something, maybe build the GLib in Cupid, which is already destined as our GP factory.
Anyway, we urgently need a dotmap:
In addition to the worker underneath the settler, we have two workers sw of that, and one worker e of the spices. My current thinking is to settle 1S of the pigs.
We also have a settler completing in WT, I was planning to send this settler south though to settle a marble city, or a city towards the marble.
Settling on the marble or one east of it gives us the option to build a lighthouse and ships, despite the iced up inlet, so we can make it an impregnable naval base. But it does not give us a coastal trade route unless we road to the wheat river, so in practical terms we need to road all the way to the city to hook up marble. Robin Hood and Odysseus are building workers to make this happen.
I have to run.
February 13th, 2013, 16:02
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February 13th, 2013, 16:13
Posts: 13,563
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Updated sandbox: https://dl.dropbox.com/u/15215428/pbem47...dSwordSave
GNP analysis shows that both our neighbours have Masonry.
I have to run.
February 14th, 2013, 14:05
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We settled Orion and Seven completed the MoM. We never got to waste any effort going after that. Now we need to decide if we want to go for GLib/Music or not.
One of Mackoti's megacities disappeared from Top 5 cities, replaced by Robin Hood at size 6. Maybe that was an aqueduct whip, and we'll see Hanging Gardens complete next turn.
I have to run.
February 16th, 2013, 15:46
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No hanging gardens yet.
We've expanded to 8 cities, our ninth will be settled next turn. We have 12 workers. A great scientist was born in Cupid at eot, and we've reclaimed first place in crop yield. We'll start researching once our great scientist has made it to William Tell and built an Academy.
I have a plan for TGL completing in Hödur eot 71 (1-whip the lighthouse from size 5 to 4 with 37/40 hammers in the box, work max hammers at size 4 for the whip turn and 3 more turns of 17hpt, and add two 20 hammer chops and a third ring chop from outside our culture for an extra 10 hammers. That should get us to 135/134 at eot 71.
I also have a plan for the other TGL, completing in Cupid eot72. Max overflow from a worker whip (32 hammers), plus two second ring and two third ring chops, all within our borders, should let us 1-turn the wonder.
I expect us to be beaten to this wonder but I figure we have to try. If we're beaten before we've grabbed Aesthetics and Literature, we can divert to Currency. (We'll be getting silver and furs online so I think Currency before Calendar makes sense.) If we're beaten by one or two turns we'll have teched techs we don't really want yet, but at least we can build the National Epic in Cupid, it can support 2 scientists and 2 priests at size 7.
I don't expect us to have enough money unfortunately to continue and grab Music, but we'll see. A golden age for adopting at least Buddhism and OR would be nice, maybe getting Bureaucracy and Hereditary Rule by the end of it.
I have to run.
February 16th, 2013, 18:29
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Sorry for being MIA recently. I've been really busy unfortunately.
I'd agree with going for Great Library. Considering how many chops we put in right at the end doesn't look like a terrible opportunity cost there.
In terms of a dotmap of the north, I'd say maybe on the stone, NW of the clams, and either NW or W of the fish?
February 16th, 2013, 18:52
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(February 16th, 2013, 18:29)Shoot the Moon Wrote: Sorry for being MIA recently. I've been really busy unfortunately.
I'd agree with going for Great Library. Considering how many chops we put in right at the end doesn't look like a terrible opportunity cost there.
In terms of a dotmap of the north, I'd say maybe on the stone, NW of the clams, and either NW or W of the fish?
Yeah there's not much of a hammer opportunity cost for the GLib since it's a one turn build. It's mainly the worker whip, which is something we wouldn't normally want there since it's our GP farm. If someone completes the GLib after the worker whip we'll put the hammers into the National Epic. The main opportunity cost is the tech path.
Agree with your dotmap. Maybe NW of the fish as that leaves room for a filler city 1W of the spices.
I have to run.
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