February 20th, 2013, 09:50
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(February 20th, 2013, 07:43)Twinkletoes89 Wrote: Mine chop went in this turn and we're down to 7 turns to complete. Should definitely be done in 3 turns at the most with 3 more chops that can come in.
Also - someone has just birthed a great scientist
wow, thats really early for a GP. they must have killed their growth to do so (im assuming quick writing beeline, whip library, work 2 scientists. maybe in whoever built stonehenge did it in same city and got lucky w/ sceintists over prophet??)
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February 21st, 2013, 10:58
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Mids in 2 turns.
Unfortunately a barb warrior turned up from the north and our first axeman would not have reached him before he got to attack the capital. Thus I put our 1.6/2 strength warrior to protect the cottage and force him to attack over the river at us.
He did. He won. Have had to double whip the capital to get an Axe out.
I'm getting more and more worried about how few civs have found us (though that's partially my fault for not having units to spare on scouting right now. Hope we don't miss out on tech trades...
"You want to take my city of Troll%ng? Go ahead and try."
February 21st, 2013, 12:31
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Quick turn there.
Pyramids should be ours next turn - it hasn't fallen and we will complete with a decent little bit of overflow for a settler.
Barb warrior didn't pillage the cottage (thankfully) and was shredded by the whipped axe. We have a second axe coming out of Business Cat at the end of the turn too so we will have 3 axes for military and one is heading towards ninja now
"You want to take my city of Troll%ng? Go ahead and try."
February 21st, 2013, 12:40
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Couple of things:
1) If we land Pyramids, I'm guessing its a straight swap to Representation for the extra happy for now?
2) If we are going for two quick cities next, I'm thinking of going for White Dot and Brown Dot on my dotmap from the previous page. Need some good cottageable land and also to make it much harder for ninja to claim anything more easterly than his far off horse city.
"You want to take my city of Troll%ng? Go ahead and try."
February 21st, 2013, 13:38
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(February 21st, 2013, 12:40)Twinkletoes89 Wrote: Couple of things:
1) If we land Pyramids, I'm guessing its a straight swap to Representation for the extra happy for now?
2) If we are going for two quick cities next, I'm thinking of going for White Dot and Brown Dot on my dotmap from the previous page. Need some good cottageable land and also to make it much harder for ninja to claim anything more easterly than his far off horse city.
if by brown you mean that peach/pink color just east of the white dot, I agree :P.
make sure the white dot has an axe, and probably a spear fairly quickly. the cities close to the capital can probably wait a bit since there is no chance of losing them.
as for the convert - I don't really remember if rep has higher maintenence costs than barbarism?? if so, probably just convert the very first turn it will be useful (i.e. you can use a rep, or you grow into unhappiness). since we're spiritual we don't have to worry about planning that kind of thing around the anarchy.
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February 23rd, 2013, 00:09
(This post was last modified: February 23rd, 2013, 00:10 by Bigger.)
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TT is much to important and busy to bother updating, so here you go :
yay, 1st goal achieved.
HR is for maintenence reasons - since we can't use specialists yet anyway, and HR has the same maintenence as barbarism, but REP is higher. Although we don't really need the happy yet for HR either, but I guess it doesnt hurt - we won't need REP in the next 5 turns.
edit: success kid is a double holy city, just landed the most expensive early wonder, and yet still isn't a top 5 city. what does a civ have to do here!!
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February 23rd, 2013, 00:21
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Oh right, you're SPI.
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February 25th, 2013, 20:15
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ack, TT, any chance you can be on chat tonight? I think we need to go ahead and revolt to rep, you have an unhappy that would be fixed by it. you're also not working the pigs. seems very suboptimal but I don't want to tinker with it since Im not a turn player .
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February 25th, 2013, 20:58
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ok so chatted with TT, we revolted to rep. clearly the right call. despite the "higher maintenence" (in theory) we actually gained a gold at max tax, from working the 5-1-1 pigs .
here's city #4, which will be settled next turn:
city #5, which needs to wait on its axe so will take 3 turns to settle:
that's if TT doesn't gamble and send the settle out in the fog to save a turn. I've advised him not too, we'll see if he listens, lol.
success kid:
with the extra happy from REP we were able to work the pigs here, and grow in 2 turns. at which point the capital can take over the pigs.
I want to build a settler next for a 6th city, but we may elect for military instead. would like to build the copper/sheep location west of the capital for a good hammer/production site, then build a military to harass 2metra. here's why.
TT says there's a chariot and archer in the city. 2 metra has 5 cities planted, but currently those horses are his only strategic resource. we'll see if he gets copper hooked up soon, I guess. We can't be certain our maps are accurate - but at the time of the plant that city was pretty far from his core, obviously claimed for the horses. if we can take it with an army of spears and axes, before he gets copper, he'll only be able to produce archers and will have to let the city go and accept peace.
May be awhile before we can field that kind of army, though, so I can't say the situation will be the same then. we'll see. I'm trying to encourage 's though lurkers .
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February 26th, 2013, 12:53
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I didn't take the risk with the settler in the end - much as it pained me to do so
Settled city 4 with a name befitting our game experience so far
"You want to take my city of Troll%ng? Go ahead and try."
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