300 A.D. has been a fairly quiet turn, not unexpectedly. Lewger offered furs, rice, and 1gpt for ivory, I guess they want elephants to counter Azza's praetorians. I took the deal because we need the health; caps are now at a comfortable 14 for TM and LG, and the baray will only push that higher. The core in general is coming along very nicely, with the two super-cities growing an VA stagnating now on the two scientists and a comfortable 10hpt from those mines.
North of the largely-complete core, the worker swarm is beginning work on Sandhurst preparation, just because Slow snagged the SoZ doesn't mean he has marble/Polytheism/desire for the Parthenon. Pre-chopping and roading is important, because we want this city to be a fast-starter. Gone are the days when we had an excuse to capture a barb city in the boondocks with zero support.
Having said that, hey look, it's a barb city in the boondocks! I'd love to claim this peninsula, but I don't know if we can swing that without support. However, I do think it's wise to send a galley with a couple units to burn the bloody thing before Serdoa can capture it on the cheap, let's let him continue to focus his drive north. Ignore us Generics down here! We're going to be digesting Zululand for a while.
Just in case the Zulu get a wild hair to swing
back our way, I think we can fairly eat the support cost for this sentry. Until the massively expensive Astronomy, this is the only vector for potential nastiness. Cornflake's Champions guard the gates, may they never see anything scary at all.
I think the Zulu will be quiet for a while, though. Here's former India, now home to the Zulu Exile Kingdoms (they just captured CC in the north too, so this is all-Zulu). They're 7-turning Currency and can probably sustain that for Iron Working after (remember, they can't actually see/mine that iron yet). Just amazing work, fellas.
Peacewatch time now.
And as for the Zulu Conquest? Growing, building, thriving. It's a net drain on our fisc, let there be no doubt, but its getting better day by day, and for all the lack of forests to bootstrap rebuilding, its certainly going to get online faster than anything we hack out of the jungles expanding northward. It is kind of ironic to me, but this land is excellent for RBmod Fin...not well rivered, but lots and lots of flat grassland. With the hybrid economy we're running, it's going to be about half cottages, half workshops/farms.
I, um, think the growth rate is promising. GNP is great considering we're saving gold at 0%. MFG is pretty nice, although MC/Caste is starting to really look appealing...but
dem crops:
Alphabet, CoL, and Aesthetics next in some order, woven in with a Philo bulb.