Quote:Spiritual, Industrious? Emperor difficulty? No tech trading? Fastest finish? Is there any more obvious setup for a cultural victory try?
Silly me, thinking the game setup page said "fastest victory by type". Oh well.
I'm with T-hawk, assuming you get Sistine the artist farm seems usually worth making a legendary city.
Quote:I'm still stuck at 10% research, and I honestly can't figure out why. By now, I haven't overexpanded - 7 cities on a large map should be par or even under by 900 AD.
I had a similar problem that I guess I left out of my report - went pretty pure CE but was down to 30%-40% slider for a while. I think it's really just from the lack of tech trading snowballing, the classical age tech are nearly all helpful and normally you'd have them all before then.
Quote:What I found myself wanting was an espionage option for Steal Religion. I still only have two religions and never got any more.
That can be a trap indeed, especially with the 7CC. You got comparatively sucky luck, Huayna spread Buddhism to me and Ragnar both much earlier than in your game. Couldn't tell for sure - did you manually spread Judaism around and remove the chance for random spread (if so does seem you got considerable benefit with Sankore and AP)? Consider researching DR for another option?
Quote:And yes, that's the Forbidden Palace under construction. It requires 8 cities on a large map.
Actually a quasi-bug, requires 8 cities on any map unlike cathedrals, Oxford, Globe etc which all scale somewhat. I actually couldn't build on in Adventure 35 (7 cities on a duel.)
Quote:Yah. Good thing Ragnar was so easy to manipulate to Friendly. That "never attack at Friendly" rule is a wee bit abusable. Ragnar could have sneezed me off the planet anytime he wanted. There's something to be said for world-simulation plausibility and playability in a Civ game -- the military gap between the United States and Canada is something like that magnitude but the US would never actually attack. But that leaves the gorilla idly standing by while his buddy just wins the game.
Well, at least for Ragnar you do have to get him to Friendly to avoid that; a significant portion of the AI's will stay at peace at Pleased. I do share some of that sentiment though, especially since us humans think nothing of backstabbing a great neighbor if it helps win the game. I'm glad Civ4 doesn't use all "correct" metagaming (where you'd have the weaker AI's forming de facto permanent alliances, or every AI together DoW'ing a civ closing in on a victory condition) but perhaps it does go too far the other way.
Also, don't forget that conquering other countries is a lot more lucrative, and less crippling to diplomacy and trade, in Civ4 than real life, to say nothing of natural tendencies to abhor bloodshed and destruction when they affect real people.
And one final note - there were indeed 9 civs in this game. Vicky was wiped out before the final map.