Turn 121.
First thing I did was pop the hut, I got....
Not great, but as Tesco says 'Every little helps'.
I've realised I'm being stupid with pigs double clams, firstly it's going to be a border city so the extra defense of a hill will be valuable, secondly my placement renders both clams unlighthouseable. Consequently, I am going to plant on the hill one tile north of the 'c' sign. A worker and spear are in transit in order to begin chopping down the jungle. The city will be settled seven turns from now, unfortunately the settler has to wait a turn for the galley, and transit times are LOOONG.
I've also changed my mind on furs city, being my next target. Although Furs themselves are very important in the grander scheme of things, currently I'm just about coping with my happy cap using HR. The furs are pretty far in my backlines so I can wait to claim them. However, the juicy islands to my west are possibly contested, from further west or maybe even Plako. As a result I'm placing a greater priority on founding a link city between my current city of Marlborough and the islands. Unfortunately, it'll take a very long time to get out there, approximately 14 turns from now with building the settler and transit time. With less wonders being built and better cities up, expansion should be easier from then on. Even if things are still having to travel a bloody long way.
Demographics
I've lost my crop yield lead to Plako , I have whipped quite a lot in the last few turns though.
In brighter news for my empires self esteem, Old Kent Road has claimed its place as the (joint) smallest city in the top 5 screen. He may be a runt but he's a pretty runt
First thing I did was pop the hut, I got....
Not great, but as Tesco says 'Every little helps'.
I've realised I'm being stupid with pigs double clams, firstly it's going to be a border city so the extra defense of a hill will be valuable, secondly my placement renders both clams unlighthouseable. Consequently, I am going to plant on the hill one tile north of the 'c' sign. A worker and spear are in transit in order to begin chopping down the jungle. The city will be settled seven turns from now, unfortunately the settler has to wait a turn for the galley, and transit times are LOOONG.
I've also changed my mind on furs city, being my next target. Although Furs themselves are very important in the grander scheme of things, currently I'm just about coping with my happy cap using HR. The furs are pretty far in my backlines so I can wait to claim them. However, the juicy islands to my west are possibly contested, from further west or maybe even Plako. As a result I'm placing a greater priority on founding a link city between my current city of Marlborough and the islands. Unfortunately, it'll take a very long time to get out there, approximately 14 turns from now with building the settler and transit time. With less wonders being built and better cities up, expansion should be easier from then on. Even if things are still having to travel a bloody long way.
Demographics
I've lost my crop yield lead to Plako , I have whipped quite a lot in the last few turns though.
In brighter news for my empires self esteem, Old Kent Road has claimed its place as the (joint) smallest city in the top 5 screen. He may be a runt but he's a pretty runt