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The Dark arts - C&D Master Thread

(February 13th, 2013, 13:14)novice Wrote: It's a bit soon to do that now, though? They can only have one unit of each type prebuilt like that in any city.

Yeah, I was quite a bit worried earlier today, before I checked the actual number of whips, but we should be on the lookout for it.

Theoretically, they can pump out 1 axe, 1 spear, and 1 chariot per city, with all the overflow turning into a horse archer over a period of five to seven turns. Now, I doubt they will get close to those numbers (near zero military to 28 decent units), but it's something to be on the lookout for. Especially since the power numbers didn't increase markedly after their T99 whips (only 6000 from unknown causes).
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With sacrificial altars, they probably don't care so much about timing their whips to be more than one pop at a time. They could be whipping missionaries, for example.
If you know what I mean.
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believe it or not, WPC settled a city this turn. Looks like we will only have a demo capture after they did so. grabbing that now.
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waterbat, would you be willing to change the "RealmsBewonb" login to the same thing that everyone else is using? It was funny at first, but the novelty has kind of worn off. Thanks.
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(February 13th, 2013, 22:27)Sullla Wrote: waterbat, would you be willing to change the "RealmsBewonb" login to the same thing that everyone else is using? It was funny at first, but the novelty has kind of worn off. Thanks.

also, make sure you log off when you're done taking pictures.
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it wasnt actually a joke - i put wb in there on purpose so you knew it was me in case there were problems with the login.

but ill log in anonymously if you need - logging off now so you can play the turn.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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This turn;s graphical C&D info AFTER WPC settled their next city, but before any other teams had played.

[Image: t101-0.jpg]
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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Thanks for the demos, Waterbat! I think I can confirm via the culture overlay that WPC's newest city claimed six tiles, so I can manage (and then Apolyton did 2 4-pop whips after you took the demos. yikes ).

Analysing now - this will take some time.
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T101 - 350 BC

Cliff's Notes: All pop increases, but 6 land points to CFC for Lakshmi. Quiet turn.

Demos:
[Image: t101-0.jpg]

Score table:

TeamScore changePopTechLand
RB22 (+1; 55 total)
Apolyton55 (+2; 48 total)
Germans77 (+3; 29 total)
CivFr33 (+1; 45 total)
CivPlayers22 (+1; 27 total)
CFC82 (+1; 46 total)6 (Lakshmi +9 tiles; 96 total)
Univers55 (+2; 43 total)

Score analysis

F8 analysis gives 11 new pop, including WPC's newest city (see the dotmapping thread and below). The only claimed land from T81 was by CFC, Lakshmi (9 tiles). Rival best in pop increased with 5000, and rival worst with 54000, and there were no techs, making this a quiet and easy turn.

CFC: Lakshmi grew to size 5, and since it was settled T81 Apolyton received 6 land points for the city. CFC has 46 total pop.

CivFr: Per the rival best, CivFr grew a city to size 2, and has 45 total pop.

Germans: Wismar grew to size 5, and they grew 2 more pop for 29 total. They are no longer rival worst in population.

Apolyton: Grew 2 pop, for 48 total.

CivPlayers: Grew 1 pop, for 27 total.

Univers: Grew 2 pop, for 43 total.

I will try to work out which of WPC or the Spanish are the new rival worst in population later on.

Power analysis

Rival global power increased with 26000, of which 4000 came from pop (1000 each to Apolyton, the Germans, CFC, and Univers). APTmod data tells us WPC increased their power with 4000, a spearman (they don't have horses connected yet). That leaves 18000 from unknown units, probably 3 axes, or maybe 1 axe and 3 chariots/spears, though I can't rule out that CivPlayers has built one or more Horse Archers.

Other

The Germans has connected a fur resource, but their newest city (Wesselburen) is still not connected to the trade network, six turns after it was founded.

WPC's new city

From culture reading, I think the three tiles north of the city were already claimed by the culture from WellPlacedCity, leaving 6 tiles. That fits with the increase to the rival worst in land area, from 89 to 95 tiles. The city is named Field of Color, and did not have a road connection to the rest of WPC's empire as it was founded.

Using the worker trick, I can't see any signs of worker actions on the tiles outside the city.

Apolyton's whips

Apolyton performed 2 4-pop whips before ending their turn. Population analysis tells us it was one 9-to-5 whip (insert Dolly Parton joke) and one 8-to-4 whip. It might be wonder whips, or it might be forges or courthouses, maybe markets. But it does seem excessive.

[Image: ISDG-T101-post-apolyton-demos.jpg]
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Hmmm... we get a score diff of 1 point for Apolyton. A decrease of 48 pop to 40 gives a score decrease of 19 according to my notes, not 20. It might be that Apolyton had 47 pop instead, and now has 39, in which case they received some land points last turn. That would require the Spanish and Apolyton to split the claimed land tiles (8), but would explain the change to rival worst in power in last turn.

Some playing with the numbers gives us that the Spanish held 73 tiles on T80 (+4), Apolyton 93 (+3), that the Spanish were the rival worst in power on T100 but had a noticeable increase this turn (rival power up 9000), and that the Spanish currently have 24 pop and Apolyton 39 pop.

And we have an additional unassigned land tile cry
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