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Poll: How should I play this one?
You do not have permission to vote in this poll.
Peaceful like a lamb
12.20%
5 12.20%
Gruff but defensive, like a billy goat
9.76%
4 9.76%
Aggressive, like Lambert, the Sheepish Lion post-therapy
19.51%
8 19.51%
A horrific mad hurricane of violent destruction, like a toddler
58.54%
24 58.54%
Total 41 vote(s) 100%
* You voted for this item. [Show Results]

 
[spoilers] Commodore: Worse than Toku, it's Giggles of Siam!

How much does OR cost atm?

We could swap into Hindu after Monarchy. +25% infra hammers and +1 free happy in Hindu cities isn't much right now (but would be handy in TM wink ) but will grow fast with a mish to the Capital from TM post Market.

If we bag MC before CS, we'll have time to plunk down some workshops which would enable a double swap to the Big B/Caste for 1t of anarchy. That would leave us in HR/B/Caste/OR/Hinduism.


(it occurs to me that the "countdown" involved where Scooticator wanted their Palace to land after we liberated White Castle wink )
fnord
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So you have "enough land" and the Zulu are "home brothers"... are you disposed toward keeping them around?
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Tile development thoughts for the Industrial Heartlands:

[Image: SdMGXr8.jpg]


(signs removed ingame post screenshot. wink )
fnord
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(February 15th, 2013, 18:38)Ceiliazul Wrote: So you have "enough land"

What is this "enough land" that you speak of? confused

Quote: and the Zulu are "home brothers"... are you disposed toward keeping them around?

If someday it may happen that a victim must be found, we've got a little list. We've got a little list.

http://youtu.be/1NLV24qTnlg


And they'll none of them be missed. hammer


party
fnord
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(February 15th, 2013, 18:38)Ceiliazul Wrote: So you have "enough land" and the Zulu are "home brothers"... are you disposed toward keeping them around?

We'd like to keep them around as "homeland brothers", but unfortunately we are the victims of their aggression.

They wantonly attacked our peaceful envoy of Chariot/Warrior and then proceeded to threaten our proposed Pink Dot sites.

Their obvious hostile and aggressive nature cannot be ignored.

We must engage in some pro-active self defense before they seek to assault our peaceful lands once again.

nod
fnord
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@Thoth: Weren't you supposed to be an accomplished diplomat who would dot the land with nothing buy luuuuv?
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(February 15th, 2013, 22:02)Adbekunkus Wrote: @Thoth: Weren't you supposed to be an accomplished diplomat who would dot the land with nothing buy luuuuv?

Peace Mammoths are full of love.

[Image: ybMVj.jpg]


Our intentions have always been peaceful and friendly. nod

It is only the aggressive and warlike nature of our neighbours that has forced us into a militaristic stance.


It was a sad and sorry day when peaceful builder types like Commodore and myself were forced into war by the actions of others. frown
fnord
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Thoth has it exactly right. We're just peaceful builder types, really. We just need land and security to build in peace and love, which is why the Zulu unfortunately just had to go. And might have to go, if they look aggressive or tasty again. I bear them no general animosity at all, however, and foreign news says they certainly aren't the chief rivals. Serdoa built the Hanging Gardens, which I assume means he still has his GE around, and the turn after Slow built the Statue of Zeus.
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Nothing to do about it now but to turn land into strength. Growing all the satellite cities is coming along. The Greenways will hit size eight and then dump all its overflow and lumber into a Sandhurst settler (5t). I know coast is better than dry grass for the first 40 turns, but it's not tragic to grow onto grassland cottages. Elsewhere, we have workers building the occasional cottage as they zoom around, I swapped a couple places in your industrial heartland map, Thoth, but mostly agreed.
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Speaking of heartland...the missionary isn't actually going to be the main bottleneck in getting the temple up in Riverside, it's going to be hammers in the city itself. I swapped to an archer; it'll be grow to size four, whip archer to overflow into the temple, and then 2-pop to build the temple. This will, alas, be a kinda worthless city after that. I'll stop taking pictures of this craphole.
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Demos! Guess who just tied Slow or Plako for crop yield! These guys! This is after the turn lost to revolting to HR/OR, by the way, which is why we're news-light. I am a little concerned to have dropped to second in power, but fortunately the other power-mongers are fairly distant.
[Image: Civ4ScreenShot0473.JPG]

Welcome back to home, me!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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300 A.D. has been a fairly quiet turn, not unexpectedly. Lewger offered furs, rice, and 1gpt for ivory, I guess they want elephants to counter Azza's praetorians. I took the deal because we need the health; caps are now at a comfortable 14 for TM and LG, and the baray will only push that higher. The core in general is coming along very nicely, with the two super-cities growing an VA stagnating now on the two scientists and a comfortable 10hpt from those mines.
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North of the largely-complete core, the worker swarm is beginning work on Sandhurst preparation, just because Slow snagged the SoZ doesn't mean he has marble/Polytheism/desire for the Parthenon. Pre-chopping and roading is important, because we want this city to be a fast-starter. Gone are the days when we had an excuse to capture a barb city in the boondocks with zero support.
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Having said that, hey look, it's a barb city in the boondocks! I'd love to claim this peninsula, but I don't know if we can swing that without support. However, I do think it's wise to send a galley with a couple units to burn the bloody thing before Serdoa can capture it on the cheap, let's let him continue to focus his drive north. Ignore us Generics down here! We're going to be digesting Zululand for a while.
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Just in case the Zulu get a wild hair to swing back our way, I think we can fairly eat the support cost for this sentry. Until the massively expensive Astronomy, this is the only vector for potential nastiness. Cornflake's Champions guard the gates, may they never see anything scary at all.
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I think the Zulu will be quiet for a while, though. Here's former India, now home to the Zulu Exile Kingdoms (they just captured CC in the north too, so this is all-Zulu). They're 7-turning Currency and can probably sustain that for Iron Working after (remember, they can't actually see/mine that iron yet). Just amazing work, fellas. thumbsup Peacewatch time now.
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And as for the Zulu Conquest? Growing, building, thriving. It's a net drain on our fisc, let there be no doubt, but its getting better day by day, and for all the lack of forests to bootstrap rebuilding, its certainly going to get online faster than anything we hack out of the jungles expanding northward. It is kind of ironic to me, but this land is excellent for RBmod Fin...not well rivered, but lots and lots of flat grassland. With the hybrid economy we're running, it's going to be about half cottages, half workshops/farms.
[Image: Civ4ScreenShot0482.JPG]

I, um, think the growth rate is promising. GNP is great considering we're saving gold at 0%. MFG is pretty nice, although MC/Caste is starting to really look appealing...but dem crops:
[Image: Civ4ScreenShot0484.JPG]

Alphabet, CoL, and Aesthetics next in some order, woven in with a Philo bulb.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Crop yield is looking sexy. party

Note that Angle is worth +3 health from resources and will have the pop on capture to whip out a granary.

And we have some bored troops.

We'll likely want another worker or two to improve Angle for us. wink
fnord
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